Chroma Squad

Chroma Squad

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mcsproot May 7, 2015 @ 9:04pm
Modding?
I'm just wondering how modable this game is.

For example, modders could add extra characters, or a way to adjust character skins. If you like their stats but not their appearance, you could change it.

Or they could add extra classes with the ability to have totally different team make-ups, rather than the preet 5.

I have just started season 4 so I don't know if there is a 6th cast member (please don't spoil!) but changing team numbers could be a mod.
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Sabin Stargem May 7, 2015 @ 10:19pm 
At the very least, there is a savegame editor at the Chroma Squad forums. Using it, you can alter items to some degree - in my case, adding various effects to equipment.

EX:

Equip/Common/craft_pistol_6+endur:10+actor:-1+level:6+randomStats:attack@24,weaponAttackMultiplier@0.2,counter@0.08,critical@0.06,health@45,specialRegen@6,dodge@0.07|

The Equip/Common section tells the game that it is an equippable item, that can be used with any role. "craft_pistol_6" identifies the type of equipment, and what artwork applies to it. This might also include packaged abilities. Oh, and the "craft" designates it as a crafted item. No idea about Endur. Guessing that actor is related to who is wearing the item.

Level:6 tells the game that the item is an legendary one, but I am not sure if that actually changes any stats - it might just be part of the item description.

randomStats adds properties to an item. Going to need lots of crafted items to figure out the entire properties list.


attack@24
weaponAttackMultiplier@0.2
counter@0.08
critical@0.06
health@45
specialRegen@6
dodge@0.07
pistolDamage@0.02

Last edited by Sabin Stargem; May 7, 2015 @ 10:21pm
gty  [developer] May 8, 2015 @ 6:49am 
Use this at your own responsibility and we will not support if you used the trainer and bugged your game. But for those that are willing to mod and wants to try this adventure, here's the full list of stats (some are not really in the game and I've removed a few ones that weren't just int/float values):

// Personal
attack;
health;
defense;
dodge;
counter;
critical;
criticalDamage;
specialRegen;
movement;
acrobaticsRange;
attackMultiplier;
healthMultiplier;
defenseMultiplier;
dodgeMultiplier;
counterMultiplier;
criticalMultiplier;
criticalDamageMultiplier;
specialRegenMultiplier;

// Weapons
weaponAttackMultiplier;
spearDamage;
bowDamage;
daggerDamage;
rifleDamage;
axeDamage;
swordDamage;
pistolDamage;
weaponDamage;
meleeDamage;

// Group
teamworkAttackDamage;
groupTotalHealth;
mechaTotalHealth;
mechaHitChance;
mechaComboDmgMultiplier;
mechaBonusDefSkills;
mechaDmgWhenSpecialAtk;
mechaKnockdownHP;
mechaKnockdownResetCooldowns;
mechaKnockdownRemoveDebuffs;
mechaExtraDamageWhen
enemyDodge;
enemyCounter;

// Studio
globalAudience;
fansPerEpisode;
fansLostPerFailedEpisode;
moneyPerEpisode;
craftingRate;
dropRate;
shopDiscount;
fanConversionRate;
incommeConversionRate;
fanPower;
fanPerRecycle;
fansPerMktAction;

// In Combat
startingAudience;
audienceGainFromCombat;
audienceGainFromDirectors;
audienceLossDeadActors;

// Special
skillUseCostModifier;


Have fun. <3
Sabin Stargem May 8, 2015 @ 9:12am 
Thanks for the list, a^ gty. :)

Anyhow, I forgot to list the classes and item types, so here goes.

Equip/Common/craft_sword_6
Equip/Common/craft_pistol_6
Equip/Assault/craft_axe_5
Equip/Assist/craft_bow_5
Equip/Techie/craft_rifle_5
Equip/Scout/craft_dagger_5
Equip/Lead/craft_spear_5

Equip/Common/craft_hat_6
Equip/Common/craft_body_6
Equip/Common/craft_glove_5
Equip/Common/craft_boot_5

Equip/Common/item_glove_thrower
Equip/Common/item_boot_speedy
Equip/Common/item_pistol_pointer

When it comes to the items with a number at the end, you can change the graphics by altering the number. From what I can tell, the role-specific items do not go beyond _5, so there won't be any graphical assets for that. Ditto for gloves and boots.
gty  [developer] May 8, 2015 @ 9:22am 
Someone could get the trainer and edit it to make it as a combo of the specific options to minimize errors while editing the save. I can help with proper/better specifics if someone does it.
Tentakeltier🦑 May 8, 2015 @ 8:27pm 
The coolest thing would be if players could write & add their own episodes / seasons, but I guess that would be hell to implement. But it would give the game endless replayability.. sigh. 8)

But I'd already be pretty pleased if it would be possible to edit the character sprites & skills, so one would be able to add their own characters. :)

Is any more mod support or even workshop integration planned?
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Date Posted: May 7, 2015 @ 9:04pm
Posts: 5