Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There was certainly no reason to decrease the range of his rifle.
So far even with the nerf my techie is as useful as before tbh and I'd never would give him a melee range weapon.
Isn't really true to the spirit of a martial arts show to have one guy shooting all the time, sniping far away from the action.
Tho I do get what you mean.
I'm still on the side of JSlayerXero.
It would be good tho to actually have the Devs tell us why they nerf something even so we aren't so dumb struck.
I stuck with pistols my first playthrough because I belived the skill description saying multishot needed a pistol, silly me. So I guess when it comes to rifles I'll be lucky enough to not notice a difference.
...Or it could be just a wild imagination. :p