BELOW
Syndicate Dec 14, 2018 @ 5:04pm
How boring is this game?
On a scale of 1-10?

It looks like a 7...
Last edited by Syndicate; Dec 14, 2018 @ 9:11pm
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Showing 1-15 of 15 comments
piecewise66 Dec 14, 2018 @ 5:12pm 
Do you enjoy 5 minutes of slowly zooming into a boat? Do you enjoy blindly grinding your face along the walls of dark rooms looking for an exit? Walking through empty rooms very slowly?

then you'll probably like the game.
Larry Dec 14, 2018 @ 5:13pm 
It's... interesting. I like the look and feel and the character mechanics seem very solid and fluid but...

... The game does confuse me though... Like what's the point to it or the reason you're there? Doesn't really give you much information. The intro was cool and all but it sort of wore off after an hour of walking around aimlessly then your only enemy types for the first two levels are one shot enemies that don't really have any mechanics to them. They just run at you and do damage on contact. Makes combat a bit boring and tedious... It's like, not rewarding to partake in combat, you get nothing out of it. It's more enemies are there just to be there and nothing else. Maybe it gets more interesting the further in and enemies become genuinely interesting and fun to attack but right now, at the beginning two levels, my ♥♥♥♥ is the combat a slog and just flat out disappointing.

Then there's no real upgrade path at least nothing that they explain. I mean, you power up the bonfires or the fire pits? That lets you teleport to them(Or one of them?) when you die and that's it...? Then you have what I'd guess you'd call tokens... but you only spend 25 of them to power up bonfires/fire pits and then when you use your "Lantern of the Lost" you lose a point every so often... I've got 50 points right now and have a bonfire on my level lit up... What am I supposed to do with these 50 points especially when you get more for killing enemies? No upgrades, no weapons to empower, nothing like that. I'm all for not having upgrades but don't have a souls/token system that alludes to some sort of progression system.

See how confused I am about this game? Literally nothing is explained. It's frustrating mostly because the game has a lot going for it but there's a few pitfalls and the more I play the more I'm beginning to feel like it's Necropolis which was an alright game but it too had no point to it, no real upgrade system and the enemies were pointless and just not fun to fight. Infact, the combat was very similar. LMB to attack, hold LMB to charge attack, RMB to shield bash, hold RMB to raise shield... Would be a massive shame if this is as deep as this game goes because I simply wouldn't waste my time on it, I didn't with Necropolis and I wanted to love that game but if this is all that's there then the devs have let me down, unfortunately.

It's 2018, almost 2019, we need a bit more than a snazzy looking game with great art direction however has combat that's very shallow and repetitive and no real reason to be playing or to get hooked into the game.
Originally posted by Larry:
It's... interesting. I like the look and feel and the character mechanics seem very solid and fluid but...

... The game does confuse me though... Like what's the point to it or the reason you're there? Doesn't really give you much information. The intro was cool and all but it sort of wore off after an hour of walking around aimlessly then your only enemy types for the first two levels are one shot enemies that don't really have any mechanics to them. They just run at you and do damage on contact. Makes combat a bit boring and tedious... It's like, not rewarding to partake in combat, you get nothing out of it. It's more enemies are there just to be there and nothing else. Maybe it gets more interesting the further in and enemies become genuinely interesting and fun to attack but right now, at the beginning two levels, my ♥♥♥♥ is the combat a slog and just flat out disappointing.

Then there's no real upgrade path at least nothing that they explain. I mean, you power up the bonfires or the fire pits? That lets you teleport to them(Or one of them?) when you die and that's it...? Then you have what I'd guess you'd call tokens... but you only spend 25 of them to power up bonfires/fire pits and then when you use your "Lantern of the Lost" you lose a point every so often... I've got 50 points right now and have a bonfire on my level lit up... What am I supposed to do with these 50 points especially when you get more for killing enemies? No upgrades, no weapons to empower, nothing like that. I'm all for not having upgrades but don't have a souls/token system that alludes to some sort of progression system.

See how confused I am about this game? Literally nothing is explained. It's frustrating mostly because the game has a lot going for it but there's a few pitfalls and the more I play the more I'm beginning to feel like it's Necropolis which was an alright game but it too had no point to it, no real upgrade system and the enemies were pointless and just not fun to fight. Infact, the combat was very similar. LMB to attack, hold LMB to charge attack, RMB to shield bash, hold RMB to raise shield... Would be a massive shame if this is as deep as this game goes because I simply wouldn't waste my time on it, I didn't with Necropolis and I wanted to love that game but if this is all that's there then the devs have let me down, unfortunately.

