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especially when they start adding the rest of the skill/gear and tems the pool will get very large.
I'm actually fine with 'Block' having a cost/level, but 'Block' shouldn't be NEEDED to find the abilities you want, it should be a costly luxury at narrowing it down even further for the most powerful builds at the lowest levels.
If the system is like this already, I'm really wary of what will happen when the other half of the skill tree opens up and there are twice as many options lol.
I completely agree.
One of the ideas I had was rather than having a limited number of rerolls/blocks, have them cost Pansuns. Then from there increase the amount of Pansuns you get in a run while also changing the nodes to decrease the Pansun cost when re-rolling/blocking.
Other idea I had was making a general skill tree so that all the Tems can re-roll/block the same amount of times. Also add crit/exp/pansuns to that tree so that TemTem skill trees completely focus on enhancing them exclusively.
Once you purchased it from the tems skill tree, you can use it on the tech/gear selection. There will be an option at the bottom to BLOCK a gear/tech from appearing again.
I do think that block not taking a level would solve this issue, though. You could block something, and then reroll.
Though with the reroll more would definitely help, especially if the new selection can have the old stuff again.
Do Block removed the skills for that game? Because when i block some skills i still see the same skills that i block before in the same game