Mass Effect 2 (2010)

Mass Effect 2 (2010)

ShinyMoon Jul 23, 2014 @ 8:48am
Get Wrex back alive
So I just finished playing ME1 yesterday and I wanted to go straight to playing ME2, BUT I'm having a huge problem with Wrex having been killed by Ashley. I did NOT plan on doing that, I first figured it was part of the script, but then I found out that you could have saved him. Problem was, I couldn't use neither the renegade nor paragon option on him, thus sadly getting him killed by Ahsley.
I managed to get my char imported to ME2, but well Wrex is dead on that save and I don't have the nerve to replay everything from Virmire on to keep him alive because my ME1 will crash after some time, everytime (I'm using a Laptop, which might be the reason for that). So, I figured, I could change the fact that Wrex had died when I imported the save when I started ME2, because a frind of mine said he could do that and did that. The problem now is, I can't. Is it now simply that you can't change that fact at all or am I just too stupid to notice how? And, if it's not possible, is there any chance I can get him back in ME2 without having to play through the whole game from Virmire on?
I really want him to be in ME2 since I did NOT want him dead at all, I just couldn't avoid it sadly...

Sorry for the long text, I just wanted to make it as clear as possible...
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Showing 1-15 of 21 comments
FEZ. TF7 Jul 23, 2014 @ 9:08am 
buy the 'Genesis' DLC, it's a 15 minute comic which allows you to choose the outcome of Mass Effect, without replaying it
SwobyJ Jul 23, 2014 @ 10:23am 
If you did this sidequest (either found on the random planet, or given to you by Wrex), you didn't need Paragon/Renegade to get him to stand down: http://masseffect.wikia.com/wiki/Wrex:_Family_Armor

Sith's suggestion makes some kind of sense, but Genesis does NOT import most of the small stuff that DOES (to some extent) impact both ME2 and ME3.

Here's your options:

1. Use Genesis DLC, but know that this is not the same Shepard as the one you brought from ME1. Its a new, basic one, that is just able to carry over the main decisions of ME1.

2. Use a safe file editor. There's one for ME2. I think its called Gibbed or something. Sorry, I haven't dived into it yet to see how it works - but I know it'll let you adjust your ME2 save file to change the 'flag' for Wrex being alive to 'True' (essentially). Its a fan-made program.

3. Suck it up and go back to ME1. To make it easier on yourself, feel free to do a 'NewGame+', which will use a lot of the elements of your completed file.

To return to what I said earlier - you didn't need a Paragon/Intimidate check. It can all be bypassed by getting Wrex his family armor, if you actually completed that sidequest. I guess you didn't!
ShinyMoon Jul 23, 2014 @ 12:34pm 
Thanks for the detailed answer. :) I did some research and I found the safe file editor Gibbed. I managed to create a save and I used it for ME2 now. I'm just happy I didn't play that far yet. I rellay hope this works this time around, but I'll see....
And no, I did not complete Wrex' family armor quest... I had it in my journal, but I kinda wanted to finish the game so I could go on to ME2 so that I didn't finish the quest. Had I known this beforehand, I'd have definitely done it, but well, that comes with playing completely blind. Plus, I'm really starting to think I should have played a little mor thorough, with all the stuff influencing so much even in ME3 o.o Too bad I had to rush it in the end just because I wanted to get it done... o.o
Last edited by ShinyMoon; Jul 23, 2014 @ 12:37pm
SwobyJ Jul 23, 2014 @ 12:36pm 
Wrex even mentions if you helped him with the armor in ME2 and maybe ME3 :). Sidequests (kinda) matter!
ShinyMoon Jul 23, 2014 @ 12:41pm 
Yeah I see that now... But it's too late now... Maybe if I ever get a new computer somewhen in the future, I might be able to play ME1 again, but for now I'll have to live with my choices. Unless it's regarding characters I care about. Like Wrex. I found it really unnecessary for him to get shot by Ashley. Seriously. But well she got what she deserved for that, and now, I don't think I'll ever like her again :D
SwobyJ Jul 23, 2014 @ 12:47pm 
LOL

Well to be fair, Wrex DID put a gun on YOU, and if you couldn't PERSUADE him to stand down, he was aiming to KILL YOU. In this story situation, Ashley saved Shepard's life.

