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AP against Armor is scaling over distance. So the closer the enemy is the more damage his AP weapon will do. The same goes for you your tanks will deal more damage the closer they are. They are also more accurate. Certain weapons like the missiles on tanks for example are not AP but HEAT. These HEAT weapons ignore armor and if their AP value is lower than the enemy armor will do 1 damage. Sometimes weapons do critical hits which do double damage. Other critical hits disable something like ammo box hit.
Its every 375 meters or so. The 200 page guide probably has it covered.
Also the armor value of 1 is special and units with 0 armor take even more damage and HE machineguns can hurt them.
I'm pretty sure the ingame tutorial has this covered too.
It's rarely cost-effective, but always is a sight to behold. Easily countered, but can be devastating if launched suddenly from good cover from line-of-sight (i.e when taken on a long flanking route through thick forest)
1 armor loses 10 hp vs 10 ap (ke/heat)
2 armor loses 10 hp vs 16 ap heat (magic atgm number) or 20 ap ke
so, you need +14 heat to instakill or +18 KE.
to make 5 dmg: +10 heat or +10 KE
https://docs.google.com/spreadsheets/d/1IedIsebpMgNKPemDxSwpAhDBq-wf-uSeGr01dbfBa-s/edit#gid=1938600268
KE scaling is +1 every 175m. There are tables for this too.
If you’re sneaky it’s worth doing. I had 4 groups of 2 totally 8, Rover wombats and a Rover pinky for recon. They were hiding in the woods weapons off. Waiting for an enemy tank to come by then suddenly all weapons on at close range. Slaughtered a Soviet tank group.
Rover Milans are better on paper but the risk of it missing due to destruction isn’t worth it.
Yup also 5% accuracy per 175 metres, which makes all those low accuracy guns much more effective at close range. Accuracy caps out at 70% with any additonal accuracy improving critical chance instead.
There are also accuracy buffs due to the veterancy of the unit, but no one quite knows how they work, as the published figures are not completely accurate. Veternacy does also improve response to panic and other factors, so it's generally a good thing to have.
Not really.
It is 1 + 3 * ( 1 - X ) ^ 3
X= ratio between max range and target range
Source:
https://forums.eugensystems.com/viewtopic.php?f=189&t=56469&p=906629&hilit=accuracy#p905978
15pt BVP is better
Nonsense.
10$ and 40% accuracy and dual fire and high veterancy and best of all able to penetrate a Leo2A5. FLX should be flogged in a public square most incompetent dude ever.
So glad that they are striking might as well kick the whole bunch out. Master Level Designer and Seasoned Diploma Game Designer my arse.
A Yugo from 1966 most OP unit it is beyond comical. Well the 9 is a turned 6 so its the name of the beast huh.
You assume he is responsable for the p2w choices.
Oh he totally is. The prime reason that he got hired was to avoid this kind of mess and screw ups and the whole forum cheered and praised the gods when it happened. "finally a voice from the community" "finally someone who knows how to balance". He's the 9/11 of Wargame. You can pinpoint its degradation in the timeline to him, the personification of the anti-christ of Wargane, getting hired.