Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I forget if he resists water, but if not, Blue Impact is usually your budget strong cast. It's basically stronger than anything short of Hell Gate or White Gehenna.
And if you think this heal sandbagging is painful, wait till you fight Lorence :P
I eventually broke through from dying a ♥♥♥♥ ton, to the point where his basics attacks didn't even do any notable damage. I regret setting it to hard mode on my first playthrough, but I'm too far to start again.
Edit: You can delay him with Flicker. You could use Clock Up Ex on Joshua to facilitate that.
Should do this with most bosses.
This is FIRST CHAPTER. Kloe isn't in your party for that boss.
- Your attack do 10 damage, only arts delay any damage more than 300
- even team of 4 ppl can do nothing because he can instantly recover around 2x 800 hp
- battle that demand you to have fully S-Breaks because without them gg for never beating one creature [see above insta 1600 heal]
So what is the point of unlocking quarts and collect them, if none of them actually working on this single one boss, and you cannot bypass him to play main story ?
Most boss problems in this game come from not leveraging Action/Cast quartz and Clock Up to compress your action economy, or earth wall to negate damage. By the time you're in Zeiss, you should be fairly comfortable taking twice the turns you would at base stats and having nothing to reactively heal. Clock Up EX takes 9 time on an orbment line. I forget what quest reward quartz are available that might be ahead of the orbment shops' curve, but even with just the shops since the previous chapter you can easily get that with Action 2, Cast 2, and some mix of EP + EP Cut. It should be long since standard boss fare, and Action/Cast should be standard fare for any party member who breathes oxygen.
You should also be fairly comfortable by the halfway point of the game knowing how to budget S-breaks for opportune moments instead of just blowing them whenever. King Penguin is the worst sandbagging boss so far, but he's not the first, and learning to save a big damage spike for a heal spam boss is practically a JRPG rite of passage since the 90s. Should also have noticed food options that refill your CP, especially as one of the best ones is a quest reward earlier in that very chapter. So even if you're short to bust one out on a critical turn you can force feed someone one of your shiny new tomato sandwiches.
Morale exists and you should be using it. From what I remember in FC it says STR but actually raises both physical and arts damage (gets fixed in later games).