Mass Effect 2 (2010)

Mass Effect 2 (2010)

Drhankey Oct 1, 2013 @ 2:46am
Mass Effect 3 intro rant (slight spoilers)
Just got ME3, huzzah, did a whole playthrough from ME1 and ME2 again (put about 65 hours total in those games on this playthrough). So I start ME3 and I get ♥♥♥♥♥ slapped by the intro .. I wonder what anyone else thinks of this because it literally put me out of character and I was constantly screaming "WHAT?" at my monitor (well almost).

So you start the game, okey I was one of those lucky ones who played the Arrival DLC from ME2, so I kinda know what's going on. Apparently to slow down the Reaper invasion we had to destroy a mass relay, I did that but in turn I neglected a batarian planet with about 300k people that all died. I bet if those were salarians/turians/asari that Shepard would have never done that, but whatever.

Then earth calls me (and this is the start of ME3) and I need to "pay" for my crimes or something, again nobody believes the Reaper invasion it seems and they just thought I was destroying batarian homeplanets for fun. They also totally neglect that I am a SPECTRE and I don't even need to return to earth, I get directly controlled by the council, so why exactly would I force myself and my crew to go to earth? No clue.

ME3 starts here when I just got to earth, Normandy is apparently on a lock down and cant leave the planet.. great, being a spectre means nothing nowadays? Then I am apparently a PRISONER and this guard "James Vega" pops out of nowhere and we're supposedly best friends. WHAT? Who is this dude and why should I care? This character seems even worse then Zaeed (that I left to die in his "loyalty" mission from ME2). But apparently we both know each other, which doesn't make sense, furthermore my Shepard would never have been friends with "the prison guard", because that's basically where I am.. in a prison.

Then -BLAM- the earth council needs help, who do they turn to? Oh right, the person that saved humanity and the galaxy.. TWICE. The same person your keeping prisoner and have his ship on LOCKDOWN. Wow, makes sense? In turn I get send to the council thing, they beg for help against the Reapers and what do I say? "We have to stay together and fight!" .. well DUH, that's obvious, what about any actual PLANS your supposed to have been making before they arrived? Right nobody did a thing and I was kept prisoner, good job guys.

Reapers attack! Earth council dies and hell breaks lose. I have to admit that these scenes do look bad ass, seeing the whole environment and all the Reapers breaking havoc. Cool moment. So then we get to Normandy, with Ashley's help. Oh ♥♥♥♥... Ashley, that semi-annoying girl from ME1 that turned into a terrible ♥♥♥♥♥ in ME2? And now it seems we're all "good friends" again. No! .. NO! .. not my Shepard, I would slap her in the face and get to MY crew. But apparently my crew magically disappeared (except for Joker, cuz.. his bone sickness and him basically being on the Normandy nonstop), and I get stuck with Ashley and James. What .. the ... ♥♥♥♥. You basically put the worst characters on my team.

That's about 15-30min into the game. That's the intro. Wow please, Reapers finish the job already, Bioware is torturing me more then you ever could.

Now I kinda wish I finished ME2 with picking Morinth (instead of Samara) and let her suck my brain to dead after the end mission. That would've been so much better.

But it's just the start, how does the game continue after this terrible intro? I shall see..
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Showing 1-15 of 20 comments
Tusken GA Oct 1, 2013 @ 2:57am 
The game picks up partly on Mars then takes off till Rannoch, starts diving slowly at first but faster and faster as time goes on.

Then of course you reach the end and jump off a cliff.

So yeah, this game has a pretty drastic quality curve. And the Intro and Ending sequences are by far the worst of all of them.

You do get some control back for most of the game (but less than what you had in ME2 and much less than ME1), but it's really not looking good for your overall impression of the game if the INTRO made you write a small blog post complaining about it.

