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The issue is that ME2 goes by how much of paragon/renegade you have earned in total throughout the game. If you want the high-end Paragade options, you have to do a majority of one or the other. Mixing and matching is not good in ME2. You can get around this by enabling the console and just adding a bunch of paragon/renegade points though, if you wanted.
For me, my shepard was an idealist, but as times passes by more and more he sees that he can get more out of people with a gun and nice words than just with nice words......
After ME1 he starts to shift from idealistic to practical, but it seems the game wont give me that option.....although it wont matter because renegade in my opinion should be the guy that have the guts to do the hard choices, the one the demand no flaws instead of expect people do develop in their own pace (kind like the whiplash drum teacher)...but Bioware choose to make Renegade just a unpolite badass without heart instead of more complex deep personnality where you push people to their best even if they dont have more to give......
A question though....how does Renegade is in ME3? Is it the same, or do they dive in what I just said above? Looks for me Renegade was better in ME1 than in ME2, and I wonder how it is in ME3.
Both my ME1 and ME2 were about 100 paragon and around 25% renegade. I punched Conrad, i could shoot him if i wanted, i punched prisioners in thanes mission, id mistreat thugs or smart mouths like the C-sec officer that was mishandling the quarian at the citadel, i beat the heck out of the guy in thanes interrogation and pointed a gun at him, i pushed a blue sun merc off the 28th floor etc etc, getting me the renegade status. Not long after some of those i had both blue and red dialogue and those quick (red) mouse actions available, if thats what you're looking for.
Renegade isn't just about foul mouth and physical assaults, plenty more to it and often rightfully applies, it works pretty similarly in all 3 games.