Shovel Knight: Treasure Trove

Shovel Knight: Treasure Trove

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Vagineer1 Jul 7, 2014 @ 9:16am
Mid point Saving
Where is there no way to save halfway through a dungeon? I tend to die a lot and after a while I want to get off the game and take a break but if I do I lose all of my progress and loot from that dungeon.
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Showing 1-15 of 16 comments
Ganondalf Jul 7, 2014 @ 9:37am 
I can see what you are saying, but here are my thoughts...

If you die a lot, you drop gold, and might not always recovering the gold bags. If you go into a stage with 3000 gold, you might be leaving with less than you started with for a loss, or at least not hitting your potential income for that stage. In my experience, when I die a lot on a level... sometimes it's worth hitting "Return to Map" so that I re-gain my starting gold, then I can return to the stage and finish it with a better loot score due to the experience gained while grinding that stage.

My other thought is that, "Back in my day....", NES games didn't often save or offer checkpoints at all ;)

Just my humble opinion though!
Vagineer1 Jul 7, 2014 @ 9:40am 
Originally posted by JerseyMilker:
I can see what you are saying, but here are my thoughts...

If you die a lot, you drop gold, and might not always recovering the gold bags. If you go into a stage with 3000 gold, you might be leaving with less than you started with for a loss, or at least not hitting your potential income for that stage. In my experience, when I die a lot on a level... sometimes it's worth hitting "Return to Map" so that I re-gain my starting gold, then I can return to the stage and finish it with a better loot score due to the experience gained while grinding that stage.

My other thought is that, "Back in my day....", NES games didn't often save or offer checkpoints at all ;)

Just my humble opinion though!

And I respect your opinion. I just wish that at the midway checkpoint in dungeons, it gave you the option to save so you can leave and get back on later.
Ganondalf Jul 7, 2014 @ 10:00am 
Fair enough :)
YinYin Jul 7, 2014 @ 12:43pm 
Yeah I agree - the center one that is also left standing for ng+ could certainly do that. Although once you get better it'll seem ridiculous as it'll only take you around 10 minutes to clear a stage. Not to mention it makes more sense to save in a calm/save moment of the game, such as the camp fire after a quest.

And the money issue is also a very solid point. You'll be greatful to simply rewalk that half you took so much time to learn last time without having lost all the money that the learning process took from you. It's not that long after all and enjoyable too, right? (might've also stocked up on upgrades in the mean time to make it easier this time around instead of being stuck, saved in the level, with a horrible status)
Last edited by YinYin; Jul 7, 2014 @ 12:44pm
Darak Jul 7, 2014 @ 1:06pm 
A 'save & quit' option should have been implemented.

As it works now, if you want to take a rest you need to minimize your game and leave your computer running, potentially all night. Yes, I remember doing this in the NES days, but this is not a 'feature' I miss from those.
Steel Jul 7, 2014 @ 1:08pm 
Stages are like 4 to 10 minutes lol
Last edited by Steel; Jul 7, 2014 @ 1:08pm
Vagineer1 Jul 7, 2014 @ 1:10pm 
Originally posted by ROGUE WARRIOR:
Stages are like 4 to 10 minutes lol

That may be true but what about the group of people (Like me) who enjoyed those old games and this one but weren't very good at them?
YinYin Jul 7, 2014 @ 1:18pm 
In that case you have to rerun lots of stuff anyway?
Steel Jul 7, 2014 @ 2:30pm 
Originally posted by Vagineer1:
Originally posted by ROGUE WARRIOR:
Stages are like 4 to 10 minutes lol

That may be true but what about the group of people (Like me) who enjoyed those old games and this one but weren't very good at them?

But the next time you go through the level you will go way faster, since you learned from your mistakes and can just breeze through things that killed you before.

That iteration/mastering process is part of old school game design, though it may be lost to this generation since old games are often played on emulators with save states and all.

A feature like that wouldn't do harm necessarily, but I think it didn't even cross their minds in development.
Starman Jr Jul 7, 2014 @ 10:26pm 
My suggestion is to grab the 3DS version. You can close the game into sleep mode anytime you want and resume whenever you're ready.
That being said, nothing stops you from pausing the game on PC and resuming it whenever you're ready.
Vagineer1 Jul 7, 2014 @ 11:58pm 
Originally posted by Starman Jr:
My suggestion is to grab the 3DS version. You can close the game into sleep mode anytime you want and resume whenever you're ready.
That being said, nothing stops you from pausing the game on PC and resuming it whenever you're ready.

I would grab it but I don't have much cash at the moment. I would pause it but what if I was in the middle of a level and had to go out for dinner?
YinYin Jul 8, 2014 @ 12:02am 
What do you do on other games that have fixed save points?
Vagineer1 Jul 8, 2014 @ 12:10am 
Originally posted by YinYin:
What do you do on other games that have fixed save points?

I wouldn't know, I haven't played on many fixed save point games. And the ones that I have, their save points or checkpoints are very frequent.
YinYin Jul 8, 2014 @ 12:15am 
Maybe you could plan your time ahead then? Play when you know you got the time? Being dragged out to dinner at any possible moment seems weird.
Vagineer1 Jul 8, 2014 @ 12:21am 
Originally posted by YinYin:
Maybe you could plan your time ahead then? Play when you know you got the time? Being dragged out to dinner at any possible moment seems weird.

I will try to plan time to play but things do happen.
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Date Posted: Jul 7, 2014 @ 9:16am
Posts: 16