Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You're Welcome
the bloat would be easy to kill if it weren't for the peepers, because all you have to do is stay behind the bloat, because it can't shoot brimstone behind em', and when it jumps, move away and maneuver your tears to go sideways until it decides to jump again then you go behind bloat again. rinse and repeat.
That or remove his big jump, since he can simply jump with his back against the wall making it impossible not to get hit by his brimstone. Even Mega Fatty with his (almost) instant jump or the Adversary with his homing brimstone is more fair because you have a very slim time for your reflex to kick in and dodge it.
also, if he is doing his attack animation like moving his arms just before jumping or doing an attack, then it's save to move in front of his vision range for a moment to shoot him.
the horsemen drop cube of meat or ball of bandaids.
the headles horseman or conquest drop their rideable ponies.
gish drops little gish or the ball of tar
steven drops little steven or steven's head
soo...it's not tht farfetched to suggest giving the bloat his own items that are unique to him.
but I agree, I don't think it's necessary.