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No seriously it's a challenging character and you need to deal with it. They already have a lot of advantages like taking double items, dropping two bombs at the cost of one, higher dps from the start, you can hold two items/cards/trinkets etc that they don't need a rework.
Mind you, who'd want to spend time implementing like a million new interactions for a character the community is so split on
Can't dodge when controlling them separately? then don't do that, they can be stuffed extremely close together, that's the best way to use them.
Can't reliably keep them together? learn to reposition them. It only takes a quarter of a second at most and once you learn how to do so its not that big a deal.
Can't dodge boss patterns because of the increased hitbox size? put one behind the other, 99% of all bullet hell patterns can be dodged by simply repositioning one behind the other.
Flight isn't really an issue either once you learn how to handle flight with one character; when pathing simply act as if you're only controlling the non-flight character and the flight character will never contact with anything and bump away.
Yes, you're going to take a couple more hits then other characters, this is inevitable, and splitting your health 2 ways makes it extra difficult, but you get:
-a free extra item every alt floor you clear
-doubled bombs
-doubled base DPS
-potentially an extra angel deal item, as well as an extra item from boss rush and 2 extra items from hush
-both the polaroid and the negative once you kill mom
you start the thread with the tagline that they need a rework, then state that the only solution is for them to be scrapped entirely. It seems like you're just mad that you can't beat them easily...
Of course they're new and something to get used to. I find them alright, fun, challenging for a lot of reasons yet not THAT hard. It's fine to admit struggling with them, I don't really see it trying to 'objectively' dissect this character when they are fine.
-you can't reliably put one behind the other, unless you control them separately. something that will usually cost you a hit in a fight, and often not help
-flight i agree with, just don't ever give flight to esau if jacob can't already fly
-doubled bombs and greater dps is good but the game is doubly scarce with hp and items when going down the regular path. That alone should be the downside of the characters, not the weird and bad control scheme.j+e should feel more like running a race with double speed and half the stamina instead running a 3-legged race against the Olympic athletes of the rest of the cast
2- as i said before, you can reposition them safely and quickly, although it takes some practice. You don't need to be precise and stuff them together, just get your hitbox as thin as possible for the dodging.
3. it's not that bad... esau will never get hooked on rocks or pits as long as you pay attention to the non-flight character so you can play the game like you have a clotty with flight.
4. You can semi-control who gets hit by positioning before you enter a room. If you want to protect someone, have the other person lead the charge. Also, what do you mean by doubly scarce with items? i could understand less synergy between items, sure, but you also get slightly more items due to choice pedestals and there's nothing stopping you from stacking lots of upgrades on one character anyways.
I don't agree that the control scheme is "weird and bad", they're pretty fun to maneuver.