Good luck I guess. All your points are valid, and if you care about them then I pity you your ultimate reaction to the tail end of the quality curve.
Last edited by Tusken GA; Oct 1, 2013 @ 2:58am
Drhankey Oct 1, 2013 @ 4:35am 
Luckily, this site: http://masseffect.wikia.com/wiki/Storyline_III
explains really well what happens throughout the story and describes the story from all the books and comics too. This is the obvious backstory I missed and it's just silly they decided to do it this way. Either way I'm gonna read through this and then restart ME3 again so it all makes sense, hopefully.
Drhankey Oct 1, 2013 @ 7:22am 
So after reading that site everything got clear and the start is not so much of a problem anymore. But there's still many things I'm baffled about, for example Ashley.. why does Shepard care so much for her, while she was a real ♥♥♥♥♥ in ME2 and they never met any time else? It just doesn't feel right. And I got that with a lot of the lore/story here. Same with Cerberus and I guess this goes back from ME2, why would they put so much efford into rebuilding Shepard when at the end the Illusive Man only sees him as "a tool" and then throws that away. I don't know, perhaps I was just expecting more of the story. ME1 was a lot better in that aspect.

Still, the graphics have improved a lot and the environments I seen so far are stunning. It's still that "space rpg" that I love, so all good there. It's just with the story that Bioware (EA) took so many stupid twists and turns that it became utterly ridiculous. And I wish I had more choice in how I want to "play" as Shepard. Ashley got hit.. okey, so what, stop being a drama queen. Jenkins got instantly killed in ME1 and nobody cried about him. So many of the team died but then oh-no Ashley gets hit and Shepard is suddenly butt-hurt. I wasn't even doing a romance with her so it doesn't add up.
Drhankey Oct 1, 2013 @ 7:27am 
Aside the story, which I rated "Epic!" in ME1 and still pretty damn good in ME2 (and I feel I am gonna rate mediocre in ME3), the whole series still has that epic feel and the music helps so much. I was pretty happy to hear some familiar music from ME1 in the game too, it's really one of the stronger points.

Also a small thing I really enjoyed, remember when starting up ME1 and you see the earth and that music playing and you have to "click to continue". Well they did the same pre-menu thing for ME3 but with the earth under attack. That was a really nice touch, and then they had the further menu a lot like ME2. It really feels like it's a mix of both games and I like that. I just hope there's gonna be enough exploration and nice views of space, there's so few space games these days and I'm happy at least that there's Mass Effect (for one I was a big fan of the driving around in ME1 on random planets! .. I know, it's not in ME3, but similar experiences of exploring great environments would be nice).
Drhankey Oct 1, 2013 @ 8:29am 
Oh I did forget one thing, putting Jessica Chobot in the game was such an immersive breaker. She has no place in it, why was she put in the game? Oh she worked at IGN .. so this was just a stunt to get a big rating for the game from IGN?
Supermarine Oct 1, 2013 @ 9:38am 
I hope by now you have played a little bit more and you get to understand some of the strange things you encountered. Yes, ME3's beginning throws a lot of curious things at you, very quickly. Some of them make sense, some not that much. The story is well designed (as a whole, comprising 3 games, books and comics) but there will always be some inconsistencies with your "own concept" of the plot. This is a risk the devs could not avoid, since they let us shape Shepard to our liking. They tried to isolate Shepard's influence and major decisions from the game in the novels, for example, and certain things are deliberately ambiguous to make room for the player's choices. That results in a bland story.

I'll try to help you clarify some things.

Originally posted by Drhank:
Then earth calls me (and this is the start of ME3) and I need to "pay" for my crimes or something, again nobody believes the Reaper invasion it seems and they just thought I was destroying batarian homeplanets for fun. They also totally neglect that I am a SPECTRE and I don't even need to return to earth, I get directly controlled by the council, so why exactly would I force myself and my crew to go to earth? No clue.

Shepard's no longer a Spectre. You don't need to read any books or comics to know that. He worked for Cerberus, right? That's one of the most infamous---and dangerous---terrorist organizations in the galaxy. Just about everyone hates them, especially non-humans. For the council, Shepard in ME2 was KIA and the surviving team was disbanded. When they learned he was alive but working for Cerberus, the Spectre status was revoked. You are now an outlaw and a rebel (not to say a terrorist in the eyes of many). This you can know in the Citadel mission in ME2, Anderson tells you that.