Its nice being idealistic about him, but Wrex was about to commit murder if you didn't give him a good reason to focus on Saren. He was thankfully open enough to hear you out, but your Shepard might not be persuasive enough (or even want to be persuasive).

I say this as someone who Paragon persuaded Wrex, included him in my party against Sovereign, was friendly towards him in ME2, and (without spoiling here) aimed for best result of Wrex's story in ME3. That was my RP style because while I don't have much love for the Krogan and Wrex, I do care about their situation and context enough that I want them to have a better future.
ShinyMoon Jul 23, 2014 @ 1:58pm 
Well I guess you're right there, but you know, I could understand his reasons. If I were him, I'd probably have acted the same way, even though I did not see him as an immediate threat, despite the fact of having him pointing a gun at me. Just his situation, hearing there is a cure for all his race's problems, but then the next second hearing that it will be destroyed, I would have lost my temper, too. I would have liked to have been able to persuade him, but yeah. I denied that myself, so in fact, I should live with it, but I just couldn't stand not having him around in ME2 and subsequently, ME3. The funny thing is, I never even had him with me all that much. I always went with Garrus and Liara, for whatever reason. I don't know, I really enjoyed Garrus as a Character and I chose Liara for my Romance, so that probably is why.
Having said that, I don't even know why it pissed me off so much in the first place to have Wrex dead, but in the moment when it happend, all I wanted was Ashley dead because she killed him for no good reason in my eyes. Plus, She already had said she didn't really like Aliens, so that made me feel she just did it because she let her negative feelings for Aliens lead her actions. I don't know if that had anything to do with that at all, it just came to my mind when I cooled down a little from the shock.

And, yeah, I guess my Shepard wasn't persuasive enough, but I have no idea why. I did play pretty paragon, espeically with squad members, because I saw no reason in pissing them off. I did give so people a bad treatment, but only if they had given me crap beforehand. That's why I don't get why I couldn't even use the paragon or renegade option for what felt most of the time. It didn't happen THAT often, so I would have liked to actually be able to use it, too. I don't know, maybe I just played it wrong or whatever, but that kinda bummed me out to some extent.
SwobyJ Jul 23, 2014 @ 2:20pm 
Ashley never says she doesn't like aliens - unless you can find me a source (I could be wrong). In fact, she begins viewing Tali as a sister even during ME1, I think.

When people think Ashley doesn't like aliens, imo they're really projecting. She doesn't *trust* aliens (as a default setting), but she doesn't trust *anything* unfamiliar. Ironically, she doesn't like Cerberus, she doesn't like Earth politicians*, and that's because they've shown themselves to be untrustworthy to her. So for 'not liking aliens', its really more that she only has some experience with Turians who wanted to wreck humanity, so she knows their worse sides more intimately right off the bat. She's not about to go "You (insert species like volus) all suck.", but instead "Are you Turians going to threaten to flatten our homeworld again like last time?"

She's a character slow to trust, but once she does, she wants to give that trust fully. The reason why she (slight spoilers) gets all shook up about Shepard later on, is because of the circumstances shaking her trust. You can then choose to be understanding of that, or combative.

Ashley doesn't trust Wrex so much pre-Virmire but after that, its pretty much a given that he's an ally and in some sense, a friend. But that's only after he stands down and openly commits himself to the cause, instead of being more neutral "Oh I'll be around and go after Saren but whatever otherwise." he was before that. You know - a merc.



