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So if for example you side with Jack you can later speak with Miranda to convince her you were right or were lying to Jack and regain her loyalty (and vice versa).
Note that if you were in a romance with either one and didn't choose them in the argument, even though you can regain their loyalty the romance is done.
The same applies for the Tali/Legion dispute.
That's not actually how it works (I know I also said above about having it maxed but that was just as a general guide, and actually it's possible to have the paragon/renegade score maxed and STILL not have the option).
Whether a paragon/renegade option is available to you is based on percentages, by that I mean how many paragon/renegade points you have gained vs how many you could have possibly got up to that point.
There's an explaination of how it works here[forum.bioware.com] (including a quote of a dev post who tried explaining how the system worked)
But basically (and I'll use the example in the thread I linked) if for example you needed 70% of the possible points to open an option and you have 700 out of a possible 1000 up to that point then you get the option. However if you have 700 points out of a possible 1200 then you only have 58% and don't get the option.
Which means it's actually easier to unlock the option the earlier you do it not the later.
It's entirely possible and quite easy to keep a non-loyal squadmate alive, there is nothing like a 90% chance they will die, it's just that non-loyal squadmates will be the first to die if you make the wrong choices.
Just don't use non-loyal squadmates for any assignments such as going through the vents, the fire team leader, second fire team leader (Miranda is an exception here since even non-loyal she literally can not die until the very final battle, so feel free to use her as the second fire team leader even if non-loyal, biotic barrier or crew escort.
Also don't take a non-loyal squadmate (even Miranda as this is where she CAN die) as one of the two you take to the final battle.
As long as the group's collective defense score is high enough even non-loyal squadmates will survive the "hold the line" part and therefore the mission itself.
I have never seen the option available for using renegade or paragon earlier in the game even though Monkey seems to think it is possible, personally the game hasn't played out like that even though I did receive the full amount of paragon points or renegade points up to the moment.
For some renegade/paragon options I wouldn't doubt it is based upon the percentage of points you have received up until that point, however, with Jack/Miranda it appears much more likely you need to be maxed out. Just like if you skip ahead and try to do what would normally be a mission that would take place later on in the game the vast majority of renegade/paragon are greyed out so i'm guessing a specific number total is needed for certain situations.
Get that early in the game, and you'll max out pretty early.
The options are not unlocked by how full your bar is, but how many percentage of P/R points you've earned from the maps you have visited. A simple google will find you many discussions and how weird it is.
If you consistently choose every single P/R response possible, preferrably using a morale guide so that you don't miss too much, you can clear without problem. This is actually easier in the beginning, before you visit too many places and stretch your points thin. Importing a high morale save from ME1 helps a lot. The Legendary Edition is also said to have lowered the requirements of critical scenes like this one.
Of course these tips are too late for a mid game confrontation, those who are stuck will need to cheat with the console or a save editor to get the points needed.
Also, as stated by Kenny, non-loyal members does not necessary die, just make sure you don't make them do anything, and that the defending team is strong enough. Formula is well known, and I have done it too. Nothing magical.