Shepard is guilty of association with criminals. He was "extradited" to Earth. Also, he didn't reveal much information on his former employer. That makes him even more suspicious. If they spared his life, it was because as you mentioned, he saved the galaxy before. Out of respect he is put under house arrest and not thrown in a random Council dungeon.

Originally posted by Drhank:
ME3 starts here when I just got to earth, Normandy is apparently on a lock down and cant leave the planet.. great, being a spectre means nothing nowadays? Then I am apparently a PRISONER and this guard "James Vega" pops out of nowhere and we're supposedly best friends. WHAT? Who is this dude and why should I care? This character seems even worse then Zaeed (that I left to die in his "loyalty" mission from ME2). But apparently we both know each other, which doesn't make sense, furthermore my Shepard would never have been friends with "the prison guard", because that's basically where I am.. in a prison.

We mentioned before that Spectre status thing. Yoy are no longer one of them. Now, the Normandy. Why is she locked down? Well, she is a Ceberus vessel!!! Very valuable for both the Alliance and the Council. She's a state-of-the-art ship, the best thing money can buy. Some upgrades are so advanced that every government would like to own her.

Also, never forget it's a captured enemy vessel. It is not "Shepard's ship". The Normandy is a prize of war. She was never his; he was allowed to use her. She belonged to the Lazarus Cell, a Cerberus unit.

About that guy James, he's not Shep's BFF. They barely know each other. You'll find out more on this as you play ME3.

Originally posted by Drhank:
Then -BLAM- the earth council needs help, who do they turn to? Oh right, the person that saved humanity and the galaxy.. TWICE. The same person your keeping prisoner and have his ship on LOCKDOWN. Wow, makes sense? In turn I get send to the council thing, they beg for help against the Reapers and what do I say? "We have to stay together and fight!" .. well DUH, that's obvious, what about any actual PLANS your supposed to have been making before they arrived? Right nobody did a thing and I was kept prisoner, good job guys.

I'd say Shepard saved the galaxy once. The collector's base doesn't count, since it was mainly a human problem. The other species barely know about that and are not concerned.

Prisoner status and lockdown of the ship we discussed before.

Asking for Shepard's help does make sense. Think about it. You have a growing concern on the Reapers. They are at the gates now. Who's the galaxy's foremost expert in the topic? Well, Shepard, of course! But wait... he's a POW. Never mind, bring him in. Not that we yet fully trust him, but he has info we need. (He has to break free and escape, after all. He stole the Normandy!)

We stand together and fight! Badass or not, Shepard is a hero. He thinks of himself as one. That is the kind of statement a hero would make. Maybe you wouldn't, but definitely he would. He is a loyal soldier. Even if renegade. Note: he's loyal to humanity and the galaxy, not the stupid Council, a dumb politician representative or the Alliance brass. He understands his duty is to life itself, and the survival of the sentient species. Throughout the previous games he has come to understand this. ME3 is the final, ultimate sacrifice. He is alone in this mission.

The Council's government is full of mistakes and stupid decisions. I agree with you. They deny everything, and that will be their demise. They are protectors of the statu quo, and certainly not people of action. The galaxy will suffer the consecuences of that. Even then, that reaction is not unheard of, and even if it's not logical, it makes sense perfectly. That very same situation happened in WW2 with Neville Chamberlain, in ancient Rome before the Carthaginian invasion and even in the Harry Potter books with the Ministry of Magic. Stupid but understandable, when people are afraid.

Originally posted by Drhank:
Reapers attack! Earth council dies and hell breaks lose. I have to admit that these scenes do look bad ♥♥♥, seeing the whole environment and all the Reapers breaking havoc. Cool moment. So then we get to Normandy, with Ashley's help. Oh ♥♥♥♥... Ashley, that semi-annoying girl from ME1 that turned into a terrible ♥♥♥♥♥ in ME2? And now it seems we're all "good friends" again. No! .. NO! .. not my Shepard, I would slap her in the face and get to MY crew. But apparently my crew magically disappeared (except for Joker, cuz.. his bone sickness and him basically being on the Normandy nonstop), and I get stuck with Ashley and James. What .. the ... ♥♥♥♥. You basically put the worst characters on my team.

