Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We're working on giving players better tips how to use the camera.
It would reward "intelligent" use of the camera and remove the annoying and immersion-breaking quest for brand-new-but-instanly-depleted batteries in abandoned buildings...
I like the idea, but also keep the camera batteries if you like taking pictures of stuff you think is a problem but isn't and run out of charge from mistakes.
I was slightly confused. I knew the general purpose, but for exmaple in the first level I opened the water monitor and took a photo because it was all off, but it didnt get anything. Also took one of the erroring generator control panel.
Thanks, handy to know. The batteries are still a bit stupid in this. Why would a phone go dead after taking 20 photos or a flash light run out of power after a few minutes? It's just daft.
I'd like to think he'd also call in after finding lethal hazards like electrified pools of water, granted nobody's apparently been in those buildings in decades but still leaving all those doors unlocked in his wake would allow teenagers or hobos to die horribly.
The main character also doesn't seem to react that differently from photographing a crumbling wall section compared to fires and floods.