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EX:
Equip/Common/craft_pistol_6+endur:10+actor:-1+level:6+randomStats:attack@24,weaponAttackMultiplier@0.2,counter@0.08,critical@0.06,health@45,specialRegen@6,dodge@0.07|
The Equip/Common section tells the game that it is an equippable item, that can be used with any role. "craft_pistol_6" identifies the type of equipment, and what artwork applies to it. This might also include packaged abilities. Oh, and the "craft" designates it as a crafted item. No idea about Endur. Guessing that actor is related to who is wearing the item.
Level:6 tells the game that the item is an legendary one, but I am not sure if that actually changes any stats - it might just be part of the item description.
randomStats adds properties to an item. Going to need lots of crafted items to figure out the entire properties list.
attack@24
weaponAttackMultiplier@0.2
counter@0.08
critical@0.06
health@45
specialRegen@6
dodge@0.07
pistolDamage@0.02
// Personal
attack;
health;
defense;
dodge;
counter;
critical;
criticalDamage;
specialRegen;
movement;
acrobaticsRange;
attackMultiplier;
healthMultiplier;
defenseMultiplier;
dodgeMultiplier;
counterMultiplier;
criticalMultiplier;
criticalDamageMultiplier;
specialRegenMultiplier;
// Weapons
weaponAttackMultiplier;
spearDamage;
bowDamage;
daggerDamage;
rifleDamage;
axeDamage;
swordDamage;
pistolDamage;
weaponDamage;
meleeDamage;
// Group
teamworkAttackDamage;
groupTotalHealth;
mechaTotalHealth;
mechaHitChance;
mechaComboDmgMultiplier;
mechaBonusDefSkills;
mechaDmgWhenSpecialAtk;
mechaKnockdownHP;
mechaKnockdownResetCooldowns;
mechaKnockdownRemoveDebuffs;
mechaExtraDamageWhen
enemyDodge;
enemyCounter;
// Studio
globalAudience;
fansPerEpisode;
fansLostPerFailedEpisode;
moneyPerEpisode;
craftingRate;
dropRate;
shopDiscount;
fanConversionRate;
incommeConversionRate;
fanPower;
fanPerRecycle;
fansPerMktAction;
// In Combat
startingAudience;
audienceGainFromCombat;
audienceGainFromDirectors;
audienceLossDeadActors;
// Special
skillUseCostModifier;
Have fun. <3
Anyhow, I forgot to list the classes and item types, so here goes.
Equip/Common/craft_sword_6
Equip/Common/craft_pistol_6
Equip/Assault/craft_axe_5
Equip/Assist/craft_bow_5
Equip/Techie/craft_rifle_5
Equip/Scout/craft_dagger_5
Equip/Lead/craft_spear_5
Equip/Common/craft_hat_6
Equip/Common/craft_body_6
Equip/Common/craft_glove_5
Equip/Common/craft_boot_5
Equip/Common/item_glove_thrower
Equip/Common/item_boot_speedy
Equip/Common/item_pistol_pointer
When it comes to the items with a number at the end, you can change the graphics by altering the number. From what I can tell, the role-specific items do not go beyond _5, so there won't be any graphical assets for that. Ditto for gloves and boots.
But I'd already be pretty pleased if it would be possible to edit the character sprites & skills, so one would be able to add their own characters. :)
Is any more mod support or even workshop integration planned?