Blackguards

Blackguards

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 This topic has been pinned, so it's probably important
Io Jan 7, 2014 @ 6:42am
Gameplay guides
Video guides
To help you understand the underlying ruleset of Blackguards we have prepared a video guide series for you. In each video we will highlight and explain a specific topic of the rules of the Dark Eye universe used in Blackguards. Additional will be released from time to time, so stay tuned!


Textual rule guides


If you'd like to post your own video or textual guide feel free to do so in the Guides section! Maybe you could show some character builds or solutions to specific difficult fights?

Last edited by Io; Mar 14, 2014 @ 7:51am
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Showing 1-5 of 5 comments
j0hnbane Feb 13, 2014 @ 9:18am 
Do you have an english version of the textual rule guide? I've looked at your link and its in German. I made sure English was chosen at the top.
Io Feb 14, 2014 @ 2:40am 
Thanks for the hint, the English guide seems to have been linked wrongly somehow. I corrected it now.
dgbug3 Mar 21, 2014 @ 11:29am 
BTW the fencing weapons rock as a mage! By the way

Originally posted by Io:
Thanks for the hint, the English guide seems to have been linked wrongly somehow. I corrected it now.

You should make the 'colored' (red mage, blue mage, time mage) mage a red mage with some weapons a official profession as well as a ranger and vanguard.
sjc03 Sep 25, 2014 @ 9:00pm 
Thanks for the hint, the English guide seems to have been linked wrongly somehow. I corrected it now.
No it is still German only
Yaksha Jun 3, 2015 @ 6:06pm 
guys i put here some advice that i would have need at the beginning.


General advice:
- Let Naurim tank,he will tank everything on the earth.
-Buffs,debuffs and almost all spell at level 4 hit the entire map. (for exemple u can buff your entire team or debuff their )
-check all spell teacher to get passives,mage are dumb cows without accuracy passive.
-at the beginning seems that all mage spell has low chance to hit,when you up em and get accuracy passive almost all abilities have 99% chance.
-heals are very important,get em at least al lvl 3 ,pretty nice to heal your wounds.
-CHECK THE ENVIRONMENT,it will always semplify battles.

Starter Class Advices:

first 50% of the game:
-Normal attack damage class ,specifically 2 Handed weapon or archer are insanely strong .
-Mages are nice but you've not lvl 4 spells and suffer cause of low mana.
-hybrid is overpowered: get for example an archer + increased ranged damage buffs.( same for melee)

Other 50%
-Normal attack damage class are still strong,lot of hp,dodge,and damage. (melee weapons with poison are pretty nice)
-Mages now can annihilate an entire battle alone. Just with lvl4 flame spear ,evel 4 shield and level 3 thunder globe.
-Archers with buffs are still overpowered.
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