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Witchfire is kinda extraction shooter that is developed purely as PvE, but it has much different setting.
Hunt Showdown
But Hunt showdown has a very different dynamic and is a niche game.
Does it have solo?
Anyways, i just couldn't get into the setting.
there are multiple elements of the game that favour a solo playstyle; however, if you don't like the setting it might not be fun
I am a solo player and i couldn't care less about skins. Even if i would be playing with friends i don't think that skins would be anywhere near the top of my prios.
That said, I would be willing to pay extensive amounts of money (through one-time purchade, subscription or else) for a game that would focus on quality, offering solo queue being one of those. And i doubt i'm the only one. So why doesn't anyone care abut that market segment?
You heavily underestimate skin market. Alot of games are basicaly skin shops with game being side activity. Games are being developed as tools to sell skins rather then for game itself. And putting ppl into groups/squads where they can flex infront of each other has huge effect on sales. There were even patented algorithms how to put teams together based on skins to increase sales (basicaly if you use certain weapon alot, game throws you into team with some1 who has expensive skin on this weapon).
Many games today makes real profit on skins and ingame purchases, game sales means very little. And solo players dont spend much on that and devs have no psychological leverage on them.
Omg, I knew i'd get old one day, never imagined something like this to be the sign.