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They really aren't that bad. You just need to pay attention.
Once you get done by a spike trap, you should really never get done again unless something unusual happens.
Once you realize, just like in Dark Souls, dying is a minor inconvenience when your knowledge of the game allows you to breeze past rooms to get back your corpse/lantern, the death mechanic is lessened. But of course, people just refuse to get to that point.
Agreed
If you have the lantern lit or a torch out, they literally glow with a red square around them making it obvious that it's there.
Easy.
You can manually trigger them without getting hurt just by swinging your sword to hit one. Then you won't even have to worry about it.
Easy.
Agree with everything you said, and requested a refund as well. These traps are poorly thought out and there are much better ways to achieve similar effects. It just shows poor design or a lack of though from the devs on this part of the game. Probably too much effort spent on polishing the art and atomsphere that the actual combat and level design kinda shifted out of focus.
If they're killing you over and over again WE ALL KNOW it's really because you're impatient as you a.) farm items/gems b.) as you run back through the levels with your respawned characters to get back to where you were.
Also, I wonder how many of you complaining don't know that the traps can be triggered with a sword swipe and the tripwires cut with a sprinting sword slash.
Fair enough the game wants to be challenging and tense, but the mechanic for reviving and getting back to where you were is tedious. In most good rogue-likes the trick is getting back into the action quickly and letting you learn from your mistake. BELOW has far too many difficulties to overcome after dying. At least in dark souls you could head in a new direction or farm souls. BELOW doesn't allow for that. It's just a slog to get back to your corpse and to recover the lantern.
The fact that you can only teleport to a fireplace once seems needlessly punishing. Overall, I'm a little disappointed with the game. It's super stylish, but it seems to be style over substance.
I concur! I am loving the game so far, only around 100+ minutes in. Spikes aren't the problem whenever I find one I drop a shard on the ground to mark them forever without any hassles.
Teleporting to fireplace and making them obsolete IS a punishing move and is unnecessary... In all Dark Souls inspired games Fireplaces are safe havens in the punishing world. Removing that simply because you chose to teleport (for which you paid shards btw) is a punishing mechanism that's not really upto everyone's liking.
I've never died to them while intentionally triggering them. Why are you standing so close....