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报告翻译问题
So, yes, I am starting to see that the Assault Rifle is not the end all, be all. Everything is situational and that is awesome. God I'm loving this game.
This game is not about raw damage of some random weapon, there is alot more to any speciality.
Weaponsmith adds 5% crit chance to crafted sledgehammers, i personally dont really favor crafting feats, but this one is cool.
Also you can empower sledgehammer with electric modifier which is even more HUGE :) And as far as i know you cant improve AR damage besides gun nuts perk and better quality ( well stuff like supressor, and other upgrades add better utility but not damage as far as i concern ) So a little tinkering and feating balancing everything and might even be better, also you should check critical damage multiplier, crit chance etc, the game is usually balace big damage weapons and lower that the last have alot of pros like huge crit chance or crit multiplier or penalties/bonuses for precision.
Bone Breaker
Critical hits from your blunt melee attacks break ribs if they deal at least 4% of target's maximal health through mechanical damage. Targets with broken ribs receive additional 25% mechanical damage from all sources.
This effect lasts 3 turns and stacks up to 2 times. Only works on targets that actually have ribs.
Id say +50% damage sounds good to me.
Yea np, if you dont know there is a button in feats list to show all feats, there you can check theirs requirements and plan for the future of your build. Bone breaker req is 7 str 45 melee, pretty low, should be avaible around level 7-8. Also if you hitted Junkyard make sure to check vendor Len, he has "Lifting belt" that buff sledgehammers, reducing AP cost by 5, also good idea to use adrenals to get temporary AP and 2 str, which will make sledgehammer build devastating in short skirmishes.
That said, you have to remember that pistol and SMG AP costs are based on your Dexterity, so if your Dex is low enough to not provide any boosts, ARs will seem plain better. A high dex SMG build with the Spec Ops feat can fire a stupid amount of bullets per turn, for example, a lot more than ARs.