Mass Effect 2 (2010)

Mass Effect 2 (2010)

Carlos Apr 9, 2014 @ 10:44am
Samara's Loyalty mission (spoilers)
im doing a renegade walktrough
thinking ahead, i dont know how it will play with samara's mission.
i have 2 questions specificaly:

will that lower my chances of surviving the final mission?
will that stop me from importing that carrer into ME3?

dont be to verbose please, i kinda want to enjoy the changes in the story myself :P
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Showing 1-15 of 25 comments
Jimmy McGill Apr 9, 2014 @ 10:57am 
There shouldn't be a problem doing the mission renegade. There shouldn't be a problem doing anything renegade.
Carlos Apr 9, 2014 @ 11:26am 
Originally posted by Sinnaj63:
There shouldn't be a problem doing the mission renegade. There shouldn't be a problem doing anything renegade.
ME1 was very unforgiving. using renegade options could and usually did, prevent you from acepting a new quest for example
Jimmy McGill Apr 9, 2014 @ 11:34am 
Originally posted by Carlos:
Originally posted by Sinnaj63:
There shouldn't be a problem doing the mission renegade. There shouldn't be a problem doing anything renegade.
ME1 was very unforgiving. using renegade options could and usually did, prevent you from acepting a new quest for example
Well, I did not see it as that unforgivng. In most such cases it was rather "Yes" or "sry no time" than Paragon and Renegade.
SwobyJ Apr 9, 2014 @ 1:35pm 
will that lower my chances of surviving the final mission?
-No. Morinth starts off Loyal, and that's all you need with that.

will that stop me from importing that carrer into ME3?
-No. However, Morinth has a *significantly* smaller role in ME3 than Samara can. So really, I'd only pick her if you're RPing a Shepard that hates Samara (more or less), or you hate Samara yourself, that kind of thing.
Last edited by SwobyJ; Apr 9, 2014 @ 1:35pm
SwobyJ Apr 9, 2014 @ 1:36pm 
Originally posted by Carlos:
Originally posted by Sinnaj63:
There shouldn't be a problem doing the mission renegade. There shouldn't be a problem doing anything renegade.
ME1 was very unforgiving. using renegade options could and usually did, prevent you from acepting a new quest for example

People mistake Upper and Lower for Paragon and Renegade. They're not exactly the same.

The only truly Renegade things are:
-RED responses
-Normal responses that give Renegade points

Simply denying a quest in most cases, for example, isn't necessarily 'Renegade'.
JamesHicksHill May 1, 2014 @ 6:30am 
if you do the renegade option on the Samara's Loyalty mission you will get Samara killed and her other daugther in the 3 game sow a bad choise all ways around
Faunts May 1, 2014 @ 1:58pm 
Originally posted by JamesHicksHill:
if you do the renegade option on the Samara's Loyalty mission you will get Samara killed and her other daugther in the 3 game sow a bad choise all ways around

mass effect 2's companion system is already unforgiving going renegade risks everything. Hell even if I play good guy you loose allot of people on that last mission Tali out of all of them is harder to keep alive don't ask why but I think bioware made 100 instances in each Tali dies and only a few instances she lives.....bioware are ♥♥♥♥♥♥♥♥♥
SwobyJ May 1, 2014 @ 9:10pm 
Tali only dies in:
-ME2's Suicide Mission, a few possibilities
-ME3's Rannoch, 1/3 of the possibilities
-ME3's Beam Run, if Low EMS and she goes with you
Faunts May 2, 2014 @ 2:52pm 
Originally posted by SwobyJ:
Tali only dies in:
-ME2's Suicide Mission, a few possibilities
-ME3's Rannoch, 1/3 of the possibilities
-ME3's Beam Run, if Low EMS and she goes with you

She can die more than just that. In ME2 I was distracted killing the collectors off so I can access that pipe control without any annoying fire power pushing on me I later found out she dies if you wait too long. I also found out that certain parts in the story done with her increases her chances of survival in the final mission if you don't use her at all through the game she will die. There could be a thousand more instances in wich your comps die in and I don't even know what those are.
SwobyJ May 2, 2014 @ 6:28pm 
I already said that..

"-ME2's Suicide Mission, a few possibilities"
^^^^^^^^^^^This

I already know how ME2 works. I've played it several times. It's easy for me to have everyone survive.

Tali can:
-die from not upgrading shields
-die from messing up the vents section
-die from messing up the biotic bubble section
-die from escorting the crew
-die from holding the line
-die from being final boss group

But Tali isn't alone in this. The Suicide Mission has many conditions for survival of all characters, but once you know what to do, it is easy to engineer who lives and who dies, or to just roleplay it off the cuff.
Last edited by SwobyJ; May 2, 2014 @ 6:29pm
Kenny32673 May 3, 2014 @ 2:14am 
Originally posted by lpeter7="master guns":
She can die more than just that. In ME2 I was distracted killing the collectors off so I can access that pipe control without any annoying fire power pushing on me I later found out she dies if you wait too long.