*She doesn't like politicians as a whole, more than 'aliens'. But even then, this can soften.

~~~

Sidequests can help a lot in getting the exp/para/rene for this stuff. I've never had a greyed out option in ME1 (by that I mean being unable to go *either* Para or Rene - obviously I'd had greyed out options in early game).
Last edited by SwobyJ; Jul 23, 2014 @ 2:30pm
ShinyMoon Jul 23, 2014 @ 3:01pm 
I'm really starting to think I should have played ME1 a LOT more thoroughly than I did... I did what felt like a lot of side quest after my first main quest, which for me was to get Liara. But, after I went to Feros, which was my second main quest, I basically skipped every side quest available, because I lost patience and wanted to get done. Which was because a friend of mine actually convinced me to play ME at all and he wanted me to get to play ME2, so he hurried me. Looking back now, I guess I should have spent a lot more time with ME1, especially to get to know the characters more, because, if what you say about Ashley is right, then I misunderstood her at some point, thus drawing the wrong conclusion about her. Even though, I really enjoyed the game and would play it again, that time with doing way more side quests, but my Laptop isn't good enough to keep the game running for a long time, it crashes regularly with saying "ran out of virtual memory", so if I wanted to replay it, I guess I will have to wait until I get a new/ better computer.

It kind of bugs me now that I obviously didn't get to enjoy the whole of the game. There are a lot of things I think I missed out because of that and I'm actually regretting rushing through the game now. But, I did buy it here and I will have the option to replay it, just maybe not now. In any case, I will replay it just for the game's sake.

I'm not usually a regular gamer plus I normally don't like shooters, but with settings on "easy" even a newbie, (or maybe noob, I don't mind or care) like I am, can actually manage to get trough the game relatively easily. Even though it does look funny at times to not have giant waves of enemies running towards you, but only very few. It makes the big battle areas look a little empty at times and, weird as it may sound, it takes away the "threat" or danger of the general situation. somehow. It just looks a lot more dangerous overall if masses of enemies run toward you instead of having to fight a couple of geth here and there and eventually a krogan. That might just be me, and I don't want to complain about it, since I chose things to be that way and I obviously had to decide between being able to beat the game at all or having "realistic" amounts of enemies coming at me, and I sure know what I will choose with those two options given. :D

Hopefully, I will be more careful with ME2 and do a LOT more sidequests, because I sure learned my lesson this time around. :)

---

Just thought of this: After some time, the side quests started to bore me a ltittle because you went out on the planet in the mako, drove to the destinations, collected some minerals or something on the way there and then, you did the quest. It was too much of the same for me everytime, which I guess is part of the reason of having skipped more side quests later.
SwobyJ Jul 23, 2014 @ 3:20pm 
Well my perception of Ashley is personal - plenty of fans who have played all content still consider her 'space racist', so yeah haha.
But I believe what I believe. And it isn't like I'm some Ashley lover - she's mid-tier as far as my appeal for her as a character goes.

That's too bad about your laptop. I used to play on 360 before PC (upper-mid quality components bought in 2012), and I don't think I can go back to consoles and their load times and texture issues. I hope this computer can take the next game (probably being released next year?) as well.

I'm normally not a shooter player either. I really only picked up ME1 by borrowing it from my cousin in 2008-2009, knowing that I like some scifi concepts, and having played KOTOR and Jade Empire in the past so I was interested in what else Bioware was doing.
I still don't like the shooting in ME1 but ME2 and ME3 certainly improved it enough (even if it embraced the 'corridor shooter' design) that I found the experience fluid.

Do difficulty levels affect the quantity of enemies? I thought it just affected things like their shields/health/damage/etc?
In any case, its fine to play ME1 on Casual unless you're aiming for the upper difficulty achievements.

The Mako is really really boring to me.
For completion sake, I do tab out to Mass Effect Wiki to see the full map of Uncharted Worlds and grab everything possible on them as fast as possible. But yes, it gets boring. And ♥♥♥♥ thresher maws. https://twitter.com/ArcherShepard/status/449957458157391872

