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Almost everything needs to go down 6 or 4 charges for me to give these items any respect again.
12 is way too much.
To me, the idea of certain pill/card/rune effects having bigger cooldowns is not a bad idea, but you would have to encounter a mimic item that works with what you can grab, which can be tougher than you think. Worst case, you got PHD and Placebo from Basement, and SOMEHOW the only pill you can find is "I Found Pills!" and well dang it, without Acid Baby a one-room charge nothing effect isn't exactly enticing.
Also, retaining the 12 room charge if you forget you're not holding the right consumable after using a big-recharge combo SUCKS. Yeah, THANKS game, totally wanted 12 rooms of charge to be placebo'd with the hanged man only to have to build ANOTHER 12 rooms of charge.
Even more so for justice or the sun being at 12 which is just plain silly.
Heck 2 of hearts is a 12 room cooldown and its one of the worst cards in the game!
The Moon? which generates 1-2+ red rooms and almost always gives an angel room item once per floor only has a two room cooldown while The Hierophant has a 12 room cooldown!? WTF is going on here?
I'm sorry, that's NOT on the same level as placebo full health, NEVERMIND THE SUN CARD!
I mean, let's see here, ideally, you get:
A large amount of heart containers
Your health to be in the middle of "empty" and "full"
AND the bloody card itself!
For what, six hearts? MAX? If you TIME it right?
Again, NOT ON THE SAME LEVEL AS FULL HEAL.
No idea what the developers were thinking there.
Yeah I forgot to mention it in detail but all doubling cards are now 12 rooms. Two of clubs is probably still the most powerful one except for two of diamonds greed mode. Honestly it feels like a lot of these nerfs were made solely with greed mode in mind, Which is silly. That's not how ypu balance a game.
Your active is dead for so long with the 12 charges. Can't use anything else for the floor most of the time. Reversed Stars is the only one justified being that way.
I'm completely fine with Jera having 12 charges and a way to mimic it being a bit less common, but then there's Clear Rune+Algiz which is only 3 charges, which itself is just bonkers. Or heck, just carrying Cracked Dice still breaks the game easely, because IV-Bag is so common.
There's a reason most other rogue-lites with hundreds of items and thousands upon thousands of possible interactions, make use of an early-access period before launch nowadays. Player feedback from both more casual and more hardcore players really is the only way to properly balance this game, unless you can afford an actual army of playtesters.
This does remind me of how WoW balances some of their talents sometimes, where they will blatantly nerf what's currently being used to the point where it is basically dead in its row.
Considering the obsession with stopping game breaks, I think this is also the case here.
That, or somebody who has never played the game is in charge of balancing, which I really hope isn't the case.
(shot speed up shouldn't be a 12, usually i like shot speed down more than ups, since i like keeping it average, or slow with tech x and such)
it's basically 2x damage + drowsy pill