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The thing with Isaac is that it has very specific synergies with pretty much everything. Example: You got an item that makes you shoot bombs instead of tears, great! Now you got an item that gives your bombs a poison effect, that means you can shoot poison bombs! Now you got an item that makes you immune to explosions, you can't be damaged by your bombs anymore!
This isn't even the craziest stuff you can see in this game. Imagine thousands of synergies like this. Topping that is quite the achievement.
Edit: granted, they were adding new stuff to the game in each update alongside the secrets, but imagine how much content we could've gotten if they focused on reasonable additions rather than the things I talked about.
Our darker purpose
Atomicrops
etg
It's not only my favorite roguelike but easily within my top 10 or at least top 15 favorite games of all time.
I tried Noita and really wanted to like it. But I didn't. You either become Godly powerful really quick, or you get crushed. There isn't much middle ground.
It's Isaac and EtG for me. Undermine is also pretty good. And if you want to go old school, I was a big fan of Nethack and ADoM back in the day.
Hades is crazy good too we all know that but it clearly lacks content too
I will give BoI this though, Repentance has vastly improved this from where it used to be, after seeing the tainted characters.
with Dead Cells, even now I enjoy a run in that from start to finish even if I get my ass handed to me, it starts out at an exciting place and gradually ramps up the difficulty
with BoI, my problem is how frustrating the starting point of the game is for most vanilla characters and the more that I play it, the more noticeable that becomes.