I would suggest that when you have the time and the computer for it, go do a New Game Plus on Normal or Veteran mode (since your level and gear carry over), and try to do every sidequest possible... and then move on forever :P. Or rather for future playthroughs (if you ever do any), don't worry about sidequests. One nice 'completionist' playthrough is all you really need. It does affect things like NPCs appearing in future games, certain upgrades and quests, bits of flavor dialogue, and well, your understanding of the overall world of Mass Effect.

However, ME2 and especially ME3 transfer that concept (understanding the world) more into DLC. Thanks EA. But again, doing all that content may be helpful in your understanding of things compared to rushing through the main story - as droll as playing ME1 nowadays can feel.


In the end, one is 'fine' if they start at ME2 and use the Genesis DLC to customize the main choices (things like Rachni, Wrex, Council, that stuff). What I would almost never suggest is someone starting at ME3; one can technically do it, but ahhh you're missing so much! And the 'Genesis 2' DLC for that is, compared to Genesis 1, utter crap.
Last edited by SwobyJ; Jul 23, 2014 @ 3:21pm
ShinyMoon Jul 23, 2014 @ 4:38pm 
Honestly, I don't even know if difficulty will affect enemy quantity, but I figured so... Anything else wouldn't make sense to me, well maybe except for just making the few there are stronger... But I don't know

Actually, me saying I want to replay the game at all means a lot because I'm really just a casual gamer, if not less. Therefore, when I say I want to replay it, it must have been awfully good :D (at least in my eyes). If/When I replay it, don't know how I'll do it. I'd kind of like to see different decisions taking effect maybe later on or not at all, or maybe jus try to go full Renegade or Full Paragon, or I don't know. I think the game has so much to offer and so many choices, I can't just beat it once and then say I saw everything. It's not (only) about completing all missions and sidequests and whatnot, but more about the general gameplay and story and especially the choices you make. I think I accidentally ran into Garrus first instead of Wrex (or the other way around, I don't remember) and I think already there, my choices were influencing things later on, or maybe just in ME2, just because I hadn't talked to the drunk-on-the-job guy first ( I forgot his name). That might just be subtle like you said, but it somehow amazes me to see this all playing out in front of me. It's not only concearning the game, but I hav always wondered just how your choices and actions influence what will happen later on and what kind of an impact you have on someones life, or maybe don't have, because of your choices. (Man I'm getting philosophical here). I don't know, maybe Mass Effect gives me a little bit of an option to mess with all of this and therfore making it so interesting to see the effects of my choices.

But what do you mean with the new game plus? I have no idea how that works, but I haven't looked into it yet, either, but I probably will have to practise a bit (actually, a lot) to be able to beat the game on anything other than casual. I remember I tried to play Half Life once, but miserably failed, because I wasted way too much ammo... I haven't touched it again since then and probably never will. It might just not be my type of games, I don't know.
On the other hand, what I REALLY enjoyed was "The Wolf Among Us", which gave me dialogue options that affect people's view of you, decisions altering the game, just like in ME, but maybe not that subtle, and a few quicktime events to have some action aswell. The Rest was more like a movie, but I really liked that. I feel like people might say it's more a movie with interruptions than a game, but I don't really care. I might be too ignorant to work myself through complex gameplays, even though I managed ME1 (if that's even complex, I don't even know :D ). And then, I started ME2 and it had a completely different gameplay, at least in my eyes. Just as I had gotten used to the one from ME1.... I really need a lot of time to get to know the controls and everything, a little tutorial in the beginning won't do it for me. :D I guess I'm just not playing enough games to get used to different controls quickly....

Oh yeah, the Thresher Maws... My very best friends... NOT. When I met my first one, I died like 15 times before I found out it was spitting stuff on me, or the mako in that instant. Then, it took me another 10 times or so until I figured out I could zoom and hit that bastard from a distance. Not to mention how long it took me to find out I could repair the Mako, and, what is most embarassing, that I could exit the damn thing and walk around.
