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But this game just needed some sexual tension is all, so they juiced up Snow and Bigby's relationship to make for a more compelling narrative.
Well but the game takes place 20 years prior to the comics. ANd people and their feelings to each other can change in that time. So they realtionship could have changed by the time comics starts.
And Bigby should be able to distinguish them by smell. But its possible that Lily used so much Snow's perfume that Bigby wasn;t able to smell anything other than the perfume.
All of the Fables are immortal but can still be killed by mortal injuries even Bigby if enough damage was done to him. The popularity thing is a suggested theory in universe but never actually proven and contested. Bigby isn't one of the cardinal powers in the Fables universe such as Hope, North Wind or Mr Dark. He also does get beaten by a lesser Fable in the comics
However, his ability to tell fake Snow from real Snow depends on the nature of the enchantment. Maybe the glamour works on the natural odor, as well. The body didn't smell like a troll drenched in Snow White's perfume, she smelled like Snow White, wearing the appropriate amount of perfume.
Stress can also make for him messing up on smell when it came to the fake Snow head. Dispite him being the big bad, he can get freaked out and lose focus. They also make a point in the in the comics to point out that when he is in town he smokes like a chimney just so he can deaden his nose enough so he can even function.
As for Faith there was no point in him not using his nose. In fact at points i started saying outloud to the game"Use your nose D*** it!"
I would have really have liked them giving that option to smell for something. Bigby didn't start his life as a human and should be like all canines in that they lead with their nose.
I think this is just a natural limitation of the genre - if the player has a choice in the matter, it will vary, and when this doesn't match up with the comics (or sequels) it's a problem. They can try to take care of basic things like which fables live and die and how they wind up, but when it comes to subtle things like tone and relationship quality, it's a lot harder to both get a perfect match with the comics, while also giving the players any semblance of control.
I've only played through once, so I'm not sure if it's possible to end with Snow disliking but needing Bigby, but I suppose that's how you'd have to play it if you really want to start at the right place for the comics. I suppose if the story deviates, due to your own choices, you could blame yourself and not the developers that the finish-line wasn't where you expected it to be.
They did make Bigby pretty darn handsome in the game compared to the comics. I was a little jarred at first...but they've both grown on me.
However, as many have pointed out there's a difference between the narrative formats and the interactive narrative the game provides.
Bigby could have followed Nerissa's scent from the drop-off of Faith's head.
Bigby would have been able to smell the Woodsman in the Trip Trap Bar and wouldn't have needed to argue with Holly and Gren about it.
Bigby would have smelled Dee at Toad's and at Lawrence's.
Bigby would have smelled Crane upon entering Room 207. He likely would have been able to smell Crane's scent on Lily's body.
Dee and Dum likely wouldn't have been able to surprise Bigby at Lily's funeral because he would have recognized their scents before they approached him.
Bigby probably could have followed Crane's scent from the Business Office directly to Auntie Greenleaf's place.
Essentially, for Bigby to not be able to detect or follow something with his sniffer, it has to be concealed by magic. So maybe he wouldn't know that Nerissa and Faith are the same person at some point in time. Maybe he wouldn't know that the Snow White head was fake. But he also probably could have recognized Georgie's scent from the heads as soon as he met him.