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On Challenging, I'd only do 3 to 4 attacks when I'm starting at 110+%. I only do the 4th attack when I want to be risky =P
I favor the punch arm (increases the combo damage multiplier) over trying to get every single shred of accuracy because of how often I missed literally 99% chance punches.
So because of that, I prefer the accuracy head, Punch Arm, and bazooka arm (a lil bit of accuracy, super can't miss) so my first two punches are guaranteed, and a third punch means I'll do over 20k damage with my finisher.
Basically, I try to make it so each hit counts for as much as possible so even when you miss that 99%-89% punch for the nth time, you still dished out as much damage as a longer combo would have in other cases.
The bigger multiplier also makes your defense stronger when you block on a shorter combo (I think?)
It's why I invested into the +Accuracy Arm and +Accuracy Head, and then spent a not insignificant amount of resources and cash on Upper end material boxes with the intent to upgrade these systems even further up into Purple/Gold status, coupled with choosing the 'Toy' Marketting firm (I think that's the one, if memory serves) at times since they give you another +5% hit chance.
There's also that other weapon arm that gives you the 3 Automatic hits skill which is great for building up more of a combo after a few regular punches and the chance gets too low to risk. It's what I used for the 9 Combo (playfire) Achievement :D
No... It doesn't suggest that all. 100% hit chance suggests 1 guarantee attack, that's it, anything below 99% is prone to miss. You are the one who's wrong.
Think about the situation:
- If you throw a d100, you're cheering/hoping for the 100. But it's exactly the same chance of your 100 to be actually a 1.
When we were testing the mecha, I've missed a few attacks on 90%, it happens. I'm sorry to know that you're kind of upset but it's kind of pointless to get mad at RNG's.
It's not like you will miss every single hit on 90%. And if you feel that unlucky, we even made extra hit chance builds so you can focus on that and make sure you'll land more attacks before failing.
Final Strike is a really cool skill when followed by your Precision Strike. (:
It's not missing those 80-90% chances at all. It's when you miss your first "below 100%" attack literally 4 times in a row, for the fourth mecha fight in a row, that you start doubting you and so many other players are merely being unlucky.
Many fights go perfectly fine. But then you just have the RNG decide that 99% just isn't lucky enough multiple rounds in a row and just because that is mathematicaly possible, doesn't make it seem any more likely.
So again, it's not that you can miss a 99% chance that feels iffy. It's when you notice "hey, I'm missing that 99% chance four times in a row, four fights in a row..."
EDIT: Of course, outside of mecha fights I've seen the bosses go "Dodge"... To my weapon finishers. it still killed them (DODGE!... Uh wait we meant 600 damage), but if the game is applying "succesful" enemy dodges to attacks that can't miss, it adds to the wondering about how legit our hit chances are.
TL;DR: If the game can tell you a boss "Dodged" an unavoidable ground combat finisher (even if it still kills them), it makes all those 99-89% chance misses you get in a row during mecha fights feel more suspect than bad luck.
I've never have this happen to me. 90's percentage almost always is a hit for me and i very rarely miss as you would imagine it works. It's just a matter of luck.
I have once so far missed on a 98% chance to hit. Annoying, but there was a 2% chance to fail.
That's the problem with RNG though, unless you can look at the code, you can't tell if you're having bad luck or if the number shown is actually wrong.