What's more, the Thresher Maws just jump out on you when you least expect it. I don't know how many times I jumped in my seat because one of those things would just jump out on me out of nowhere.

Yeah I have heard about ME4, or however it's going to be called, is supposed to come out somewhen, but I haven't looked into that at all, because I have barely started ME2 and didn't want to possibly spoil something for me. That might again be the danger of making unpleasant choices for myself, or better said, my character, but I don't want to get the whole story spoiled just to make the "right" decisions. Right in my eyes that is. Thing is, I usually am the harmony- type of person so that I will want to have every member with me all the time without them being angry at me or anyone else in the squad. That's what made me so mad at Ashley, because she disrupted that for me somehow. Plus, I really didn't plan on getting anyone killed, except for the one I had to leave behind. That was a price I was willing to pay, because I kind of knew about that beforehand because my friend kind of told me (or so). It's kind of like, if I get to know some people for some time, I don't want them to get ripped out of my life just like that and for no apparent reason (to me, at least). I keep coming back to this, I don't know why, but it just made no sense whatsoever to me that Ashley would kill him. It was completely unnecessary in my eyes. I mean, I do understand your point and my brain says that that's true, but my heart says something else (how poetic! :D). In the moment, I was furious and I wanted to punish Ashley so badly, I actually was mad the game didn't give me the option to shoot Ashley just like that, because that's what I probably would have done.

Seriously, I need to stop coming back to the Wrex/Ashley issue. I now know what to do to avoid it in future playthroughs or whatever so I shouldn't drag it out more. Maybe I think better of Wrex than he actually is, but I never felt he'd hurt or betray, let alone kill me. I mean, yeah, he's a merc, but he joined my squad, so I figured, he'd be my ally troughout. Maybe it's just misinterpreting on my side or naivety or maybe I want to see the good in everyone, I don't know. It really shocked me to the core to see him dead.

Honestly, I couldn't even imagine trying to play ME2 without having played ME1 beforehand. Even though there is Genesis, I don't think you'll get everything there is to ME1 (well, duh, of course not), or understand everything. I don't know, it would just be incomplete for me to try to play ME2 without being able to import a ME1 character. There is so much that is being influenced, even if it's subtle or just a bit of dialogue here and there, but that matters to me, too. It's like people are missing some part of the past when playing ME2 without having played ME1 prior.
Thinking of the past: Wouldn't it be cool if there was a prequel to ME1 where you could play the story arc you chose for shepard? Like, e.g. a colonist that survived Akuze or whatever. The idea just came to my mindand I thought it would be neat to be able to play Shepard's own history because they keep talking about it in the game from time to time.


-----

I don't know if I'll answer again within the next few hours because I'm from Germany and it's about 1:30 am and I should be going to sleep soon. Just to let you know :)
Plus, I write WAY too much... ._.
Last edited by ShinyMoon; Jul 23, 2014 @ 4:39pm
SwobyJ Jul 23, 2014 @ 6:26pm 
-Yeah I'm pretty sure that difficulty doesn't affect enemy quantity, just how damn annoying they are to take down ;). Insanity is especially bad, because of so many enemies putting on Immunity, artificially stalling the fight.

-No problem with being a casual player/gamer! ME3 even has a Narrative Mode which is even below Casual difficulty, where you can pretty much mow over everything. Bioware just wants people to finish their games lol

-In ME1 you can actually technically get 'full' Paragon or Renegade be getting enough points for each, because the important part about them is that you unlock more Charm and Intimidate skillline points and fill those up as you level, not the actual Paragon or Renegade points themselves.
(This becomes more difficult and polarizing in ME2 though)

-There are only a few major decisions that more clearly show consequences (or at least are things that the developers would have reflected consequences of if they had more time/resources):