If you really hate Ash that much, I think you can dismiss her, or don't bring her along in the first place (not really sure of this, but your choice is a standard of Shepard's team in previous games). I don't think they behave like "good friends" again like nothing. I romanced her in my first ME3 playthrough and things were tense and it took some time to rebuild trust and friendship.

The crew did not "magically dissappear". They moved on. The mission is over, some colleagues are dead and the leader was tried for treason and is in jail. You are frowned upon because you effectively worked with a terrorist organization. Nobody trusts you. What would you do?
Last edited by Supermarine; Oct 1, 2013 @ 11:05am
Pyronoa Zoro Oct 1, 2013 @ 10:51am 
^That. Well said.

and lol...If that's how you felt about the intro, I'm subscribing to see your reaction to the ending.

As for me. I never romanced Ash, so after the fight in ME2, any relationship/friendship i may have had with her was understandibly over with...ea/bioware pushing her onto me that hard in me3 was really annoying. but you can leave her behind at some point.

The crew. I was hugely disappointed with this aspect...barely any of my favorites/that I had throughout the first 2 could come with me on this final glorious ending...most were left as cameos. it almost ruined the series for me. I'm still put off by it, actually.
Drhankey Oct 1, 2013 @ 1:13pm 
Thanks Supermarine, it all makes more sense now. At the time of writing I think I also didn't realize that 6 months passed since the events of Arrival DLC and the start of ME3. So that's why I expected my full Normandy crew to be there.

About 6hrs ingame right now and things are a lot better, now that the story is making more sense. They really should've improved the intro better, or have some video cover all the events that happened pre-ME3 so people aren't lost immediately. I also have to point out that I personally enjoy the weapons more now then in ME2, I read complaints about people thinking "they sound weak", but I feel the exact opposite .. weapons sound rather awesome. I just feel it's all much "faster action", not really a bad thing, but it feels different. A major bonus about my class (engineer) is the turret, I absolutely love setting that thing up.

Also when I got aboard the Normandy again, it looked pretty awesome. Part of it was still that look of the Cerberus ship I had, but then it's improved by new up to date Alliance technology, it's really cool.

So all in all, the introduction was done pretty bad, at least if you have no knowledge about what happened before (remember I just played ME1, ME2 + all DLCs .. so I was supposed to immediately continue with ME3 and know what had happened), I just regret they took the books and comics for pretty big story chapters that you miss if you didn't read em. But right now the game really took off and this moon near Palaven (Turian home planet) looked really awesome with Reapers attacking and me defending the whole base. The graphics improved a lot, ME2 still kinda looked like the first game (especially the faces/characters) but in ME3 that's a lot better. FPS runs smooth but I didn't expect any less from the Unreal engine. :)
Sounds/music are amazing too. And now that I know what happened storywise the game is totally awesome again ... well apart from some things (like WTF is Jessica Chobot doing ingame). Heck even that new James character isn't all bad.

Btw, I have to point out one thing, in the start of ME2 as soon as you arrive at the Citadel again, you talk to the council. In my playthrough I was able to get them to re-enable my Spectre status as a sign of gratitude, so at least for my playthrough I was still Spectre. That's why it didn't really make sense, but I suppose some book changed that story.

@Pyronoa Zoro: I shall definitely update on my experience, as I said the intro was terrible for me, and now the game is all great, but considering the negative outburst on the ending from the community I fear it's not gonna end well.

Drhankey Oct 1, 2013 @ 1:16pm 
@Pyronoa Zoro: And as far as crew goes, I'll be happy to drop off Ashley at the next station! :D
Other then that, so far? James isn't that bad now, I got Liara on my team again (yay! - I was so disappointed when she wasn't on the team in ME2) and just got Garrus. Aw yea!