It's 2018, almost 2019, we need a bit more than a snazzy looking game with great art direction however has combat that's very shallow and repetitive and no real reason to be playing or to get hooked into the game.

If you actually play the game past the first 2-3 TRAINING levels, you'd soon realise theres more enemies than just the one hit orbs and there's more to spend your money on. For example, I found some form of doorway that required 200 orbs. Upon giving it 200 orbs, it then opened to a shop, containing some useful items such as torches and bandages, but it also sold a helmet which when worn acts as a smaller version of the lantern without having to use the orbs as fuel. Keeping in mind I found this on level 2 or 3, the levels you seem to find boring. Further on there is actually a vendor who sells more armor. There are also other weapons but you have to find them. Also, at a certain point you gain the ability to teleport to a safe haven of sorts which allows you to store items and gear. This safe haven can also be upgraded using items found in the game world. Thats just a few examples and I have been playing fairly linear in order to progress so I imagine there's much more to discover. Not every game requires an extensive RPG aspect to gear and character building, despite the fact this game actually has these elements but more on a lowkey level. There are ways to spend those orbs, you just haven't found them and just because you yourself haven't found them on the FIRST few levels, doesn't mean you should immediately believe they aren't in there at all. Explore and discover. Its very rewarding when you find new things that can aid you.

The game doesn't explain things for a reason, and in my mind part of that reason is that what it needs to explain isn't necessarily required. Think Dark Souls, a vast majority of the lore in that game is up to the player to discover and figure out themselves and thats also the case here. The story and lore is told through the environments you encounter as well as the enemies and items.

The game is dark. Wouldn't really make sense if a cave system underground was well lit up, however, there are a load of ways to lighten things up. But as I stated previously, more of these items and tools are found as you progress. You don't spend time "running into walls" as some may say, at least I haven't as it's not that hard to explore and traverse the locations.

Lastly, as you said you are confused as to why you as the player are even at this island in the first place. What makes you think the game won't eventually explain why further on? Part of why I am so drawn to the game and am enjoying it is because I don't know much and I want to know more. Why is it that in todays world people expect everything to be explained right off the bat? Its actually refreshing to find a game that takes its time to set things up and to explain. That leaves it to the player to connect the dots and figure everything out themselves. That in and of itself is exciting. If I was told at the start why Im there, what the enemies are, whats created them and what's at the very bottom of the cave, I wouldn't be half as interested in it as I am now. Even without being told why yet, I can still make a few guesses. Maybe the player is a well known adventurer who happens to have found or been told of a mysterious cave that contains riches? Maybe the player is just some unlucky villager who has been thrust into trying to destroy an evil that lurks in the depths? Who knows. However, this game requires some patience and as it progresses the momentum and tension steadily builds. You just have to actually play the game past the first few "tutorial" levels lol.
Bellius Dec 30, 2018 @ 8:09am 
"However, this game requires some patience and as it progresses the momentum and tension steadily builds."

I aggree, but it feel like the game is trying to waist your time. The time it take to get back in action... The slow animations of getting off the boat, taking an elevator, getting in/out of a room... It's just too much for me.

I want to like this game, the exploration/ambiance... It's something truly unique. But to experience it, there i so much ♥♥♥♥ to put up throught...

Idk, maybe I'm too tired to play it right now.

(Anyway, when you buy an armor to the vendor, if you die, you have to buy it again or not?)
RUSTYWARCOW Dec 30, 2018 @ 8:43am 
BELOW, from what I’ve heard the devs say, was designed around the belief that players are intelligent - that you don’t want or need handholding. As such it trusts you’ll not only figure things out on your own, but enjoy doing so.

The other side of their design coin, is that you must trust that the game is intelligently designed. That there is a reason for collecting gems, the challenge level of the early combat, etc.

Having finished and thoroughly enjoyed the game, I can confidently say that everything has a point and place in the bigger picture. Nothing is there to intentionally waste your time. Everything is in service of a specific experience.

Give it a chance, put aside what you think makes a “good game” and look at it as an experience about a lone, vunerable, adventurer delving ever deeper into a dark dangerous dungeon.

If you’re not into a game that trusts your intelligence and doesn’t hold your hand, then yea, the game probably isn’t for you.
Last edited by RUSTYWARCOW; Dec 30, 2018 @ 8:53am
Bellius Dec 30, 2018 @ 10:19am 
"Give it a chance, put aside what you think makes a “good game” and look at it as an experience about a lone, vunerable, adventurer delving ever deeper into a dark dangerous dungeon. "

Well, all that are the thing that I like in the game. And why, while I'll probably never finished it, I won't regret trying this game. Such an interesting experience.


