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Ein Übersetzungsproblem melden
Gonna upset you, but it isn't the game problem then(
(at the same time you already have so many "hard" achievements, so it's really strange that you wrote something like that :thinking: )
Can discuss it, but I guess there's no point for wasting time when there's already 100 threads and comments like this.
And it's single player game, so you can do whatever you want with it for having fun.
Btw cloud works fine for me.
my main reason for posting this was being mad about having to grind through a bunch of bad luck runs to unlock things. i like things.
some (most probably) of the "hard" achievements were from an old 1mil% save file that i downloaded a while back, as well as a couple of cheat runs just trying to see how much i could break the game.
others, (specifically rerun, forget what else) were me (marked+epicfetus+gnawedleaf+spoonbender will win everything for you).
i don't claim to be good. i just find the game is a lot more fun when it's modded cause of the fact most mod items are arguably stronger than vanilla items, and things like polling, which i'll bring up again, make the game less rng-y (and as such easier, in a sense).
i do have my own save file (file 2) which i always use for "legit" runs, which is to say i don't use mods like polling or console commands on it.
It's just... the game is a lot easier than original. 90% of the runs good or OP (if you doesn't play as Keeper or something like that), but it's for me (welp, not only me), that's why I was talking about hours. Be it 100, 200 or even 300 it's still nothing)
You're not trying to be a champion or play 1000 hours, so nothing to discuss, my comments were pointless then)
Also there's a good "salt" thread on this forum. You can use it for staff like that later)
If you still want your issac fix watch youtubers like northernlion play instead.
https://www.youtube.com/watch?v=ecHtKvyqxQU
i absolutely love vagante, dead cells, and what i have played of gungeon. BoI is just weird. everything else has patterns that you can follow and use to not die. isaac hinges runs basically on not getting hit by enemies that in a lot of cases have more mobility than you'll ever be able to have, and bullet hell-esque patterns generally without much in the way of dodging. i guess with isaac dying just doesnt feel as rewarding, since i've found there's not much to learn from a lot of deaths (unless you died with brimstone+tammy's head+dark bum+ chad, or some similar game winning setup). whereas in other roguelites i've played and enjoyed it's very rare that you'll ever die purely because of bad rng, and there's a specific thing that if you'd done would've gotten you through X situation. (in most cases: dodge)