-Virmire Death and Survivor
-Wrex Alive or Dead
-Rachni Queen Alive or Dead
-State of Zhu's Hope colony (various)
-Council and Ascension Saved or Alliance Ships Reserved
-Udina or Anderson as Councilor

-Everything else is typically smaller in consequence. But some really carry on. For example, there's Conrad Verner on the Citadel. If you don't scare him off and keep talking to him once in a while, you'll see him in ME2. This was supposed to have two results (him acting more Paragon or Renegade based on how you treated him at the end of his 'sidequest'), but bugged out so that only the Renegade form shows. This is then made into a joke in ME3 when he appears yet again.
His final fate and help he can give you actually depends on several sidequests, like helping Jenna on the Citadel in ME1, collecting Matriarch Writings in ME1, and possibly more. A very specific outcome just for a small bit of more story and lore (reward is what is called in ME3 a 'War Asset' and it has some text you can read). All that, just from a combination of a few small ME1 sidequests!

-The Wrex and Garrus thing isn't as big as it looks, but I'll describe it.
-You can recruit only Wrex or only Garrus (always Tali), but not avoid both.
-If you avoid Wrex somehow, he is no longer in the story (presumed dead I guess).
-If you avoid Garrus somehow, he'll still come up in the next game (I won't say how) anyway, with just a few different lines.
-But yes, this means that your final party can technically be Ashley/Kaidan, Liara, Tali.. and that's it. (Garrus being skipped, Wrex being killed on Virmire, Ashley/Kaidan dying on Virmire)
-BTW if you bring Wrex to Fist, he will automatically kill him. If you don't bring Wrex and spare Fist, you may see him in a small cameo in ME2. Also appears in ME3 to the discerning eye.

-Mass Effect is very much about cause-and-effect, though to note, it increasingly (especially in ME3) seems to be themed about the illusion of choice as well. A self aware series over time.

-NewGame+ ('NG+') in Mass Effect 1 is where you can finish the game, go to the main menu, start another new game, but instead choose to actually import an existing character.
-You will carry over things like your Level, Appearance, Class, Items, Credits, and I think Paragon or Renegade points. This makes a '2nd playthrough' much more flexible in both combat and roleplaying aspects.
-ME2 is much less NG+ friendly and is more about doing just one very great playthrough.
-ME3 is much more NG+ friendly and even encourages you to do so in its systems (you only get Rank I-V weapons in a NG and it requires a NG+ to get access to Rank VI-X).
-In ME1, your first ever playthrough caps out at Lv 50. After that, Lv 51-60 opens up for future (NG or NG+) playthroughs, though Lv 59-60 is VERY hard to get enough experience points for.

-I'm a fan of *active* narrative-based role playing experiences. So while I don't care much for the shooting in Mass Effect, when it serves a purpose, I quickly feel much more invested and interested in how it goes. I won't even, say, give Ashley a sniper rifle because I know that in 'canon' (majority of trilogy cutscenes) she's more of an assault rifle character than any other weapon. That's where story and combat gameplay cross over, and I love that. I also theme my Shepards in combat appropriately (armor customization in later games, bonus powers, class).
-That said, there aren't many 'active narrative-based role playing experiences' in gaming :(. I settle with Mass Effect for now, maybe a few other games. ME1, for all its clunkiness, is technically a pioneer.

-I know when Maws will pop out at me but it doesn't fail to surprise and anger me! But killing them after that isn't so hard, because dodging spit at a distance is a simple action.
Eventually at high levels, you can actually fight them on foot.... FYI.

-I understand what you mean about Ashley, don't worry :). Actually, I'll say that ME2 and ME3 (in different ways) has some elements that specifically cater to people like you... but I won't spoil :)

-I have theories about characters' true natures in the next game, but they're pretty nutso. But yeah, they involve a lot of betrayal. Here's a pic of concept art of ME3 of something that didn't pan out, but sure looks devious: https://lh5.googleusercontent.com/WM4kD9PDpMVV5TlhkZcrVMsfkQbzZpNZymS3qlR5MPpg31Sjb26oygHl0vGj9FHNwBptZ3Jkx4CAMQDv5sT1uW55s772nlyPHgTdy8yHfCB84JNHFzeuOESchg
The one of the left is Shepard! But again, this DOES NOT happen. Its just a vague teaser of the kind of themes I think we may be headed towards.

-You can understand enough about things by starting at ME3, but ultimately, I agree - one needs to at least have one solid ME1 playthrough for at least their 'MainShep'. At least once. lol

