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I agree but it's hard to roleplay an established character. I had the same issues in the Witcher games. Without knowing all the inter-personal dynamics, how is one supposed to role play? When I run into Beast at the beginning, how do I know if he would tell him what's going on or not? Are they best buds? Are they rivals? I have no clue.
With the Walking Dead games, your character starts as a semi-blank slate. You're some dude who's going to prison in a setting we can all relate to (ie our reality pre-zombies). This universe is completely foreign and they don't really try to "fill you in" on anything before all the choices start.
But, I also relented at times. If Snow was watching orI was dealing with Holly after Lily's fate(for instance), I had some empathy. I actually consoled Crane,at least until I realized what a peice of ♥♥♥♥ he was. I also tried not to hurt Beast as much during the fight, and decided ripping Grendel's arm off was too cruel.I agreed with Snow most of the time, but spoke up when she was out of place or irrational (i.e. at the witch's house)
Basically, I copied a film Noir character; rough and tough, but with a little heart. Reckless at times, but calm when needed. Now I'm off to play chapter 4!
And his "old ways" is basically as a mindless beast who eats other characters? Is there any more nuance than that?
Anyway, thanks for the suggestions and background everyone.
Ultimately though, the fun of these games is in shaping the character to your own blend of noir (anti-)hero. If you're worried about canon, the Fable comics are set some decades after the game, which gives you some freedom to play with characters and relationships outside of their portrayal in the comics - a lot could have changed in those years.