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I wasn't asking to remove SR/SSR's, only the completely useless ones. I get that black poop room like every other day, man.
I hope so man, these room types just bog the quality of the game down.
Well, Lost without the Holy Mantle is rubbish, impossible to work with. But, with Holy Mantle it is not only challenging, but also fun to play. Different strategy, no HP, but a lot of compensation - flight, spectral tears, free devil deals.
Now Keeper, that's just pure garbage. They should have remade him before the release. Besides damage, all stats are just terrible. You have to unlock his starting items playng as the Keeper, and those starting items are garbage as well. Nothing can balance out his obnoxious tear delay, not even Tech X. He can not take soul hearts. He can not take half damage. By default, he can not have more than two "heart" containers, which means - two hits and you are done (happens all the time, even powered up in late game, unavoidable damage) AND you can not take two heart devil deals by default. You can't take damage in order to get a devil deal, usually pass that devil deal, and not take damage on the next floor and hope for an angel room. All that with 28 tear delay and 0.85 movement speed to start with.
Even with swallowed penny, you can easily die, because you have to grab that penny first. To make a successful run you usually have to break the game. And even then, victory is not a sure thing. That is not a challenge. That is unbelievably garbage execution of an interesting idea, making it frustrating experience every time I have to collect his post-its in a new save file.
and enemies like mr mines or exensible neck enemies that spawns next to you when entering.
you know what, all enemies that spawns too close of you, it's free hit if you have a red fly or BBF.