Mass Effect 2 (2010)

Mass Effect 2 (2010)

ME2 is meh2, also needs better universal ammo.
I had it free on origin then got it cheap on steam with some DLC then found out they have all the DLC on origin… so I broke down and got most of the DLC.

So after playing again (put in like 10 hours on a 360 version got more focused on another game I was playing then the more DLC I heard about the more I put the game off) still not impressed, still love ME1 more warts and all.


I hate the ammo thing in ME2, I say it needs full universal ammo have weapon mods and ammo powers use more/less ammo. Use omni gel to make more ammo out of loot you don’t want.

Also have to say the set in stone character class is chafing me, I would love to see a third of weapon and skill/abilities be custom pick of any standard power/skill/abilties.

As much as people moaned about ME1 GUI I’m not seeing a huge improvement in ME2 menus,ect.

So what do you all think is the ammo system okay?
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Showing 1-15 of 21 comments
Dreadnought Nov 2, 2017 @ 8:35am 
i want my Assault rifle be transformed in a Machinegun shooting Incendiary rounds non-stop
you cant do that in ME2

X Frictionless materrials 1
X Inferno round
zippydsmlee Nov 2, 2017 @ 10:26am 
Originally posted by Dreadnought:
i want my Assault rifle be transformed in a Machinegun shooting Incendiary rounds non-stop
you cant do that in ME2

X Frictionless materrials 1
X Inferno round
Like this minus the dumb paint job?
https://www.youtube.com/watch?v=3QIgZmp14xY&feature=youtu.be

I don't mind the clip/reload idea, like on the older Unreal games the pistol uses mini gun ammo, the pistol or sub machine gun has a clip but the minigun does not.

The idea would be story wise the weapon builds up shavings that need to be purged/vaporized thus you have a reload action to purge them, which can exhaust them as you fire or merely vaporize them creating a heat buildup like the first game, though firing builds up heat 90% less than ME1 so constant firing and reloading will cause overheating, tho the game has move to twitch shooting more than smart shooting with deep dynamics…..

Mechanically it’s a simple reload function you draw in ammo from your pool of carried ammo which weapon, amour, Omni tool, skills can increase.

Say you start with 1000 max ammo points per character(oh sorry did I say that out louad heh…) a normal pistol uses 4 points a heavy 8 points, normal mini/sub/assault uses 1 heavy uses 3, grenades/rockets/explosive use 200, heavy uses 500.

The weapon icon shows how many shots you can fire and percentage of ammo carried (100% would be 1000 ammo points), so you don’t have to bother people with doing calculations in their head all the time.

Then you can make reload something special, purge the shavings in a mega shot after reload or regenerate a few ammo points, all done with an mod or power or special weapon ability.

Danny Nov 2, 2017 @ 11:27am 
I hate the ammo thing most of all too!

Why the ♥♥♥♥ did they add this "ammo" thing to the sequels! :\
Dreadnought Nov 2, 2017 @ 11:29am 
Originally posted by Danny:
I hate the ammo thing most of all too!

Why the ♥♥♥♥ did they add this "ammo" thing to the sequels! :\

higher audience probly
zippydsmlee Nov 2, 2017 @ 11:46pm 
Got to Omega the game is not much getting better I miss inventory and the ME1 mod system and the mako….. Is 3 any better(did not play enough of it to recall) or more of same pablum? Andromeda seems a bit better tho story/pacing is trash(for a 200M+ series)…
KRON Nov 3, 2017 @ 12:31pm 
Originally posted by Danny:
I hate the ammo thing most of all too!

Why the ♥♥♥♥ did they add this "ammo" thing to the sequels! :\
Well, in ME 3 DLC there are at least two guns which generate heat instead of using thermal clips. And one of them is pretty good as a backup weapon since it's pretty light.
Rithm Fluffderg Nov 3, 2017 @ 12:59pm 
Cool.

I like both games almost equally, though, with ME2 slightly edging out ahead.
zippydsmlee Nov 3, 2017 @ 2:06pm 
Originally posted by HeroicSkaldZach:
Cool.

I like both games almost equally, though, with ME2 slightly edging out ahead.

No doubt gun play and powers are a bit better and it’s a tiny bit les clunky, tho I wonder why shock/push whatever was made a ground attack and not a projectile.

But god lord its consoleiszed to death, where are my stats and data sheets for weapons and stuff, I get vague information on something being better the menus to equip with are atrocious... the equip stations are stupid as well, did not like them much in ME1 but at least you could easily configure weapons, ammo powers try and compensate but are just dumber at the end of the day.

At least ME:A seems a slight improvement equipment wise….
Last edited by zippydsmlee; Nov 3, 2017 @ 2:27pm
Dreadnought Nov 3, 2017 @ 2:11pm 
Originally posted by zippydsmlee:
Originally posted by HeroicSkaldZach:
Cool.