Then earlier I also got Dr.Chakwas on the ship again and I just ignored (declined) that Jessica Chobot journalist. So as far as crew goes, so far so good. Though I do wonder what the max crew is, cuz I hear it's not gonna be as much as ME2 had.
Last edited by Drhankey; Oct 1, 2013 @ 1:17pm
Drhankey Oct 1, 2013 @ 2:26pm 
Also I didn't mention this, but I think it's great that whenever you land somewhere (like the Citadel), the crew ALSO goes out of the ship and hangs around places. Makes so much sense and I always disliked how everyone always stayed on the ship (seemingly anyway) in the previous two games.
Drhankey Oct 1, 2013 @ 3:04pm 
Also the quest tracking kinda annoys me, as explained here:
http://thatgamesux.com/post/mass-effect-3-keeping-track-of-fetch-quests

It's weird since they had it perfect in ME2 and then screwed up in ME3, but why? It uses almost the exact same UI, and considering they took over so many things from ME2 I just don't understand why they reduce the quest tracking system like this.
Supermarine Oct 1, 2013 @ 6:29pm 
Originally posted by Drhank:
Thanks Supermarine, it all makes more sense now. At the time of writing I think I also didn't realize that 6 months passed since the events of Arrival DLC and the start of ME3. So that's why I expected my full Normandy crew to be there.

About 6hrs ingame right now and things are a lot better, now that the story is making more sense. They really should've improved the intro better, or have some video cover all the events that happened pre-ME3 so people aren't lost immediately. I also have to point out that I personally enjoy the weapons more now then in ME2, I read complaints about people thinking "they sound weak", but I feel the exact opposite .. weapons sound rather awesome. I just feel it's all much "faster action", not really a bad thing, but it feels different. A major bonus about my class (engineer) is the turret, I absolutely love setting that thing up.

Also when I got aboard the Normandy again, it looked pretty awesome. Part of it was still that look of the Cerberus ship I had, but then it's improved by new up to date Alliance technology, it's really cool.

So all in all, the introduction was done pretty bad, at least if you have no knowledge about what happened before (remember I just played ME1, ME2 + all DLCs .. so I was supposed to immediately continue with ME3 and know what had happened), I just regret they took the books and comics for pretty big story chapters that you miss if you didn't read em. But right now the game really took off and this moon near Palaven (Turian home planet) looked really awesome with Reapers attacking and me defending the whole base. The graphics improved a lot, ME2 still kinda looked like the first game (especially the faces/characters) but in ME3 that's a lot better. FPS runs smooth but I didn't expect any less from the Unreal engine. :)
Sounds/music are amazing too. And now that I know what happened storywise the game is totally awesome again ... well apart from some things (like WTF is Jessica Chobot doing ingame). Heck even that new James character isn't all bad.

Btw, I have to point out one thing, in the start of ME2 as soon as you arrive at the Citadel again, you talk to the council. In my playthrough I was able to get them to re-enable my Spectre status as a sign of gratitude, so at least for my playthrough I was still Spectre. That's why it didn't really make sense, but I suppose some book changed that story.

@Pyronoa Zoro: I shall definitely update on my experience, as I said the intro was terrible for me, and now the game is all great, but considering the negative outburst on the ending from the community I fear it's not gonna end well.

I pretty much agree with you on everything. The weapons are better than ME2, and the mods give you some alternatives. There's also many more of them. The weight system I found hard to adapt to at first.

I also felt rushed through the intro, and it didn't completely make sense until after some time. Lots of stuff too quickly, and the controls tutorial on top of that...

Yes, the music is top notch. I bought the collector's edition which included the soundtrack, and it can stand by itself pretty well. It's more epic, dramatic and polished. Draws elements and motifs from the first game, but elaborates nicely upon them.

The whole idea of the graphics also transmits the epicness of the galactic struggle. Those Reapers and huge battles in the background look really awesome. Also Shepard is more agile and fast. He can jump! The combat is super fast and visceral---less RPG and more action-shooter, but still high quality stuff.

