Blackguards

Blackguards

Statistiche:
Blackguards 3 likely?
This is one of the best games I ever played, I really love tactical combat and I rarely get games that do it well. Divinity Original Sin did it well with the combining of elements etc, but it doesn't have the grid based battles and I didn't like anything else about that game. With Blackguards the combat is as good as I've ever seen, but set in a really tactical way with the grid, I also really liked the story and characters which is unusual for me.

I hope it sold well enough to get a third game! Anyone know if it sold well? The negative reviews on Steam seem a problem.
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Messaggio originale di A Beautiful Man.:
Messaggio originale di SenSx:
Why so negative reviews.
This is just free cruelty for some odd reasons.

I have played many RPG, good ones, and I LOVE Blackguards.
The level design is great, many environnement interractions, high challenge, it si tactical, good companions, it is lenghty, many side quests...
It has flaws, some lack of balance: the bow and its skills are OP, and the lack of armor sets.
Luck is sometimes a problem, but as you level up, your characters get more aim.
The character specs is a bit over complex for no reason.
peacefull way to solve problems is not as rewarding in XP and loot than combats.
So you will often choose violent options, even if you don't really want to.
This is unfrotunately something very common in RPG...
The story is meh.

Lots of people love Daedlic point & clics.
I hated them, but I loved their RPG.

That is the thing though, the level design isn't great. Each encounter is designed around specific builds meant to complete it (and you can see, during the "mirror" fight what the devs guess a party will be), what is worse, the specific build changes from fight to fight. See how a build meant to beat day 3 of act 2 fares in a fight against a lily for instance. This makes going into the fights with anything other than the intended build a completely unenjoyable game of reloading or playing from a guide.

The arena fight against the two dwarves for example. Unless you have a main character with a shield and a ♥♥♥♥ ton of parry, your character is perma stunlocked in that fight. And if you dont have Naurim built with a shield and a ♥♥♥♥ ton of parry, then the other dwarf hits him with a poison that completely takes him out of the fight. If you go with two big thick shield tanks though, the fight basically wins itself. But then try that build in a fight which requires hitting power like the lily fights for instance.

Or the Caiman fight, which is simply 100% unwinnable unless the AI glitches out no matter what you do. Where is the "great level design" there?


And this is ignoring the problem that the RNG is legitimately broken. Tons of missed 100%s and streaks that just should not happen. I mean have you ever missed 104 97% chance to casts in a row. I ♥♥♥♥♥♥♥ have. I WISH I WAS ♥♥♥♥♥♥♥ EXAGGERATING, YOU HAVE NO IDEA HOW MUCH! It makes me angry thinking about how much time I wasted saveloading on that.


This game is garbage. That is why it got negative reviews. Nothing about cruelty. THERE ARE ♥♥♥♥♥♥♥ REFERENCE POSES IN THE CUTSCENES! And they're not even just in the cutscenes, THEY ARE GIVEN CENTER STAGE!! That shows how little work went into this ♥♥♥♥ game.

Caiman fight impossible? lololololol They fall victim to berserk magic easily, and archers rarely miss them.

The key to busting the two dwarves is to kite the melee dwarf using one party member and send Naurim immediately after the crossbow dwarf, who then puts away his crossbow, freeing up your main character. Use the other two members to shoot the ♥♥♥♥ out of them. That arena is very beatable in Chapter 1.

BG has flaws, but honestly, it sounds like you got frustrated. Ain't all a flaw of the game, man.
Messaggio originale di acslacker:
Caiman fight impossible? lololololol They fall victim to berserk magic easily, and archers rarely miss them.

The key to busting the two dwarves is to kite the melee dwarf using one party member and send Naurim immediately after the crossbow dwarf, who then puts away his crossbow, freeing up your main character. Use the other two members to shoot the ♥♥♥♥ out of them. That arena is very beatable in Chapter 1.

BG has flaws, but honestly, it sounds like you got frustrated. Ain't all a flaw of the game, man.

