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On the flip side, the game is great fun! Feels like some sort of lucid, hazy fever dream. It gives me an uneasy feeling and I love it :)
The decision to spend time on the effect itself was a very conscious decision by the lead creative director early on in BELOW's development. I can understand why people don't like it, but it really feeds into the visuals and sense of faraway things being difficult for the Wanderer to perceive. Based on their engine, I don't even know if it would be something easy for them to put a flip-switch on.
To each their own, though. I respect your critique.
I'm with the same boat as you, but personally I can deal with it, not that big of a deal.
You could also try using reshade or Nvidia Freestyle to sharpen the image to reduce the DOF applied to some extent. It's not perfect and it won't remove it entirely, but the game does look better if you sharpen the image. I tried it myself.
...Dream\UDKGame\Config and open UDKSystemSetting.ini file. Open in in notepad and fine setting for the DOF and change in to "false".
ENJOY!
You may also find a number of other useful settings inside the Config folder.