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(also, the reason why I called it a fish is because it's the only thing that makes sense as to how the person can remain underwater without drowning, yes there is a race of fish people in this game)
I'm sure I'd enjoy it just fine regardless, but I personally would enjoy it *more* if I could relate more strongly to the character. It's no different from relating more to a character of a same or similar ethnicity or cultural background, really. I don't *need* a female lead or a male support, but I'd relate more strongly to that than if it were the other way around, and thus I'd enjoy it slightly more than I otherwise would.
Its not really digging that deep now is it? Just trying to find out the basic characteristics of the main characters in the story.
But hey, if its that big of a deal, you can still fantasize that maybe Shield Knight is transgender, and prefers to be called "her"-- hmm, but then that doesn't technically count as "homosexuality" does it...
Oh whatever. It's a chick, sorry.
We will see if shovel knight is a man or not in gender swap, if he becomes a she in gender swap then we will know that he was a he from the get go.
I hope in gender swap mode we can have the helmet off to see the face of that version of shovel knight, would love it.
Also, a few females in the game hit on Shovel Knight but I can't remember a single guy doing it.
Just because I can't let anybody have any fun at all-- http://i.imgur.com/2WarLzy.jpg?1
Going back to the classic "knight in shining armor saving the princess from the dragon" concept, you can see it repeat through the vast majority of entertainment mediums throughout time, commonly referred to as 'the hero's journey.' In games, you have your Marios and your Links out to rescue their princesses, you have a variety of Grimm fairy tales following it (Rapunzel and Snow White, among many, many others), and you have the original Star Wars and Princess Bride movies.
It's a very, very classic story. And with Shovel Knight being a dedicated throwback to the classics, it's perfectly understandable that they stick very close to the original archetypes- In this case, that's pretty much hero, villain, and the damsel in distress. Although the end twists that around a bit, but this still fits in to the 'Fallen Hero'[tvtropes.org] trope.
This game isn't trying to make any point, or hold any stance on gender equality or homosexual rights. It's entertainment for entertainment's sake, and I feel like it would get pretty bland if they attempted to conform to political correctness. This is, at its heart, a classic romance story.
The Gender Swap mode may be connected to some gender equality views, but that's really all speculation and I don't really want to try forcing these topics into this game. I'd have no issues playing as a man rescuing his homosexual lover in a different, more modernized game, because they can work that relationship into the heart of the game. But Shovel Knight is a "knight saves princess" story, and that's all it needs to be. It's complete, and shoehorning in any stances on any external topics would really water down the simple beauty it has.
That's what I found to be odd about Rogue Legacy- 'Gay' has no reason to be there, other than for the developers to blatantly say that they support gay rights. It has no impact on the game, and yes, that's the point. But you don't see 'straight' there. There's never any romantic context at any point in the game, so it's never worth noting. I don't care what they're sexual orientation is- I'm just there to kill crap.
Exactly. In the very same way straight relationships usually have no reason to be included. The sexual relations too often don't add to or change stories at all. They are just habitually included without much thought. That's our society right there. I guess some would just feel much more comfy if any kind of relation was habitually used in stories instead of almost always the same or trying too hard with all kinds of extra reasoning and political statements.
Nobody calls for 'shoehorned' character relations. These are always horrible. It should seem natural without putting focus on it in any case. And that's what works here imo.
Anyway if this is all the same to you then there is also no distinction between straight by default and using storytelling archetypes: The result is the same and we can break free from century long archetypes. Using them is not justifieable simply with their existence.
About time someone said that, I thought I was the only one that read the various bypassing npc's in town.
About that gay thing, I guess the reason they didn't make it like that is because they wanted to reach more people. I assume that gay people are a minority & that is probably also the reason why you don't see this so much in videogames, it probably takes a gay developer to actually have a real desire to include this in a videogame.