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Youtube is implementing 60 FPS video soon anyway, which would fix this issue while improving Youtube at the same time.
Besides, if you're talking about a stream like GDQ full of gamers familiar with these kind of games, it likely wouldn't cause a lot of confusion.
Cause it's really confusing to see the character vanish for quite a while without the player panicking.
You should probably set up your streaming pipeline so that each final frame of the 30Hz stream is a combination of two frames of the original 60Hz source, instead of simply dropping every other frame.
That's odd.
What's you setup like? Are you playing it using some kind of video streaming, like Steam's in-home streaming?
I agree that this is an issue! We want to remove any kind of abnormalities for broadcasters, streamers, or someone that just happens to have slightly different hardware!
We're planning our next mini-big-update to include a "record friendly" video option which would change these flicker effects to instead use 50% opacity. The end effect is totally not NES-y, but will look pretty much the same and is far less frame reliant!