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Going a little more spoilery: If you work for the Black Eels, you will eventually have the choice to help them defeat the scrappers and take over the junkyard, with the help of either the SGS or the Protectorate (you get to choose) .
I'd say that I found the Black Eels side more interesting, and more rewarding in regards to loot and experience, at least on classic mode.
Black Eels: -1 merchant + loot
Do nothing: all merchants live, but you don't get as much loot.
Helping Eels give you like 3-4 more quests more exp and more charons, kinda cool ending etc. I dont even know the purpose of exposing them to Eddy...
You dont need to kill Blaine, it's just side bounty for Eddy. Actually the final quest for Scrappers is reporting wormhole, he doesnt need you anymore after this. I feel like decent ending for scrappers would be some kind of assassination attempt on Sillas, in maner of kidnapping girl for Ratking, i dunno helping scrappers feel dull and you dont actually help them, since they dont really need anything, you just prevent Eels from taking over.
There's an unmentioned but severe danger to doing the Eel quests if you anger the faction you ask for help.
Killing him is completely optional, even if you "with" scrappers, it's just a matter if you want those 1000 charons. Im actually not even sure if it's possible to get quest to kill him, if you dont double work with Eels at the point Sillas told you about him, it's also not going into notebook.
After the last patch it's impossible to get SGS involved without persuation, no matter if you did armadilo quest or not.
You sure? I failed persuasion (SGS decides not to help eels), but after choosing first option during discussion (Let them decide what to do), Tanner agrees to help black eels.
Though if the Eels are allied with a faction and you anger that faction, the Eels become hostile too. It's something to think about.