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Just outside junkyard ( west ) there is a cave with ALOT of siphoners, their skin make excellent ACID resist leather armor, mutant dog armor could do that to, but it's slightly worse.
Ok, found Kat. I actually had been to her prior and had totally forgot about how she was tucked away in that corner and also that she demands 100 cheron because my Mercantile isn't up to snuff either. The armor is gonna take me some time. It's not a matter of getting the hides, I've done that. My crafting just isn't up to snuff yet. Can't find armor to get around it either and until I do I'm dying the death of a million screams.
Also couple vendors occasionally sell Mutant dog armor, at least i saw they do. I think it was Len ( weapon/armor vendor ) and "Hunter" vendor, that on squre near Len's shop. He has couple leather armors every reset, could be mutant dog armor aswell. At least at hard, im pretty sure vendor's overall item/components quality significantly higher on hard than on normal/easy.
I went mainly guns/dodge/lockpick/hack and some points in building items for starters. Not enough to be crazy awesome, just enough to be able to take things apart and sell the pieces for loot and to make some decent guns. Considering how this game is playing out, I'm actually thinking about starting a new build thought out a little more considering what I know now. Not sure. Would still like to finish the game with this build but not sure it may happen. We'll see.
I can see why honestly. They mob the $hit out of you. They get these crazy debuffs and damage AoE. Being pretty much a straight run and gun first roll I'm not too advantageous with being stealthy and while being in the vents is kind of novel in the beginning it has already started to wear on me. I shouldn't have to "vent it" to beat it and you can't beat it straightforward without some kind of acid protection or really high constitution of some sort.
You probably want to add utility skill to your build. Like traps or throwns. Crossbow is a bad option to have with guns just for utility bolts, imo. Having utility skill for crowd control / aoe damage, general advantages they provide ( there are ALOT of different mines/throwns that can change flow of battle completely ). Gas grenades, molotov cocktails freezing/acid blob traps. I think you can just buy few MKII frag grenades for depot A in junkyard and they will deal significant damage there etc. Playing without utilityis a bad idea in general with any build.
Most of the Underrail/Upperrail gameplay for me was start with a grenade and draw every single mobs in the same map to my mine field, then chuck another grenade to auto win. Especially ♥♥♥♥♥♥♥♥ Lunatics and their ♥♥♥♥♥♥♥ scanner bilocation spammer.
I do have points in thrown as well. Just didn't add that to the mix. I couldn't live without being able to spam some grenades from time to time. However, I will say this. Some of the mobs seem to have a ridiculous amount of AP to move. When a mob can move halfway across the map AND hit me twice, then I'm mad.