I like both games almost equally, though, with ME2 slightly edging out ahead.

No doubt gun play and powers are a bit better and it’s a tiny bit les clunky, tho I wonder why shock/push whatever was made a ground attack and not a projectile.

But god lord its consoleiszed to death, where are my stats and data sheets for weapons and stuff, I get vague information on something being better the menus to equip with are atrocious... the equip stations are stupid as well, did not like them much in ME1 but at least you could easily configure weapons, ammo powers try and compensate but are just dumber at the end of the day.

At least ME:A seems a slight improvement equipment wise….
d as well

Biotics/tech attacks are soooooooooooooooooooooooooooooooo weak
zippydsmlee Nov 3, 2017 @ 2:29pm 
Originally posted by Dreadnought:
Originally posted by zippydsmlee:

No doubt gun play and powers are a bit better and it’s a tiny bit les clunky, tho I wonder why shock/push whatever was made a ground attack and not a projectile.

But god lord its consoleiszed to death, where are my stats and data sheets for weapons and stuff, I get vague information on something being better the menus to equip with are atrocious... the equip stations are stupid as well, did not like them much in ME1 but at least you could easily configure weapons, ammo powers try and compensate but are just dumber at the end of the day.

At least ME:A seems a slight improvement equipment wise….
d as well

Biotics/tech attacks are soooooooooooooooooooooooooooooooo weak
A bit I think they are more to distract or force them in the line of fire than being a Jedi/Sith master like ME1 LOL.
KRON Nov 3, 2017 @ 3:56pm 
Originally posted by Dreadnought:
Biotics/tech attacks are soooooooooooooooooooooooooooooooo weak
When you lift a Geth Colossus or throw several guys at the other end of the map with biotcis in ME1 you wouldn't call it weak. Tech attacks in ME1 are useful as the means to stop enemies from attacking, not outright dealing damage to them. In ME2 biotics was nerfed but in ME 3 it was compensated by ability to lower cooldowns by 200%. Spamming charge-nova combo every 1.5 seconds was soo fun in ME 3.
Dreadnought Nov 3, 2017 @ 3:59pm 
was refering to ME2 theeeeeey are soooooooooooooooo weaaaaaaaaaaaaaaaaak
KRON Nov 3, 2017 @ 4:05pm 
Originally posted by Dreadnought:
was refering to ME2 theeeeeey are soooooooooooooooo weaaaaaaaaaaaaaaaaak
In ME 2, well, yeah. But biotic charge+shotgun to the face was still fun.
zippydsmlee Nov 3, 2017 @ 4:46pm 
Weight and force should work against weight and armor/shield.

I am thinking armor and shields lower the force applied so a 500lb heavy or middle weight (5 tone) vehicle will only be staggered a bit from a force rated at a tone or 2.

“Fall damage” should be calculated from the quickness moving from location of pickup to end point location damaging armor and shields and then health.

My brains (what little I have) are fried right now so I can’t come up with a simple mathematic formula or percentage but get the jist of it.
Rithm Fluffderg Nov 4, 2017 @ 5:21pm 
Powers are definitely weaker in ME2, but at the same time I also feel like they're more fun because you have to incorporate them into your strategy rather than having your strategy revolve around them.

Sure, you aren't going to lift up a giant mech and then fling it into the ocean, but the powers still play a part in gameplay. There's something satisfying about curving a ball of energy around a corner and blasting someone who's in hiding. In ME1, it seems likeyou had to aim at the floor to hit multiple enemies - because for some reason, targeting an enemy directly with a biotic power like Throw or Lift only resulted in that one enemy getting affected, even if there are other enemies clustered around it. (Singularity and Tech powers being an exception)

Or at least that's been my experience. It doesn't make sense why it works that way.

Also in ME1, Stasis with the Bastion specialization was OP. As in, "the final boss of the game becomes a complete and utter joke on any difficulty level" OP.

I find ME2 also keeps quite a few of the quirks that ME1 had that made biotics so great. And in one case, gives you an opportunity that isn't present in ME1. Example: During the Mordin recruitment mission, when you turn one of the fans on, you generate wind in the air above you. Any power that renders the enemy weightless (Singularity, Pull) will cause them to be swept away by the wind into oblivion. Of course, the enemy has to be high enough to be affected by the wind. One of the few cases where Pull is strictly inferior to Lift.

That being said, I'm definitely having more fun with the powers in ME2 than ME1. Sure, I can't make a singularity of chairs and one physics-enabled explosive, but that was a rare opportunity in ME1 anyways. And it seems like more explosives are physics-enabled in ME2, as well.
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Date Posted: Nov 2, 2017 @ 8:20am
Posts: 21