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You should make the 'colored' (red mage, blue mage, time mage) mage a red mage with some weapons a official profession as well as a ranger and vanguard.
No it is still German only
General advice:
- Let Naurim tank,he will tank everything on the earth.
-Buffs,debuffs and almost all spell at level 4 hit the entire map. (for exemple u can buff your entire team or debuff their )
-check all spell teacher to get passives,mage are dumb cows without accuracy passive.
-at the beginning seems that all mage spell has low chance to hit,when you up em and get accuracy passive almost all abilities have 99% chance.
-heals are very important,get em at least al lvl 3 ,pretty nice to heal your wounds.
-CHECK THE ENVIRONMENT,it will always semplify battles.
Starter Class Advices:
first 50% of the game:
-Normal attack damage class ,specifically 2 Handed weapon or archer are insanely strong .
-Mages are nice but you've not lvl 4 spells and suffer cause of low mana.
-hybrid is overpowered: get for example an archer + increased ranged damage buffs.( same for melee)
Other 50%
-Normal attack damage class are still strong,lot of hp,dodge,and damage. (melee weapons with poison are pretty nice)
-Mages now can annihilate an entire battle alone. Just with lvl4 flame spear ,evel 4 shield and level 3 thunder globe.
-Archers with buffs are still overpowered.