Underrail

Underrail

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Banana Aug 9, 2019 @ 4:20am
At the end, even expedition, PSI build is the king.
So, when I first start with my PSI build, I actually don’t feel it is really difficult - even on hard.
You see, PSI not only hit everything 100%, also can make them fight each other (rage), oh with the new PSI temporal manipulation school, I don’t need to put many points, just reach 65 and get all the benefits from temporal manipulation spells - speed up[, cool down, end up my last 5 level I don’t know what points I should put into ( with 10 intelligence all crafting easy to reach 100 anyway).
Jet ski fight? No problem, either throw grenade or ice shot them never miss,
Locust hive?? No problem, just use the Cryokinetic Orb with stealth can one-shot destroy it,
Tons of locus around? Just make one of them became a bomb and destroy them all,
Robots? Just keep Throw them EMP grenade,
Natives invasion?? Just use LOCUS OF CONTROL and put RAGE on them.
I finished the EXPEDITIONS pretty fast with my PSI build (oh let’s not forget EXPEDITIONS also give you 2 very nice PSI feats), but then when I start with my UNARMED build, too bad, I can’t hit anything when riding jet ski (apparently I need elastic arm to hit them), can’t even hit those locust (miss 6 times in a row), and 10 punches can’t finish off one PSI Crab or one STRONGMAN.
Somehow I think they should give other PSI school benefits for other classes, pure PSI just too powerful.
Last edited by Banana; Aug 9, 2019 @ 12:05pm
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Showing 1-4 of 4 comments
dergefata Aug 9, 2019 @ 10:55am 
There's no reason you can't pick up psi with other build types. Normally play with a lot of Dodge and Evasion? Pull those points back, put them into maxing Thought Control. Even with low Will you can get half a dozen mirror images, which aren't the same as dodge/evade but can in many situations suffice as a replacement. Then you also pick up those other excellent abilities; enrage, bilocation for highly armored enemies, neural disruption so doppelgangers won't hurt you any more.

Yeah, psi is OP. It's always been thus. But this isn't a class-based game; if you want psi, you can get it. Even if all you do is barely pick up psi haste and put 25 points into psychokinesis for the force field, you're going to get enormous benefits for a rather low cost - a few dozen skill points and a chunk taken out of your max health. Swing enough Int (and why not? crafting is also ridiculously OP and that benefits greatly from a touch of Int) to get Premeditation and your melee/sniper/unarmed/SMG ninja/whatever can do all sorts of tricky things when their primary option set fails them.
Gracey Face Aug 9, 2019 @ 12:26pm 
Comparing psi to unarmed seems kind of wierd, to be frank. There's no monks in this, unarmed is a joke. Legitimately unarmed is meant to be used entirely with the psychic punch damage buff, and even then it's not as good as a melee weapon.

I would suggest you try an actual viable build like guns or melee to compare to pure psi than comparing unarmed.

Psi starts off easier but guns and melee end up more powerful due to the power of lategame items (and especially high quality crafted items). If memory serves a quality 100+ shock sledge is doing 300 damage a swing to the target and 100 damage AOE.
Tamaster Aug 9, 2019 @ 12:28pm 
Originally posted by Bert Sampsen:
Comparing psi to unarmed seems kind of wierd, to be frank. There's no monks in this, unarmed is a joke. Legitimately unarmed is meant to be used entirely with the psychic punch damage buff, and even then it's not as good as a melee weapon.

I would suggest you try an actual viable build like guns or melee to compare to pure psi than comparing unarmed.

Psi starts off easier but guns and melee end up more powerful due to the power of lategame items (and especially high quality crafted items). If memory serves a quality 100+ shock sledge is doing 300 damage a swing to the target and 100 damage AOE.

I disagree. I did a run with unarmed build and it dished out tons of damage, super high mobility and lots of disables / malus status to enemies.

I made it till the end of the game with it.
Gracey Face Aug 9, 2019 @ 12:30pm 
Originally posted by Tamaster:
Originally posted by Bert Sampsen:
Comparing psi to unarmed seems kind of wierd, to be frank. There's no monks in this, unarmed is a joke. Legitimately unarmed is meant to be used entirely with the psychic punch damage buff, and even then it's not as good as a melee weapon.

I would suggest you try an actual viable build like guns or melee to compare to pure psi than comparing unarmed.

Psi starts off easier but guns and melee end up more powerful due to the power of lategame items (and especially high quality crafted items). If memory serves a quality 100+ shock sledge is doing 300 damage a swing to the target and 100 damage AOE.

I disagree. I did a run with unarmed build and it dished out tons of damage, super high mobility and lots of disables / malus status to enemies.

I made it till the end of the game with it.

You can make it to the end of the game with anything, given enough savescumming. Point should be to compare it to other builds.
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Date Posted: Aug 9, 2019 @ 4:20am
Posts: 4