Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How you would find out the chance of a tinted rock, I'm not too sure. You'd have to know how many tiles are in the room, how big the range is that the game rolls for random numbers, and how many rocks are in each room. My non-scientific-and-I'm-only-basing-this-off-of-1200-hours-and-nothing-else guess is, you're probably looking at a range of less than 1 percent for small rooms with few rocks, and 5 to 10 percent to double sized rooms with lots of rocks to have one tinted rock generated.
Also, Repentance's patchnotes stated that Hard mode has a lower chance to spawn tinted rocks than Normal, and you'd have to be pretty unobservant not to spot the difference on your own.
https://steamcommunity.com/games/250900/announcements/detail/3007816130312947507
Although, the first repentance patch only notes a reduced chance for hard mode, and the second repentance patch seems to imply that it was changed for both, so idk which is correct.