As for the ending, make sure you have the Extended Cut. It's free on Origin, get it as soon as possible. The conclusion to Shepard's tale was infamously divisive, you'll have to play and judge it yourself. Personally, I made a strange decision at the end that changed radically the outcome, but I won't spoil anything for you.

The game is quite fun, even when sometimes it feels a little rushed. I don't think it is completely fair to judge it only for the ending. You'll discover soon enough.

It has also MP, which helps to raise the "galactic readiness" for the final battle. It's not the best but I enjoyed it. We could play some time if you want to.
Last edited by Supermarine; Oct 1, 2013 @ 6:31pm
SwobyJ Oct 2, 2013 @ 9:50am 
Ok, I'm going to be the 'weirdo gamer' who has theories about game stories that don't make sense to new players on the face of things. Don't hate me! PM me with questions though, if respectful.

Originally posted by Drhank:
Just got ME3, huzzah, did a whole playthrough from ME1 and ME2 again (put about 65 hours total in those games on this playthrough). So I start ME3 and I get ♥♥♥♥♥ slapped by the intro .. I wonder what anyone else thinks of this because it literally put me out of character and I was constantly screaming "WHAT?" at my monitor (well almost).

Maybe that's the point :)

So you start the game, okey I was one of those lucky ones who played the Arrival DLC from ME2, so I kinda know what's going on. Apparently to slow down the Reaper invasion we had to destroy a mass relay, I did that but in turn I neglected a batarian planet with about 300k people that all died. I bet if those were salarians/turians/asari that Shepard would have never done that, but whatever.

I honestly think he would have. ArrivalDLC is to securely establish Shepard as willing to sacrifice anything, at least initially, to stop the Reapers, if deemed absolutely required (even if Paragon). ME3 however, challenged the character trait and keeps asking "Are you willing to sacrifice ___? Maybe ____?". When you compare Paragon and Renegade responses to this idea, Paragons get clearly weakened over time, and seem increasingly hopeless if their allies end up dying or losing (obviously, having a full-Paragon-survival trilogy save file stems that tide of deaths).

It does that for a reason imo. If you haven't played Arrival, you'd only have the Suicide Mission. Since many people had all characters survive that mission, they go into ME3 with the themes of Arrival not as prominent in their head. It might cause them to make bad choices.

Then earth calls me (and this is the start of ME3) and I need to "pay" for my crimes or something, again nobody believes the Reaper invasion it seems and they just thought I was destroying batarian homeplanets for fun. They also totally neglect that I am a SPECTRE and I don't even need to return to earth, I get directly controlled by the council, so why exactly would I force myself and my crew to go to earth? No clue.

Yeah, why ARE you there? :)

However (and glancing over this thread, I guess you know this now), to basically look at things, several months have passed, and Shepard is written as a character quite fine with facing human..Alliance authorities for either his involvement with Cerberus, or the Batarian incident in Arrival. He's been in holding for a few or a couple months, and probably is set to be released.

Obviously, the Arrival stuff makes a LOT more sense, making ArrivalDLC all but total canon imo. It's not fully canon, but it's the only way that Vancouver makes any real sense.

Shepard, especially a Renegade one, wouldn't give a damn if a Alliance council wanted to question them on Cerberus involvement. Arrival though? That has quite a bit more weight. And ALL Shepards are created to have at least some significant level of respect for the Alliance.

From the sounds of it, Bioware originally intended on there being a lengthy trial sequence instead of a "What do we do?" meeting with the council, and that room was meant to be a courtroom instead of a council chamber. Bioware decided on pushing players more towards the action, so they cut out the trial stuff.

ME3 starts here when I just got to earth, Normandy is apparently on a lock down and cant leave the planet.. great, being a spectre means nothing nowadays? Then I am apparently a PRISONER and this guard "James Vega" pops out of nowhere and we're supposedly best friends. WHAT? Who is this dude and why should I care? This character seems even worse then Zaeed (that I left to die in his "loyalty" mission from ME2). But apparently we both know each other, which doesn't make sense, furthermore my Shepard would never have been friends with "the prison guard", because that's basically where I am.. in a prison.

