Chroma Squad

Chroma Squad

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Final Boss Impossible
So, how do I finish this ♥♥♥♥♥♥?

I just can´t keep up with him teleporting, creating more portals, attacking... You´re always away from him, you can jump on from ONE especific point in the lower part to the upper one, but not from the upper to the lower, so is like 5 or 6 turn just to get close to him, by then he already has several guns so that when you finally get to him he uses one attack, leaves everyone around him almost dead, and teleports to the lower area. By the time I manage to have my squad again on the lower part my support is already dead and I´m done.

The final episode in general is crazy, dificulty is suddenly throw through the roof, except for the initial Gigant Robot fights I haven´t had any trouble with the game. Seriously, I havenñt had any trouble with the game previously, this is bullshiet.
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Showing 1-7 of 7 comments
GC13 Nov 7, 2016 @ 3:32pm 
Villain X is tough. If his teleportation is what's doing you in, I recommend using a character to team acrobatics people over the wall after him, while you have some good crowd control characters stay off to the sides to minimize the amount of weapons he can get.

Don't surround him either: as you've seen, that's a mug's game. Your Scout should have a very high Dodge score, so let him whittle him down; only send in a heavy hitter if your Assist is ready to do some healing.
You con only use acrobatics to get to the higer platform if the villain is not in the first spots, if not, the only way is using your heavy hitter as he can throw the other members 2 titles instead of 1. And like I said, there´s no way to go down unless using the stairs. So I still face the same trouble.

And there´s no possible way to stop all the enemies bringing him weapons, for staters they move tons of blocks in one go, and beyond that they appear on the corners, there´s no way to control them all before reaching the enemy plus moving around.

Besides, all of this is just walking towards the enemy, there is still the problem of attacking him specially when 75% of the times he counters.

THis encounter is extremely bad design and the difficulty is way to demanding all of the sudden.
GC13 Nov 7, 2016 @ 3:55pm 
The 75% counter is why you send your Scout to whittle him down.

I don't know what to tell you—I beat it on Challenging (though it was... Challenging), so it can be done. Having the Assault use team acrobatics to get people up at him if that's what it takes, and bracketing him so his minions didn't have unchecked access to him, really helps.
Arska Nov 8, 2016 @ 11:58am 
Lead skill "Join Up" is useful at battle: you can get your whole squad near team leader quickly and if skill cooldown is fast the better. Use range weapons,def and atk buffs and heals constantly.
Lusandar Nov 9, 2016 @ 10:15pm 
You have two turns to prevent them from reaching him which should be enough with acrobatics and using both units of time or whatever they are called on movement.

It wasn't that bad. Long, sure, if you wanted to do it safely but not hard. Unless they are obstructed, the frogs trying to reach the boss will always take the same path and when the boss is on top, the path the ones that spawn on the lower level is next to where the ones on top spawn so with a roundhouse kick or even better with the offensive space sheriff free action, you can kill both waves with one character each turn. Otherwise, you can simply block one of the two paths when he's on the top floor and half of them can't do anything.

Scout has lighting dagger that damages the boss safely evey turn and is a free action should you need to do something else that turn and you can use lead and techie to either buff your characters, debuff the boss or use ranged weapon skills so no damage is inccured.

It went like this: Scout uses lightning dagger, followed by biinoon's invisibility (+100% on next attack). Next turn, lightning dagger, followed by shockwave. It worked quite well especially with "find weakness" and song of courage to boost damage further. The rest were busy making sure nothing got through. With assault taking care of one side, you just need the other 3-6 (depending on path you took) to be available to kill the other side and or block the path. Only issue that can arise is when he teleports but it only takes a turn or two to do functionally the same thing except you won't be able to fully block two spawn points


It took a while that way but he only got to do 3 attacks in that whole phase for me; two of which were mistakes on my part, the other was after he teleported and I simply couldn't make it in time.

On top of that, you can't lose the 2nd phase.
Last edited by Lusandar; Nov 9, 2016 @ 10:25pm
Nox Nov 13, 2016 @ 1:58am 
With a bit of luck and taking time during cooldown, form 1 is beatable.
(I was a bit surprise to its transformation : I though I had lost because my 2 remaining characters were almost KO, but a lucky counter happened.)

Protect your healer (even if it's possible without)
Kill minions first, especially those who carry portal guns, then the one who get stun guns, then the one who can attack. Ice sword seems to be the less damaging weapon.
Stay safe during cooldowns
Leader ability to gather allies is very useful. Combined with lasso and boost, you can get your team close to the boss and strike hard. (but when the boss disperse the crew, stay far away during cooldowns)


Those infos can be corrected : it was a fisrt impression playing normal mode, with Night Pilot story
Last edited by Nox; Nov 13, 2016 @ 2:03am
to solve him teleporting (This works if you have Tammy) put three characters at one place that he teleports and three on the other, make sure that the assualt is at one spot and Tammy at the other, as they are both high damaging characters, when villian X is in one spot, use the characters at the other spot to stop any weapons getting to him, and if he's at low health and you want to finshing move him or just do lot's of damage I would suggest using the leads Join Uup ability (Brings the whole squad to him) and then the Shout of Courage.
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Date Posted: Nov 7, 2016 @ 1:18pm
Posts: 7