Temtem: Swarm

Temtem: Swarm

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Some potential, but lot of easily fixable flaws.
This game is definitely just a bit of a gimmick. Look... Pokemon! Wait.. Temtem! Don't get me wrong... the game has some potential... it's just obvious there's just a lot of poor decision making going around. Added a small summary after each paragraph for those who don't want to read a lot.

But some of what makes Pokemon fun... they just ignore. The evolutions are pointless. All it does is give basic stat increases which are nothing compared to what you gain from your skill tree. It's basically just a cosmetic upgrade. All new abilities/skills are locked behind Kudos which is basically just achievements. Want a stronger water attack for your stater water Pokemon (oops... "Temtem")? You need to beat the 2nd area boss in under 1 minute.

Evolutions = need to give you access to more abilities or upgrades in some way.

Now the skill tree... it's very poorly designed. Incredibly unbalanced and the points you invest are locked to each TemTem. This is a game that's designed around collecting a lot of TemTem. But since they locked each TemTem's points you basically have to run the same TemTem every game until you save up enough to invest enough points into another TemTem so they're actually playable. It completely ruins the aspect of just wanting to try new TemTem for fun. It's like if every Pokemon you caught started at a Lv1. You could be at the end of the game but that Dragonite you caught is Lv1. Are you going to stop playing and grind them to Lv70+ just to use them or just ignore them and play with what you already grinded?

Skill tree = needs major balancing and points need to not be locked individually. If you want to lock some of the stronger abilities then create a resource that's one-time use. So the basic skills can always be unlocked for all TemTem but the best skills have one-time use resource restrictions meaning you have to choose carefully + have to grind them in certain ways. There -- a compromise that doesn't make 90% of the TemTem useless.

Nothing in the game is explained to you properly. I get that this isn't a native English game... but then just hire a skilled translator. The Wiki barely exists and there's no actual guide or tutorial in-game. The best you could do is browse the Kudos section to see what can be unlocked which is not an ideal system. The game needs the ability to hover over objects and information be given. The game needs a guide/tutorial. You get Pansun before you have any idea what Pansun does. Synergies become confusing until you learn Kudos are required to unlock them and that it's not a fusion thing despite what the square + square = ? on the side of your screen implies. It's obtained from maxing then you have to get another upgrade after.

Poor Information = Give every item / area descriptions. I want information when I click on an area. What Kudos can I unlock? What bosses are there and what are their stats? When I hover over something like Pansun it should tell me what it's used for. Create a tutorial. Either create an in-game guide or fill out the Wiki and add a link on the main menu. It sucks not having an option to compare skill stats when picking. Why isn't there a details option?

All of the maps kind of suck. Why? Because it just feels like you're endlessly running around the same area without any real sense of direction. Add a mini-map (with adjustable UI size settings) and each of the arrows pointing you to something... just add a distance indicator too. That's all it needs. Wouldn't say no to more items you can interact with. Barrels/Crates/etc. are nice... but there's just way too few of them and the loot is too RNG. One of the reasons Deep Rock Galactic Survivors is fun is the mining aspect. You can create your own pathways and are rewarded in the form of additional loot. More environmental factors would make the maps less bland. It could be random whirlpools in a water area that dmg/slow anything it hits (including the enemies). So you could try to skillfully kite around them and free up some running space by trapping enemies... or you get caught and it backfires. That adds more fun to the game. Also... if things are time based (like 3m in then an event) explain that... have some type of indicator. A "!" pop up screen or something. Don't hide that information from the player. I only even realized an event happened at exactly 3 minutes due to the eggs description. Why does every aspect of the game have to be a puzzle? Add more QoL and UI enhancements.

Maps = Add distance indicators for objectives. Add an adjustable (size in settings) mini-map. Could have a setting to turn it off or on if you want too. Add more map variety, the objectives + breakable items are not enough. It feels bland. Add environmental factors and more ways to farm loot while playing. 15m+ each round is a lot. There needs to be more aspects to make that time not feel so long. You decided on the 15m+ format -- now find ways to keep us entertained the entire 15m+. Also... gives us an indicator for when objectives/events are going to appear. Have it on the side or the top. I don't really care how you do it. Could have all the events listed with a countdown timer on the side to show you what's coming up. It could have one event listed at a time on the top and then jumps to the next one. Idc... just add better QoL and UI features.

Now... the abilities themselves also need to be balanced. I can understand that there's already a TemTem universe so certain abilities are just going to be the abilities of certain TemTem. Not a big deal. The problem is how the targeting is handled. If the abilities aren't going to be what's changed than what needs to change is the stats and the auto-targeting. Stats you just have to fiddle around with. Not much help I can offer there. The auto-targeting? That's also simple. Instead of making the majority of attacks random aiming... balance abilities by having more "attacks closest enemy, attacks highest HP enemy, attacks furthest enemy, etc. Those allow you to balance your play style and for AoE attacks means you're not wasting so many hits.

Ability balancing = Fiddle with the stats, but the main issue is the AI targeting. Instead of the majority of abilities being random there needs to be more "attacks closest enemy, attacks highest HP enemy, attacks furthest enemy, attacks lowest HP enemy, etc." Targeted abilities are how you balance more. A variety of different attack styles.

There were a few more things I wanted to point out, but I ended up sleeping on it and would probably have to play a few games to remember.

Things like how even with how items isn't affected by pickup radius (if it's meant to it's buggy) so you have to walk over them directly but the hit boxes are so small that I've ran right on top of items and still not picked them up. I've died a few times because I thought I picked up some +HP item but it didn't register my walking on it. Why do you have to walk on it directly? During the animation period the monsters aren't paused. It just means by the time the object actually appears you're often tanking the dmg until the animation finishes. What's so wrong about it being affected by pick-up radius? You could easily give it a nerf where it gets a reduced pick-up radius. Maybe just increase the hit box so you don't have to walk on it directly. A small circle and it pulls to you if you walk within that range.

Game has potential but there's a bunch of small mistakes that could make it better and the Pokemon theme doesn't really do enough to make up for it. Makes me want to make my own bullet hell. Even the best ones have small issues that would drastically improve the game.
Last edited by Sepidaceous; Dec 8, 2024 @ 9:57am
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KYLvie Dec 8, 2024 @ 9:36am 
I would love to see some changes speaking of evolution, like you mentioned its just some stat boost, which personally I dont feel diffrence at all, skills are just giving much more then that evolution is mostly making you temtem to look better with small stat upgrade.
Game is still fresh so I do hope they will add more maps, temptems, achievements, and overall some big content, as game has definitely potetial but in current state does not offer that much,which is kinda allright as its still new game, but I do really hope they will do some changes to evolution, so we can actually see a diffrence when doing so, dont get me wrong , even small stat boost its nice, but I would expect a bit more from it, like getting some new abilities as you evolved or your skills get some new effect, not sure there is definitely somethign which can be done, I will calmly wait and see what devs have for us.
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