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The fables come from many different lands based ont he tales they are from. These lands are called the Homelands. At some point, an unknown enemy invaded these lands with large armies. The fables tried to fight but were pushed back. Eventually they were pushed all the way back to one keep that guarded a way into the mundane world. Those fables who made it to locations like that fled the Homelands to our world. This mass flight was called the Exodus. Those who made it through that specific portal pretty much all ended up in New York and founded the community you see in the game.
If you are interested in what you see, checking out the comic may be worth it.
Tried to keep the answer spoiler free.
The Adversary began conquering these worlds one by one, and instead of banding together to fight him off, most homelands ignored the problem until it was too late and they realized he was going to conquer all of the homelands. The Fables came here, to the mundane (Mundy) world, which has no innate magic, a world the Adversary has no interest in.
When they founded Fabletown, they made a compact that all members of this safe haven would have full amnesty for past crimes. That's why villains like the Big Bad Wolf and Bluebeard are allowed.
Fables by Bill Willingham. It's been running for eleven years now. The game is actually a prequel to the comics.
Comixology has all the current volumes if your okay with digital copies.
Take Toad for instance, in the comicbook he´s only a cameo appearing a few numbered times in single shots with no dialogue. In here, he perfectly tells the player about the setting of the main plot in just a few seconds of seeing him and hearing him, this a story about fables living in "actual" (two decades ago) New York.
Expecting a lot to see more characters re-re-reinterpretations, since there´s a lot of popular fables that while appearing in the comic series, they do not have that much weight or are provide with enough character. And some in the other side of the spectrum have a tendencie to die.
I will totally admit that the game version of Bigby is basically how I had him sounding throughout those 100 or so issues of Fables I have read so far.
I jokingly bet that the game is only a noir because its through Bigby's point of view, and that is how he views what he does. Nobody else thinks that way about his job possibly? Maybe he has seen too many Humphry Bogart movies... I am curious to see how the rest plays though though, glad I bought this one so soon in the series.
Yes, I don´t know exactly why but I had the same impression. Somehow the comic version is way more calm and seems to be more inteligent (I mean, he practically resolves the first comic arc in the first page and then just drags the investigation to connect the dots, I like a lot more the suspicious detective we get to play here), invested in people but detach from the case and obviously there´s the Deux Ex Machina thingy, when things go way to bad, Bigby transforms in the big Bad Wolf with no problem and dispatch everyone.
I just LOVE this TellTale version, a more suspicious men that wants to understand the case (I´m assuming will see him getting a little obssesed with the case as any good noir detectives), he´s not as intrusive and firm with fables laws, and then my favorite diference, the transformations and Bigby relations with his inner beast. In the comics there´s no real plot there, he´s the Big Bad Wolf turned into men form and becomes the wolf again when he wants, no character differences, in here it really looks like he´s avoiding himself to turn into the wolf in every tension moment, remaining himself when once he loose it and transform, he´s not gonna be very polite, he turns into a ♥♥♥♥♥♥♥ animal, and as any animal, he depends on himself to control himself and don´t get loose in the scent of blood. That was just superb and it was something i wanted in the comicbook, but never got it.
Pretty interesting what you comment in the end and I agree, in fact the one thing I love about this is that Bigby is the noir element as much as the plot, while the rest of the character don´t have that noir feeling (or at least, not all of them, Faith and The Woodsman had their share of noirish elements, like Faith dialogues after the fight or The Woodsman backstory in the bar and the way he pressented).