So sad you won't see Zaeed in ME3 :(((((

Again, several months have passed. Vega's inclusion was briefly handled in a comic, where Anderson looks for a capable guard/minder for Shepard (because let's face it, no simple person can deal with Shepard when he wants to do something), and finds Vega based on his service record.

So yeah, you're not best friends, but he's been watching you for at least months. You're not supposed to care, but you're supposed to understand that Shepard knows him like Shepard knew Anderson at the start of ME1 (aka 'somewhat, but not intimately').

You're not in any regular prison. From the looks of it, you were allowed to walk free (with James as minder) on Earth. All they did do was ground your ship, and Shepard likely told the crew to get ready for the Reapers in the meantime (to varying results). By the beginning of the game, Shepard's patience has run thin, thus his testy beginning dialogue with Anderson.
A perceived plus about being on Earth, would be the chance to keep going "THE REAPERS ARE COMING. NO. THEY'RE COMING. SHUT UP. THEY'RE COMING. GET READY."
So that when the time comes, the council there is all like "Sheeetsheeetsheeet Shepard was right."

Then -BLAM- the earth council needs help, who do they turn to? Oh right, the person that saved humanity and the galaxy.. TWICE. The same person your keeping prisoner and have his ship on LOCKDOWN. Wow, makes sense? In turn I get send to the council thing, they beg for help against the Reapers and what do I say? "We have to stay together and fight!" .. well DUH, that's obvious, what about any actual PLANS your supposed to have been making before they arrived? Right nobody did a thing and I was kept prisoner, good job guys.

Honestly, look at it from their perspective. There is Shepard's personal journey, but then there's his record, that makes him less of a savior, and more of an avatar of destruction.

-Becomes a Spectre, a new 'unknown' to the Alliance
-Works with potentially Krogan, potentially Rachni, potentially Geth (hmmm like a certain other rogue Spectre..)
-Defeats Sovereign/Saren (most Alliance military still thinking Reapers don't exist, except Anderson and Hackett), with varying results. This is the ONE major *thumbs up* that the Alliance has about you, but everything else is suspect to his character.
-Dies and mysteriously returns
-Claims that Sovereign was just part of a massive army of giant robots that will kill us all
-Insists on working with Cerberus, a supposed rogue splinter group, and goes mostly off the grid
-(If Arrival DLC) Suddenly, boom a ton of Batarians dead.

All other details, especially in ME2, are suspect. Thus the trial, to see what's real and what's not. Shepard always intended on clearing his name, and this was his attempt. Hackett and Anderson worked to even get this trial to happen, instead of a full-on stripping of Shepard's rank.

Reapers attack! Earth council dies and hell breaks lose. I have to admit that these scenes do look bad ♥♥♥, seeing the whole environment and all the Reapers breaking havoc. Cool moment. So then we get to Normandy, with Ashley's help. Oh ♥♥♥♥... Ashley, that semi-annoying girl from ME1 that turned into a terrible ♥♥♥♥♥ in ME2? And now it seems we're all "good friends" again. No! .. NO! .. not my Shepard, I would slap her in the face and get to MY crew. But apparently my crew magically disappeared (except for Joker, cuz.. his bone sickness and him basically being on the Normandy nonstop), and I get stuck with Ashley and James. What .. the ... ♥♥♥♥. You basically put the worst characters on my team.

You start ME1 with Kaidan and Jenkins/Ashley. You start ME2 with Jacob and Wilson/Miranda.

Regarding Ashley, just continue the game :)

The rest of the crew scatters to more properly warn the galaxy of the Reapers, or at least make peace with things before the Reapers arrive. By this point, several major entities are aware and at least tried something.