-I completely agree about the past and have said nearly the exact thing recently. I would have loved, say, even a ME1 DLC that 'retroactively imports' our origin story to play as its own optional origin campaign, where we are Shepard, the soldier. Maybe we could first do some early military experience (like Akuze), and then a more unified N7 training experience before it flash forwards us to the start of ME1 (sans rolling narrative lines because we would already get it in this new origin beginning). Oh well... :s

I did really want to first be a soldier outright, before taking on the N7 label and (too quickly for my taste) the Spectre label. Why? Because while I'm no big fan of soldier archetypes, I wanted to settle more into that identity at first, to understand the core of 'Shepard' to be very simply 'soldier', not 'elite soldier that is very soon a special galactic agent'.


I think I wrote more than you :)
ShinyMoon Jul 24, 2014 @ 4:50am 
So I just hit he wrong button or something while in the middle of typing and now, everything is gone and I have to retype everything T_T

I didn't even know you could just recruit one of them without the other. I figured I had to get both... but I'm happy about that, I wouldn't have wanted to miss either one of them. They both are just cool in their own ways.
I did have Wrex with me when visiting Fist, and that time, I didn't mind him killing Fist, because, like he said, he was paid to do it, plus Fist was an a*s. Or at least he was disposable to me.

That Shepard looks weird and I keep forgetting that there are male Shepards, too. I only play FemShep, maybe because I'm female myself. I feel I can relate better then.
I like Shepards style in general very much because she is straight forward and doesn't babble around. Even thoguh, she seems kind of rough to me at times when I wished her to be a bit more sensitive. I feel like you need to be careful how you talk to the Council, at least in the beginning, because they will decide to make you a spectre or not, but Shepard will be a little too direct in a negative way, no matter what you choose her to answer. I'd like her to be a bit more sensible to whom she's talking to. I don't know if that comes with being a soldier, but it feels she doesn't really show her feelings towards others. Unless you romance them. Then, she does know how to be sensible if you let her. It's not like I want her to baby everyone, just to be a bit more delicate with what she says to whom. The funny thing about this is, I'm not much different from her in that concern. I, too, tend to just say what I think and I guess I might come off as rude at times, but when I think something needs to be said, I will say it, no matter what. Kind of like Shepard I think. Or, Shepard is like me, because it's me playing her.
Even still, I have mixed feelings about the Council. I somehow still don't trust them, looking at it from an end-ME1 point of view. I did save them though, because I figured that might make things not so difficult later. The Council would maybe kinda owe me one and I wouldn't have the entire galaxy up against me for not saving the three most important people for them. On the other hand, they come off as ignorant somehow, even if I can understand their actions in not doing anything about Saren in the beginning. Later though, when they don't trust Shepard with her visions of the Reapers, I started to think: "You made her a Spectre. Don't you think she deserves at least a little trust?". Then again, if they trusted everyone just like that, things would probalby get really bad really fast.
The Council is a two sided medal for me somehow. I don't want to do everything they ask of me and use me like their little puppet, but I also don't want them up against me and, don't know, revoke my Spectre status or something. It's kind of like, up front, you have to be their little b*tch, but behind their back, do the f*ck you want to. Maybe not that extreme, but along those lines in any case. Like I said, that's my opinion after ME1 and just having started ME2 and having talked to the illusive man in the beginning. I don't know if that will change with the games continuing, I'll see.

NG/NG+ now sounds like something just made for me. :D It would make replaying very easy in my eyes and that's something I'd really like. I'd even be fine without any shooting, but that is not the way the game works. I do understand it's necessary and I see its place in the game but I still just don't like it. I just don't have control over the situation and can't keep an eye on everything. I missed the fact that I was low on health most of the times and focused only on getting the enemies down. I mostly completely ignored the speical abilities you get, like extra shield power and extra strong amror or reviving one of your teammates. I simply didn't have time enought to think about them, which one to use and so on. I mostly was lucky if I made it through the fight alive...

