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What you don't learn, however, it how to play efficiently regardless of what the game throws at you because you'll only focus on runs where everything is pretty and nice. And since you can only win by getting carried by items, any run that doesn't include them will feel miserable and you'll restart on a loop for a while until you finally get your good starter (which is the frustrating experience I mention). That was my point.
So your strategy is nice to get a free win every once in a while. In the long run though, I don't think it's a good idea.
I'm still relatively new to Isaac. I know I'll eventually be getting 100%, even if I have to do it kicking and screaming. I'd still rather do it without rerolling.
if this is true then why am i still ♥♥♥♥♥♥♥ after ~660 hours
Now this is just an idiotic and irrelevant claim
trying to slam my head against the brick wall that is BOI's RNG item pool is not my definition of fun. taking increasingly more and more time to clear floors/bosses because the absolutely diluted item pool screws me over and over again is not my idea of fun. losing a run because you got a bad room your pisspoor item rolls cannot handle is not my idea of fun.
hell, some items are actively run ruiners on their own!
with each DLC, the bosses have gotten more and more bullet hell-y and more and more bullet sponge-y, to the point where, if you don't have at LEAST a few good items, you're gonna be killing one boss for like, 10 minutes alone, simply because of the massively inflated HP stat and that weird damage cap
if i wanted a bullet hell with bullet sponge bosses, i'd play Touhou or some FPS MMO
Hey, whatever lifts your skirt. It's a single player game, do whatever you want. To me this is no different than people in Civ games who reroll their start over and over again until they start with abundant resources and the perfect setup. I could never justify it, as to me the RNG is literally the entire point of the genre. If I just wanted a regular ol' twinstick shooter I'd stick to the arcade games of yesteryear. There's something to be said for making the best of a bad situation, and that encapsulates the entire experience for me.
I'm glad the functionality is in the game only because it keeps a certain segment of the population content and I don't believe in robbing their fun if they aren't depriving me of mine. It does seem in the same train of thought as people who edit their saves to give themselves 100% achievements, but hey, it doesn't affect me.
I was with you until that last part, then you lost me
i'm 100% for people playing *single player* games how they wish, but when people come marching into discussions to denigrate or attack someone's playstyle, then i've got issues (not that that's what you specifically were doing)
however, i take issue with the last part of your statement, the "same train of thought as people save editing 100%"
it still takes time, effort, and yes, some skill, to complete BOI's challenges even while pressing and holding R. can certain items do a bulk of the workload for you? of course, but they can't beat the game for you, you still have to do it. you still have to know what items to pick (and which will ruin a run), how to dodge (especially on the damage capped final bosses), and how to work out trap rooms
i'm not trying to say pressing R runs is equal in difficulty to not pressing R runs, but to say that press R=save editing is just an illogical extreme
No problem, feel free to disagree with me all you wish.
im enjoying the game a lot pressing R, been getting like 5-10 wins everyday, everything is awesome.
idiotic irelevant and true claim, this game is one of the hardest roguelikes avaiable, people don't have patience to "learn patterns" they will just dump it and go to another game.