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Unlike this game, those Doc Robot stages have barely any checkpoints and you only get those 3 up to maybe 6 or 7 lives to get through the entire stage depending on your skill playing so far, filled with instant kill death traps and two difficult bosses in all of them. The difficulty offered in this game is nothing compared to a lot of other platformers out there both new and old, including those platformers that are considered very good.
It's hard, but very fair. The only excuse for you to give up is lack of skill.
Same thing with Shovel Knight. It's made to be hard, and be somewhat skimpy with checkpoints. Go look up Volgarr the Viking. You think SK is bad, that game has long levels, a lot of death and only one checkpoint per level. Yet it still accomplishes its goal (even if one checkpoint can be arguably unfair), and people still beat it.
So again, for you to say that there's too much death and you can't do some stages, yet you're pretty good at it... it's a bit of a contradiction. People play this game all the time and beat it, so for you to say not only that it's bad, but one of the worst platformers of all time? It's somewhat ridiculous. And ignorant to an extent, because there are way worse platformers, that are designed terribly or are way too unfair, even compared to Volgarr.
In Shovel Knight, if you can master all skills and items and the levels, then you can beat it. If you can't, then you can't. Same with Dark Souls, same with Mega Man, same with Ghouls and Goblins. Or Ghosts. I've forgotten the name
Stay classy. <3
Oldschool platformers were unforgiving because they were over in two hours and kids' parents couldn't justify buying an uncommon commodity for as much money as they were asking to keep their kids occupied for an afternoon. So videogames were designed to keep players playing for as long as possible. That level of difficulty in oldschool platformers and... games in general, is often overstated and I think it's about time we all stop pretending videogames are about being dextrous.
Videogames are about having fun. Being dextrous is just one facet that may not even be relevant to the designer. Plenty of games don't require that much dexterity. Plenty of games like this one, in fact. And they're not bad because of that fact.
That said, I don't entirely agree that the Shovel Knight is all that difficult, even though I do agree that the designer used the instant death pit crutch to add tension to stages just a few times too many, I think. The Plague Knight campaign, on the other hand... Now that's just a mess.
I'd agree that not all video games have to be about dexterity, but that doesn't mean that they can't be, and if that's not what you enjoy then this is probably the wrong game for you. For me, the fun of games like this one lies in overcoming difficult levels and learning how to control your character well, and I honestly miss the challenge in less-demanding games. Not that there's anything inherently better about more difficulty, but some people prefer that.
There are poorly-designed platformers out there that will cheap-shot you every chance they get, but Shovel Knight is very well-designed. Aside from a few obnoxious jumps here and there, you always have a chance to see ahead and plan. If you die, it's not because of some danger you couldn't have foreseen, or some glitch of the physics. I also love how the checkpoints are always right next to the boss: you can watch the boss and learn their patterns with only a small penalty for dying.
Plague's definitely harder to play at first (prepare to die a lot, and buy the Float Burst ASAP), but once you get used to him I'd say that he's much more powerful and mobile than Shovel Knight.