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The game focuses on world building and it is generally agreed that it has an extremely slow start that turns some people off. But if you enjoy experiencing a long, organic storyline that takes place in an incredibly well crafted world and don't mind spending time to take it all in, I would recommend this game.
Note that this game is the first chapter of Trails in the Sky. If you like the game, you need to finish the second chapter (SC) as well because the story is directly linked. SC literally starts a few hours after the events of this one. It's one long storyline, split into two because they were too long. (You might already know about this one; I just don't want another person complaining that the story feels incomplete when they haven't actually finished it.)
Not to say that gameplay sucks. Unless you're allergic to turn-based combat and doing a fair bit of walking, it should at the very least be interesting.
Finally: the music. Falcom's music team is absolutely on fire (since the 80s in fact!). If you decide to play through the game, the soundtrack will stay with you for a good while.
All the best!
What I appreciate the most in a J-RPG is a good story and good characters (to give you a short list of my favorite J-RPGs, in no particular order : FF6, FF7, Chrono Trigger, Grandia 1 and 2, Suikoden 1, 2 and 5, Breath of Fire 4, Golden Sun 1 and 2, Radiant Historia...)
For me, Trails really shines for its world-building and for its characters. Its main protagonist, Estelle, in particular, is somewhat an unusual sight, a strong-but-not-OP teen female, but really all the characters are likable.
If you like a good story, and specifically a good fantasy book, this game is very very good. Some will say that it sometimes goes overboard with the dialogues and the amount of text you have to read...But I like a good book, so it didn't bother me in the slightest.
The gameplay part is also good, while mostly servicable. It has a bit of a tactical edge, and, while I think about it, has quite a few similarities with Grandia 2 : position matters, and you have to mess a little with the turn order. I'd say Grandia's gameplay is a little deeper, but I spent quite a while figuring how I'd equip my party in Trails, and even more so in SC, where things are more balanced and more challenging.
Also, one thing to note is that the rythm is slow, especially in the beginning, but it's the game taking its time to install an atmosphere, and it's really worth it, imo.
So yeah, for me, it was an instant classic in my J-RPG list.
I normally would complain about reading lots and lots of dialog, as I'm not much for reading. But I am in the mood for an epic journey of sorts. This was recommended by quite a few people so I wanted to check it out.
I don't have a background with playing games like suikoden, breath of fire, golden sun. But I have played other games like Grandia 2, obviously all of the FF games.
I might check this out :) Also for the second chapter is it better? If this turns out to be great, should I expect more or the same from the second chapter?
Where does the Cold Steel games come in? Same world, totally different stories? Is Chapter 1 and 2 of trails in the sky a complete story?
Cold Steel is a separate story afterward in a neighboring country. There's nonessential overlap.
I consider SC to be the quintessential JRPG masterpiece, and I consider the cast of characters to be among the most interesting, compelling and amusing out there... but you need to realize that FC is really only the prologue to a fantastic game, and not necessarily a fantastic game in and of itself.
That said, if you go into it realizing that it's mostly a light-hearted, character-focused romp you'll be able to appreciate more than if you go into it expecting astonishingly epic JRPG perfection.... FC is almost entirely build-up, which allows SC to be almost entirely pay-off, but the drawback is that FC doesn't quite stand so tall by itself.
If you like RPGs at all, Trails in the Sky and SC fall into the "Absolutely Must Play" tier, alongside Final Fantasy VI, Final Fantasy IX, Suikoden II, Suikoden V, Xenogears, Chrono Trigger, etc.
Because the story is far from decent, and has much more depth than any other JRPG I can think of--and I've played more than most.
You're really doing yourself an enormous disservice by not finishing. I mean, yeah, the people who give up earlier are arguably missing out on more... but at this point you are less than an hour away from learning what kind of games the Kiseki series *really* are. It'd be a shame never to find out.
Action and Cast quartz on everyone, which has been a very good idea throughout the entire game. Spread everyone out to reduce the AOE impede, put up speed buffs, then move together. Keep up Clock Up EX and Morale on everyone, spam Earth Wall for defense (blocks the impede as well as the nastier stuff he uses later), and White Gehenna or Blue Impact for offense depending on whether you can catch multiple targets or not. Focus mainly on the boss and use Black Fang to clear out adds -- only attack them directly if you can hit the boss at the same time, or you slept through the entire last chapter and forgot to put Gladiator on Joshua. Frontload damage and S-crafts because the impedes stop after you take out its first arm. Also remember you can feed people CP food like jellybeans to keep healthy and finish topping off an S-break. Earth Wall does such an amazing job of defense that your healer will be on offense for most of the fight.
Like, this sounds complicated, but it's mostly just putting together bits of strategies you've had an entire game to develop.