That's about 15-30min into the game. That's the intro. Wow please, Reapers finish the job already, Bioware is torturing me more then you ever could.
Now I kinda wish I finished ME2 with picking Morinth (instead of Samara) and let her suck my brain to dead after the end mission. That would've been so much better.
But it's just the start, how does the game continue after this terrible intro? I shall see..

lol
SwobyJ Oct 2, 2013 @ 10:06am 
Originally posted by Drhank:
So after reading that site everything got clear and the start is not so much of a problem anymore. But there's still many things I'm baffled about, for example Ashley.. why does Shepard care so much for her, while she was a real ♥♥♥♥♥ in ME2 and they never met any time else? It just doesn't feel right. And I got that with a lot of the lore/story here. Same with Cerberus and I guess this goes back from ME2, why would they put so much efford into rebuilding Shepard when at the end the Illusive Man only sees him as "a tool" and then throws that away. I don't know, perhaps I was just expecting more of the story. ME1 was a lot better in that aspect.

-Shepard is a character that we direct one way or another, when the developers want us to. As such, he ALWAYS cares about the Virmire-Survivor. Maybe he will get angry at them, or frustrated, or whatever, but he never hates the VS.

Cerberus tries a mind-trick on Shepard in ME2 and it partially works. VS was RIGHT. They only didn't trust Shepard enough to go along with it. Guess what? So was Tali at the start of ME2. So was Liara for some part (though she trusted Cerberus enough to hand your body over). Only Garrus implicitly trusted Shepard enough to gladly join, thus his secured 'bro' status since ME2 onward ;)

-TIM (The Illusive Man) always viewed Shepard as a tool, when you actually read between the lines in ME2, especially the more obscure info like Mission Reports and optional dialogue. He throws you to the wolves several times, with just the trust that since you're Shepard, you'll succeed, and if you don't, then it was an acceptable risk and he can carry on with his other plan(s). Does TIM tell the truth most of the time? Yes, but it's almost always with a catch to it. Now that the Reapers are here, as an 'Avatar of Destruction' (instead of control), Shepard's usefulness, especially after telling TIM to go to hell and taking the Normandy and EDI away, has ended, and while TIM may not be full of passion to want Shepard dead (he has a level of respect for Shepard and Miranda), he has no issue with killing him now.

(I also have other theories about TIM but they would require you finishing the game and PMing me haha)

[Still, the graphics have improved a lot and the environments I seen so far are stunning. It's still that "space rpg" that I love, so all good there. It's just with the story that Bioware (EA) took so many stupid twists and turns that it became utterly ridiculous. And I wish I had more choice in how I want to "play" as Shepard. Ashley got hit.. okey, so what, stop being a drama queen. Jenkins got instantly killed in ME1 and nobody cried about him. So many of the team died but then oh-no Ashley gets hit and Shepard is suddenly butt-hurt. I wasn't even doing a romance with her so it doesn't add up. [/quote]

I have my own theories on this, again :P

But yeah, in itself, it kinda sucks right? In ME1 things are stilted, but you have choice. In ME2 things are more expressive AND you have choice. In ME3... for the most part, things are expressive, but you've LOST choice. Autodialogue, forced feelings, etc.

You can pin this on Bioware and you'd have full rights to (and you may be correct), but I like to think something else is going on, past the 'broshooterautodiologue'ness of it all. But againnnn that requires you beating the game and maybe DLC for me to properly explain.
SwobyJ Oct 2, 2013 @ 10:09am 
Originally posted by Drhank:
Oh I did forget one thing, putting Jessica Chobot in the game was such an immersive breaker. She has no place in it, why was she put in the game? Oh she worked at IGN .. so this was just a stunt to get a big rating for the game from IGN?

She is horrible.

And even looks horrible too! Except on PC max graphics, where it is tolerable imo.

The only payoff with her is occasional lore-dialogue bits when walking into her room, and especially.... here's a sekret:

If you've been keeping up with convos with her (not sure this is required), in the period RIGHT BETWEEN Cronos Station and the Final Mission, and ONLY in this period, she'll send an easy-to-miss email to you that is one of the best in the series. But yeah, Jessica as her sucks. The character itself could have been great.
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Date Posted: Oct 1, 2013 @ 2:46am
Posts: 20