If the person in the vent dies because you didn't reach a control in time that results in a game over and you restart the section so no, really they cannot die there, not in the sense that they stay dead anyway.

The person in the vent will only die if you choose the wrong person for the job (someone other than a loyal Tali/Legion/Kasumi) or the wrong person as fireteam leader (someone other than a loyal Jacob/Miranda/Garrus)

Originally posted by lpeter7="master guns":
I also found out that certain parts in the story done with her increases her chances of survival in the final mission if you don't use her at all through the game she will die. There could be a thousand more instances in wich your comps die in and I don't even know what those are.

It doesn't matter how often or how little you use a character in the story - preferably you'd do at least their one loyalty mission though but you can completely ignore them other than that and they'll be fine.

Make sure you have acquired the three important ship upgrades from Garrus, Tali and Jacob to avoid 1-3 deaths on approach

But in the mission itself choosing the right people for the right tasks and loyalty matters more than anything, though it's not 100% necessary to have everyone loyal in order to have everyone survive.
Faunts May 3, 2014 @ 11:14am 
Originally posted by SwobyJ:
I already said that..

"-ME2's Suicide Mission, a few possibilities"
^^^^^^^^^^^This

I already know how ME2 works. I've played it several times. It's easy for me to have everyone survive.

Tali can:
-die from not upgrading shields
-die from messing up the vents section
-die from messing up the biotic bubble section
-die from escorting the crew
-die from holding the line
-die from being final boss group

But Tali isn't alone in this. The Suicide Mission has many conditions for survival of all characters, but once you know what to do, it is easy to engineer who lives and who dies, or to just roleplay it off the cuff.

I know that miranda and garrus died more times than they should....of course it may be because I'm a bad leader XD
SusN May 31, 2014 @ 2:01pm 
Samara's loyalty mission has three major outcomes. You can A) screw up your conversation and she leaves, losing Samara's loyalty, B) attract and kill Morinth while gaining samara's loyalty (neutral/paragon), or C) attaract and save Morinth, killing Samara (Renegade). Now saving Morinth will result in her joining your squad as loyal, and her impersonating Samara to the rest of the crew. In order to do this you need a moderatly high renegade bar (4 bars should be plenty) and to ONLY pick fights or threaten people in the VIP club. also, use all of the red renegade speech options or else saving Morinth isn't an option.
On the flipside, killing Morinth is more cannon, as this is the default choice if no paragon/renegade requirements are met, and Samara becomes loyal and is treated the same as all of your other loyal squad members.

The reprocussions in ME3 make it actually a better choice to SAVE samara, simply because morinth dies in me3 even if you saved her in me2. story wise, samara has more to do with the plot than morinth does.
SwobyJ May 31, 2014 @ 3:24pm 
I don't think you necessarily *need* to pick fights or threaten anyone.
You just need to resist her gaze, which can take either Paragon or Renegade for the check. This is one of the most demanding Charm/Intimidate checks in the game though. Then pick to kill Samara.

The most canon for the trilogy (so fresh ME3) is just not doing Samara's Loyalty mission and her dying on the Suicide Mission.
However, the most canon for ME2 itself (going into ME3) would, I suppose, be doing the Loyalty mission and killing Morinth.

Samara has very little to do with the 'plot' because the ME3 Monastery mission is completely optional, and Samara only otherwise appears for a conversation on the Citadel, the QEC at the London FOB, and in part of the Citadel DLC. None of these are directly plot related. She's technically extra :)
Last edited by SwobyJ; May 31, 2014 @ 3:26pm
SusN May 31, 2014 @ 6:15pm 
Originally posted by SwobyJ:
I don't think you necessarily *need* to pick fights or threaten anyone.
You just need to resist her gaze, which can take either Paragon or Renegade for the check. This is one of the most demanding Charm/Intimidate checks in the game though. Then pick to kill Samara.

The most canon for the trilogy (so fresh ME3) is just not doing Samara's Loyalty mission and her dying on the Suicide Mission.
However, the most canon for ME2 itself (going into ME3) would, I suppose, be doing the Loyalty mission and killing Morinth.

Samara has very little to do with the 'plot' because the ME3 Monastery mission is completely optional, and Samara only otherwise appears for a conversation on the Citadel, the QEC at the London FOB, and in part of the Citadel DLC. None of these are directly plot related. She's technically extra :)


it is actually necesarry to pick fights when doing a renegade playthrough. which i believe was what the asker intended. if you mix your attention getting tactics then it is unavailable. you get a reputation check on top of a dialouge reputation check in order to actually have a choice. for paragon, you need to do other things other than the fight picking methods, like getting drinks for people, dancing, helping a too-deep reporter, ect.

the reason i said "canon choice" was more because there are some choices that bioware intentionally made easier to make one and harder to make the other.


mass effect dosent always use the reputation check system for their choices, and sometimes, its what percentage of renegade/paragon dialogue you made in a given situation.
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Date Posted: Apr 9, 2014 @ 10:44am
Posts: 25