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You ever want to see something funny try loading an emulator and running an *old* game (like Space Invaders, Centepede, etc.) that used processor speed to regulate/set game speed.
I recently played the Mass effect trilogy on my ♥♥♥♥♥♥ laptop and all of them ran smooth as silk. 2 and 3 looked gorgeous too.
Don't encounter many FPS issues despite my visual quality fetish.
i7-2700K
R9 290
24GB ram
After all patches and DLCs are implemented the games run fine (and visuals were improved over all three games considerably).
A fresh released game is something completely different (see Andromeda) or any other just released game.
So, yeah. The trilogy runs great even on average systems. Not sure about Andromeda, as that uses Frostbite 3.
Andromeda is fine, even Core 2 Quad with 4GB ram still can run it at 30 FPS.
If Battlefront is any indication, Frostbite is a fantastically optimized engine.
But then consider the things that Far Cry 4 has that ME2/3 don't have, like:
1. Extremely large open spaces with very long draw distances. Most spaces in the original ME trilogy are small and relatively enclosed, significantly curtailing the amount the system has to render and draw (sure you have the planet exploration parts of ME1, but I mean, lol). A game like FC4, with a huge draw distance and vast open spaces, is going to require much more GPU (and CPU) power even if the character and crate that are right in front of the camera only look about as good as they did in ME3.
2. Dynamic lighting and shadows. I'm pretty sure that the vast majority of the lighting in ME2/3 is totally static, like most 7th-gen console games. Having the GPU account for light sources dynamically bending around characters and objects is massively resource-intensive, but isn't always obvious in screenshots if you're just looking at, say a static full-light shot of a character's face.
3. Dynamic foliage like trees, grass, etc. A bunch of leaves and grass all moving according to dynamically generated wind patterns is a lot for the GPU to handle. Remember how much the grass quality setting in GTA V kills performance? ME2/3 basically don't have any of this at all. All the outside environments are totally static. Hell, even MEA doesn't have that much foliage.
So yeah, it's easy to make the characters and gun models and interfaces look nice when you've gone out of your way to make the remainder of the scene as simple as possible. That's not to say the OT ME games look bad - they actually look quite nice due IMO to the developers knowing the limitations of the tech they were programming for, and doing a good job prioritizing environment design in order to get the most out of aging hardware.
I prefer that. I would rather have a game with good looking basics than some f4ggy flower in the corner of the map having a seizure in the wind dropping my frames
Yay video game communities, where we get unnecessarily hostile about dumb stuff
lol what a dicc
Andromeda has some performance issues on many systems with stuttering (many reports of people even with 1070's, 1080's with this even when they turn settings down). It runs at a similar frame rate at 1080p to dragon age inquisition at 4k, despite looking worse. I like the game but performance is notably worse then one would expect.
It uses the frostbite engine, which isnt as well optimised