Chroma Squad

Chroma Squad

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Severla May 10, 2015 @ 4:45pm
Mecha Hit Chance
Okay, seriously, I'm getting pissed off at the accuracy rating in all mecha fights. I've got two of the 5% accuracy guns, so I start roughly at 100%. Sounds good and suggests about 3-4 attacks, right?

Wrong.

In the last 3 mecha fights, I've wiffed about 7 times on 70%, and even wiffed THREE times IN A ROW on 90%.

Game is fun, but I'm starting to hate the mech fights because I get rick-rolled everytime. I'm only on Interesting, I dread the harder difficulty.
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Showing 1-15 of 17 comments
JSlayerXero May 10, 2015 @ 4:53pm 
They say the best sign of a successful RNG is when it doesn't seem random. That said, I've failed to hit with a 99% chance to hit. It truly is random. It can be frustrating when it fails at a really high chance to hit, but unless you have 100% chance to hit or higher, the default punch can eventually miss. Absolutely none of the offensive abilities fail to strike, so perhaps you want to look into that.
Severla May 10, 2015 @ 5:24pm 
They're based on combo count, though, so unless you get around 3 combo points then use them, they're not that great or spammable.
ArtificialQT May 10, 2015 @ 5:26pm 
3 to 4 attacks when starting at 100%? HAH!

On Challenging, I'd only do 3 to 4 attacks when I'm starting at 110+%. I only do the 4th attack when I want to be risky =P
JSlayerXero May 10, 2015 @ 5:30pm 
Missing at 90% is a bit silly, however, unless I really feel like risking it, I generally hold back once I reach the 70-80% range, and especially once I'm below. I only go any further if I'm feeling really cocky. The mecha fights aren't all the hard from what I remember, even on challenging.
ImHelping May 10, 2015 @ 5:37pm 
Mecha hit chance makes me wish I was playing X-Com.

I favor the punch arm (increases the combo damage multiplier) over trying to get every single shred of accuracy because of how often I missed literally 99% chance punches.

So because of that, I prefer the accuracy head, Punch Arm, and bazooka arm (a lil bit of accuracy, super can't miss) so my first two punches are guaranteed, and a third punch means I'll do over 20k damage with my finisher.

Basically, I try to make it so each hit counts for as much as possible so even when you miss that 99%-89% punch for the nth time, you still dished out as much damage as a longer combo would have in other cases.

The bigger multiplier also makes your defense stronger when you block on a shorter combo (I think?)
Last edited by ImHelping; May 10, 2015 @ 5:40pm
Severla May 10, 2015 @ 5:47pm 
I do admit I never realized I could upgrade anything other than the body (blame lack of sleep while playing haha). So I now realize why I'm being pummeled in the robot fights, but the stance on silly 90% misses still stands.
Stoibs May 10, 2015 @ 8:14pm 
RNG at it's finest.

It's why I invested into the +Accuracy Arm and +Accuracy Head, and then spent a not insignificant amount of resources and cash on Upper end material boxes with the intent to upgrade these systems even further up into Purple/Gold status, coupled with choosing the 'Toy' Marketting firm (I think that's the one, if memory serves) at times since they give you another +5% hit chance.

There's also that other weapon arm that gives you the 3 Automatic hits skill which is great for building up more of a combo after a few regular punches and the chance gets too low to risk. It's what I used for the 9 Combo (playfire) Achievement :D
JSlayerXero May 10, 2015 @ 9:58pm 
The Pointer is a craftable pistol that, when equipped to a character, grants your Mecha a +5% chance of hitting. This means that with all 5 characters holding this thing, you have an additional +25% chance to hit. That said, it's a bit unwieldy in the regular fights, so use at your own risk. There are, if I recall, two marketing firms that boots the Mecha's hit chance by 5%. The Toys R' Fans marketing grants +5% hit chances just by choosing them, and I believe ARMOR gives +5% hit chance as a fan ability.
Mr. Bear May 11, 2015 @ 10:02am 
Originally posted by Severla:
so I start roughly at 100%. Sounds good and suggests about 3-4 attacks, right?

No... It doesn't suggest that all. 100% hit chance suggests 1 guarantee attack, that's it, anything below 99% is prone to miss. You are the one who's wrong.
Last edited by Mr. Bear; May 11, 2015 @ 10:04am
gty  [developer] May 11, 2015 @ 10:44am 
Just because you have 99% chance doesn't mean you will 100% succeed.

Think about the situation:
- If you throw a d100, you're cheering/hoping for the 100. But it's exactly the same chance of your 100 to be actually a 1.

When we were testing the mecha, I've missed a few attacks on 90%, it happens. I'm sorry to know that you're kind of upset but it's kind of pointless to get mad at RNG's.

It's not like you will miss every single hit on 90%. And if you feel that unlucky, we even made extra hit chance builds so you can focus on that and make sure you'll land more attacks before failing.

Final Strike is a really cool skill when followed by your Precision Strike. (:
ArtificialQT May 11, 2015 @ 12:00pm 
Someone forgot to conduct his ritualistic sacrifices to RNGeesus.
ImHelping May 11, 2015 @ 12:08pm 
Just because us on the player end cant PROVE missing a 99% hit chance four times in a row isn't "Real chance"... yeah.

It's not missing those 80-90% chances at all. It's when you miss your first "below 100%" attack literally 4 times in a row, for the fourth mecha fight in a row, that you start doubting you and so many other players are merely being unlucky.

Many fights go perfectly fine. But then you just have the RNG decide that 99% just isn't lucky enough multiple rounds in a row and just because that is mathematicaly possible, doesn't make it seem any more likely.

So again, it's not that you can miss a 99% chance that feels iffy. It's when you notice "hey, I'm missing that 99% chance four times in a row, four fights in a row..."

EDIT: Of course, outside of mecha fights I've seen the bosses go "Dodge"... To my weapon finishers. it still killed them (DODGE!... Uh wait we meant 600 damage), but if the game is applying "succesful" enemy dodges to attacks that can't miss, it adds to the wondering about how legit our hit chances are.

TL;DR: If the game can tell you a boss "Dodged" an unavoidable ground combat finisher (even if it still kills them), it makes all those 99-89% chance misses you get in a row during mecha fights feel more suspect than bad luck.
Last edited by ImHelping; May 11, 2015 @ 12:16pm
Mr. Bear May 11, 2015 @ 12:14pm 
Originally posted by I'm Helping!:
So again, it's not that you can miss a 99% chance that feels iffy. It's when you notice "hey, I'm missing that 99% chance four times in a row, four fights in a row..."

I've never have this happen to me. 90's percentage almost always is a hit for me and i very rarely miss as you would imagine it works. It's just a matter of luck.
dq_177 May 11, 2015 @ 1:35pm 
I'm hitting for 5-6 hit combos regularly, seems like you are just unlucky.
mcsproot May 11, 2015 @ 2:49pm 
If it's less than 100% chance to hit, you can miss.

I have once so far missed on a 98% chance to hit. Annoying, but there was a 2% chance to fail.

That's the problem with RNG though, unless you can look at the code, you can't tell if you're having bad luck or if the number shown is actually wrong.
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Date Posted: May 10, 2015 @ 4:45pm
Posts: 17