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Yeah, psi is OP. It's always been thus. But this isn't a class-based game; if you want psi, you can get it. Even if all you do is barely pick up psi haste and put 25 points into psychokinesis for the force field, you're going to get enormous benefits for a rather low cost - a few dozen skill points and a chunk taken out of your max health. Swing enough Int (and why not? crafting is also ridiculously OP and that benefits greatly from a touch of Int) to get Premeditation and your melee/sniper/unarmed/SMG ninja/whatever can do all sorts of tricky things when their primary option set fails them.
I would suggest you try an actual viable build like guns or melee to compare to pure psi than comparing unarmed.
Psi starts off easier but guns and melee end up more powerful due to the power of lategame items (and especially high quality crafted items). If memory serves a quality 100+ shock sledge is doing 300 damage a swing to the target and 100 damage AOE.
I disagree. I did a run with unarmed build and it dished out tons of damage, super high mobility and lots of disables / malus status to enemies.
I made it till the end of the game with it.
You can make it to the end of the game with anything, given enough savescumming. Point should be to compare it to other builds.