I never gave any characters other weapons than they actually could use, or, were trained in, because I saw no use in it. I mean, if they can't use it effectively, why give it to them? Might be that I then "acidentally" made it canon, I don't know. I made my way through the game with basically only the pistol, because I played Infiltrator but I can't handle the sniper at all. The pistol worked for me mostly, it wasn't the strongest weapon maybe but it worked well for me. I made it easier for me, too, because if I have too many weapons to choose from, I never know which one I should use in which situation. I never used the grenades either and I didn't even know I had any until I had to use them in Feros. By then, I had luckily already figured how to look up keybindings and controls...

About Shepard just being, in fact, a simple soldier, I never really thoguth about that. I just went with the flow and accepted what the game gave me. I might not yet hae played enough games to notice these kinds of things, but it does make sense the way you punt it. And the idea of an DLC for ME1 is awesome. Probably what I had in mind, just couldn't yet put it int words like that. I really think something like that would have been a lot of fun and it might have helped to get to know your Shepard and the motives behind his/her actions and the reason why he/she came out to be the way he/she did.

I just noticed that this is the first time I ever think about a game that much. I don't know if it's because there is just so much to the game, characterwise and moralwise or if it just left such a deep inpact on me that I have to talk about it. No matter what the answer, I do look forward to delving into the franchise again with ME2 and to getting lost in the world of Mass Effect. :)
SwobyJ Jul 24, 2014 @ 5:35am 
-So you were fine with merc/vigilante justice? ;)

-Yeah I think Shepard is never a character written to avidly seek out the position of Spectre. Consider Spectre to be the 'Blue' where being a soldier is being the 'Red', and Shepard is more 'natively' Red. He'll (sorry my Shep is male) accept being a Spectre, sure, but that's a much more optional part of his identity. COMMANDER Shepard (first), the first human Spectre (second).

-Ashley -- Assault (maybe Sniper)
-Kaidan -- Pistol (Assault later, but he can't train in it in ME1 so..)
-Liara -- Pistol
-Wrex -- Shotgun
-Tali -- Shotgun
-Garrus -- Sniper
Those would be the most 'canon' in ME1 to fit with the future.
And yes, squadmates should only use weapons that they can be trained in. That means, for example, Kaidan should always use Pistol.

-Yessss yessss, let the Mass Effect obsession flow through you. Joinnn usss on the Bioware Forums.


And now for something random. This might be the credits music for the next Bioware game..might
http://youtu.be/FdsKH1MBL7c

ShinyMoon Jul 25, 2014 @ 5:21am 
sorry about just getting back to you now....

the maybe-soundtrack sounds pretty cool :)

Plus, I don't remember whom I gave which weapon, but I sure as hell did not give Garrus a sniper :D he was my combat man, I think with an assault rifle most of the time? Liara, who was with me most of the times aswell was then my tech/biotic person or so :D worked pretty well for me I think. :D

So I started playing ME2 now and after playing through the intro about three times, I actually can manage the controls and so on. It takes a lot of time for me to get to know and memorize the controls of any games, so when they switch unexpectedly, I'm screwed :D

By now, I don't know if I can trust Cerberus or if I should trust the Council. I don't trust either one yet, because the Council thinks I'm crazy (basically. They don't say it but they come across that way) and nobody you talk to really says they trust Cerbreus either. I'll see where the game is going with this, but for now, I'm sceptical towards both sides. The only one I feel like trusting is Anderson, who I made the Council member for the humans, while saving the old Council at the end of ME1. I mean I don't even have any crew members besides Miranda and Jacob yet, but I obviously went to the Citadel and talked to the Council and looked around a bit. At least where I could look around. So yeah that's where I'm at right now :
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Date Posted: Jul 23, 2014 @ 8:48am
Posts: 21