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could you pls tell me where i can learn standfast catlike? i was end a4 last time and didnt have it. i also missed 1 or 2 pieces of the kor spear, a list would be awsome.
Also survival\streetwise at lvl 0 is good for everyone as it's +1 speed for only 40+40 astral points.
When selecting a weapon pay attention to its damage type. Infantry damage is nearly irresistable.
Don't use too heavy armour. Every 1 encumdrance gives you -1 to dodge. -1 to attack at every even encumrance and -1 to parry at any odd. Encumbrance of 5 isn't worth any possible resistance, armor rating or bonus to attributes
It seems that the only way to learn standfast is to create a mage and pick it from the start
other characters should only have light armor to decrease weight and they should only act as support. Acher with triple shot, and let your mage drop a cloud that create ball of lightlings every turn behind the enemy line then you can wach the galaxy burn from the safe distance...
well work for me any way. :D
Talents:
In Expert mode, its worth it to spend the 40 points to unlock any Talent you think your character may want to use, even if you don't spend any starting points to develop it. Finding trainers for these takes awhile during gameplay, especially Streetwise.
Dual Wield:
Finding a Dual Wield trainer takes a bit too, so its worth the investment to grab that during creation if its something you were hoping to do. That said, attacking with both weapons is done like a special attack. Which means extra weapon does not factor into the damage other special attacks like Feint or Hammer Blow.
But on the positive side, you only get hit with the dual wield penalty when actually performing a dual attack. This can be an advantage if you find a one handed weapon you want the magical bonuses for, but don't care about actually attacking with it. For example, if you found a dagger with Astral Regen on it, you could equip it in your offhand for that, without penalizing your regular attacks. So the Dual Wield ability isn't needed in that case.
You don't have to, although 8 willpower on your fighters will get you wounded but it isn't like you dont have a TON of Adventure Points in Chapter 4 to throw around, especially if you are following the above hints, and not wasting any.
This is a really good point, and the reason the Neethan Axe is so good, and the reason the Kor Spear is also the best spear. (Even though we recommend avoiding spears, even on Takate.
The encumbrance can be reduced by Armor Use 3, (reduces 3 encumbrance) but again, this is good advice.
Standfast is learnable from a trainer in either chapter 3 or 4, possibly from the Druid in Chapter 3 I just checked my save, but all my mages already have it, so I can't tell who taught it to us =)
A small tweak for that one:
You can actually place *the same bow* with a different arrow type in another weapon slot. Saves some weight.