However, your following statment : "If you’re not into a game that trusts your intelligence and doesn’t hold your hand, then yea, the game probably isn’t for you." Is where my opinion differ.

Being unclear about what something is is not trusting intelligence.
What does this black potion do? What's the diffence between a bandage, and a bandage+?
What does a soup do?
The game is obscure about a lot of its mecanics, and it's interesting to figure how this game world work. But explaining what the items do won't take that away, just ease the understanding.


But my main issue is about the pacing of the game. I think once you paid the 25 lightcubesthingy in a fireplace, you should be able to warp to it forever. To much unnecessary walking. To much time spent gathering stuff for your next run.

I get that for a lot of people, that contribute to the immersion, but it exlude a lot of people who, like me, would have loved the game if it was less, well, tedious.


Like in hyper light difter, nothing is explained(I think, played it in a while, might have forgotten), but everything is much clearer, and you can teleport much more easyly, and it don't diminish the experience.

Btw, if you liked below I higly recommend hyperlight drifter. It's more action based than below, but the feeling of adventure/discovery of a world is similar (in some way) to below.
RUSTYWARCOW Dec 30, 2018 @ 10:43am 
I hear you, but I also think you’re being unfair.

What does a bandage do? Well, my real world knowledge says it stops bleeding/protects a wound from infection. So if I’m hurt i dont think it’s a stretch to conclude I should put a bandage on it. And, obviously a bandage+ is a better bandage. Try it out you’ll see.

Imagine you’re lost in a forest or cave, how would you survive? How would you figure out what things like a potion do? You’d try them. BELOW lets you do that.

For me it works. I hope you’ll give it a further try.
RUSTYWARCOW Dec 30, 2018 @ 11:42am 
I agree w your HLD sentiment. Loved HLD. It’s a very difderent experience thou.
Last edited by RUSTYWARCOW; Dec 30, 2018 @ 11:42am
Bellius Dec 30, 2018 @ 11:51am 
Yeah I understand the logic/intention of that, and I liked it in some game (like binding of isaac, trying items without wiki, or pills etc...). I just find it unnecessary in a game where everything is this obscure.
To be honest, I quite liked it at the start, trying every items, combining things to see wahat it make. But I feel I already spend a lot of time doing nothing (between the slow walk of shame to get to your body, the 10/15s elevators, the 30s climbings...), adding to having to test/figure everything, well it tested the limit of my patience. ^^'

I'm glad I played the game, and enjoyed it for some time. I really hope it'll inspire other devs to make more game like this.
But I'll finish it on youtube, because I know if I continue, I'll end up frustrated.
Connatic Dec 30, 2018 @ 5:53pm 
Originally posted by RUSTYWARCOW:
...

Having finished and thoroughly enjoyed the game, I can confidently say that everything has a point and place in the bigger picture. Nothing is there to intentionally waste your time. Everything is in service of a specific experience.

Give it a chance...

Is this game worth playing through again and again? Are the rogue-lite elements varied enough to keep you coming back?
Caidezes Dec 30, 2018 @ 9:33pm 
Honestly, everything I've seen from this makes me think it's not worth playing. The opening shot alone seems to have been done out of some pretension of grandiosity or something. It's just way too long. Then the gameplay starts and it looks so barebones you might as well just give another game a shot.

Maybe it gets a lot better later on but the first impression really isn't very good. Everything seems so simplistic with the veil of minimalism to try to hide it. Atmosphere alone isn't enough for a game.
Syndicate Dec 31, 2018 @ 6:46am 
Originally posted by mna:
If you have to ask this question, then it's already decided that you're not going to enjoy the game.

So, it sucks. Thanks for clarifying!
Bellius Dec 31, 2018 @ 6:59am 
Originally posted by Syndicat3:
Originally posted by mna:
If you have to ask this question, then it's already decided that you're not going to enjoy the game.

So, it sucks. Thanks for clarifying!

Well, no, it does not in my opinion. It as flaws, and is not a game for everyone.
But if you have money to spare, it is definitly a game worth checking in my opinion, and a experience worth experiencing. Even if, like me, you don't finish it.
Connatic Dec 31, 2018 @ 7:59am 
Originally posted by mna:
If you have to ask this question, then it's already decided that you're not going to enjoy the game.

I don't think thats fair. Plenty of gamed have been Diamonds in the Rough. Some games have misleading first impressions.
Last edited by Connatic; Dec 31, 2018 @ 8:00am
oh no Dec 31, 2018 @ 9:35am 
"A bait thread is an online forum post or thread designed to provoke a reaction."

https://www.urbandictionary.com/define.php?term=bait%20thread


Can we please stop taking OP seriously?
Last edited by oh no; Dec 31, 2018 @ 10:09am
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