Among the Sleep

Among the Sleep

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DragoonC May 29, 2014 @ 1:24pm
Getting real tired of this...
So they took a really unique concept and turned it into the same fetch-a-horror game as countless of other "modern" horror games do, fishing for those PewDiePie views?

Walk into room - jump scare - collect X item - monster walks around area "horror". None of the game has barely any interactivity or resource managment. Whats to blame? Slenderman?
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Showing 16-30 of 32 comments
mellanslag May 29, 2014 @ 5:45pm 
Does this game really have so much cheap jump scares? Or does the horror comes with the amtosphere of the game (which should it does!)?
The game lasts only 2 Hours, and it costs 20$/€ - but it can totally be worth the money if the horror part is great. So, it is; do the jump scares "make" the horror or do the atmosphere "make" the horror? Thx
Nexures May 29, 2014 @ 5:46pm 
hey, i never said the game is bad. it isnt imo. but 20 for something that will not even last you a day is terrible
Tom May 29, 2014 @ 5:50pm 
Cry of fear doesn't require anything......
TheMonkofDestiny May 29, 2014 @ 6:01pm 
Originally posted by ◄mellanslag►:
So, it is; do the jump scares "make" the horror or do the atmosphere "make" the horror? Thx
Certainly it would differ widely, dependent upon how you enjoy your horror. Some people like the cheap scares, some don't. Some prefer a well oiled horrifying machine - a combination of story, atmosphere, sound design and mechanics that don't force them into fits.
jun May 29, 2014 @ 8:19pm 
Originally posted by ◄mellanslag►:
Does this game really have so much cheap jump scares? Or does the horror comes with the amtosphere of the game (which should it does!)?
The game lasts only 2 Hours, and it costs 20$/€ - but it can totally be worth the money if the horror part is great. So, it is; do the jump scares "make" the horror or do the atmosphere "make" the horror? Thx
there is no horror, this game aint scary at all.
fredingue May 29, 2014 @ 10:40pm 
I must admit i find it hard to get interested in this game where there is nothing to do.

I had the same experience with Yearwalk : they find an interesting concept, they find a good artist, and then, let's fall asleep.

Being a baby and visiting a house is funny for 5 minutes.

Moreover when one of the only items available turns into an unmovable barrage...
http://steamcommunity.com/sharedfiles/filedetails/?id=265158937
Last edited by fredingue; May 29, 2014 @ 10:42pm
DragoonC May 30, 2014 @ 6:11pm 
I did play Cry of Fear amongs some of the other very few quality horror games (there are not many). Most of them are just uninteractive and plays the same scare card throughout the entire game.

Even with passive gameplay most still have nonsense convoluted stories
TildenJack May 30, 2014 @ 7:08pm 
While I agree that it copied the Slender gameplay I think that it actually did so much better than most of the unimaginative clones. Sure, they could have made more out of it and it wasn't as scary as it could have been, but I liked it nonetheless.
Originally posted by Rebelknight the Setite:
Actually, i dislike PewDiePie annoying voice but he hardly deserve to die.

agree as annoye as hell also. I like guy who has now 2,4 m subs in last 2 years lot more and he wont be force fun as pews..
Last edited by Walker☻//︻ ---; May 31, 2014 @ 1:55am
Internet_Hero May 31, 2014 @ 2:04am 
Originally posted by Nexures:
Originally posted by Rebelknight the Setite:
Could you give me a decent reason why he deserve to die?
I can't wait for you to reach adulthood and look at how stupid and childish you were.

oh did someone just offended your "youtube star"
please tell me more

There's offending someone's YouTube star and then there's just blatantly unnecessary aggression towards someone he has never met. No one deserves to die for making videos.
Little Strawberry May 31, 2014 @ 4:51am 
Originally posted by Rebelknight the Setite:
Actually, i dislike PewDiePie annoying voice but he hardly deserve to die.

Pretty much. There's no point in wishing someone is dead. Although he would be close to that if I ever was forced to watch his videos.

https://www.youtube.com/watch?v=FFbVKL-Meo0
Firedr1 Jul 9, 2017 @ 5:17pm 
Originally posted by Yardbomb:
Originally posted by Wolfer the Wolfy Wolf:
And how else can you get a jumpscare other then a random cheap flash jumpscare

How about you use some real creativity and not go with jumpscares? Jumpscares are the absolute lowest form of horror, there's an enormous difference between being startled and being scared.
To make the player scared without jumpscares is hard and also if they throw one in here and there and if it's a dark and spooky area of the game you'll be afraid and scared waiting for the next jumpscare which in it self evolves a horror game...also we ain't talking about no fnaf game.
Stigma Jul 10, 2017 @ 5:16am 
Originally posted by Yardbomb:
Originally posted by Wolfer the Wolfy Wolf:
And how else can you get a jumpscare other then a random cheap flash jumpscare

How about you use some real creativity and not go with jumpscares? Jumpscares are the absolute lowest form of horror, there's an enormous difference between being startled and being scared.
Jumpscares are lame. If you can't make a horror game without relying on jumpscares, don't make one
|AtomiC| Aug 9, 2017 @ 7:24am 
Originally posted by Stigma:
Originally posted by Yardbomb:

How about you use some real creativity and not go with jumpscares? Jumpscares are the absolute lowest form of horror, there's an enormous difference between being startled and being scared.
Jumpscares are lame. If you can't make a horror game without relying on jumpscares, don't make one

I agree. I'm a super fan of the amnesia series and games that rely more on invoking panic, fear and creepyness than the big spooks.

We do have a few of them and the biggest one is the one at the beginning of the game after you exit the kitchen. It is there to get people to sit at the edge of their seat. A concious game design choice to get people to always expect something to happen. The cave level is pretty boring in my opinion, but if you are always expecting something to happen it fills people with fear.

The fear will die down up until you hit the "right wing" part of the forest level, where you meet the "hyda" monster and the fear of monsters will hit you. We don't do any cheap scares after that point.

We didn't really see the true effect of this until we watched lets plays of it after launch. In my opinion it was a success and it wasn't something that we used everywhere. Compared to many of bad"spooky skelly" games out there.

Would the game be the same if we didn't have that extreme jump scare at the beginning? I think it would just be a long boring build up though. What do I know I'm just a programmer ^^
Last edited by |AtomiC|; Aug 9, 2017 @ 7:26am
Lady Bloodwell Oct 10, 2017 @ 5:48am 
I felt like in Outlast at the swamp and ending parts, really scary in my opinion, the monsters and sounds are creepy and you feel panic when it cames from nowhere.. I stayed hidden for a long time until I proceed running from the monsters...
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