You dont have a berserk caster unless you roll a mage and level berserk which is pointless in most other fights. And if you do that you only have 1 fighter who can actually somewhat go toe to toe with them without sitting at a healing fountain.

That doesnt change that the caiman fight is impossible unless the AI glitches out though.

The Caimans are supposed to focus on eating the meat. They will continue to do that even if there is only one left. You cannot kill all 6 in the ~8 turns it takes for a single one them to eat all of the meat. You can only win that fight if the Caiman AI glitches out and forgets to go for the meat and targets your characters, which isnt something you can even make the AI do with your positioning, they either do it or they dont.

I have seen people suggest that each Caiman is only supposed to eat 1 peice of meat and they either go for Aurelia or your guys, in which case the Caimans repeatedly eating from the pressure plates is the glitch. Unfortunately no way to know which.



No, you can reach the ranged dwarf in at least 3 turns (assuming the dwarf doesnt run from Naurim which he generally does). This is enough turns for the ranged dwarf to kill off your main character unless the ranged dwarf decides to shoot Naurim instead (which sometimes he does and sometimes he doesnt). Additionally, with your main character down and 9/10 suffering from wounds, the melee dwarf goes for them and wrecks them.

The only way this fight is doable (without hundreds of retries of course), since the ranged dwarf will destroy Naurim in a melee fight, is for your main character to be missed by the shots the ranged dwarf fires at them (or to resist the knockdown). These are things that only reliably happen with a tank built character.




Yes, I did get frustrated. This game is an abomination which should never have been released that I felt I had a sense of duty to play through since it was gifted to me. This game is terrible. The only people who will defend it are fanboys and the deranged.

All of the flaws are flaws of the game. My frustration isnt the reason for encounters being garbage designed. My frustration isnt the reaosn why after Chapter 3 you snowball and every fight is an instant win. My frustration isnt the reason why there are ♥♥♥♥♥♥♥ reference poses in the cutscenes!! My frustration isnt the reason why the story is a garbage cliche. My frustration isnt the reason why the "multiple endings" dont mean ♥♥♥♥ because ♥♥♥♥ Aurelia. My frustration isnt the reason why the FMV cutsenes are ♥♥♥♥♥♥♥ abysmal, near silent with 3d Models randomly flailing around while your main character keeps repeating a guys name at about 600% of the volume of the rest of the cutscene. My frustration isnt the reason why the final cutscene in the game is just the camera panning past the three/four surviving characters in idle poses.

(I could go on. I shouldnt be able to go on but I could.)


Seriously, the FMV of ♥♥♥♥♥♥♥ fighting the kraken for instance. What kind of drugs do you need to be on to see that and give it the green light?! Why is it near silent?
Ultima modifica da Gracey Face; 3 mag 2017, ore 22:34
There are definitely a few weak aspects of the game but that is all the more reason to support them. More budget gives them more time to do more stuff.
here's the list of the games I finished:
https://ivanpremec.com/finished

of all the RPG/TBS games, blackguards is among the worst soooo.. pick any and enjoy (second part is better a bit but still..)
Messaggio originale di Candesco:
Divinity Original Sin is an action rpg, where blackguards is more a tactical rpg. You should have known that D:OS doesn't work with a grid, same goes with the whole franchise. If you like grid based combat, then you end up with games like Heroes of Might and Magic or King's Bounty: The Legend. And Blackguards seems to be inspired after those two.

Have you played Original Sin? It sure as hell isn't an action RPG...
Ultima modifica da Corlain; 16 mag 2017, ore 7:22
Messaggio originale di EolSunder:
Example. Early on you have a map with 3 foes. 1 goes to ring an alarm bell. Strategy? None. Attack the bell ringer in first round to kill him fast so he doesn't sound alarm. If you fail, reload map and try again until you succeed. Then finish other 2 foes off.

Do you mean on the torturer quest? The bell has only two hexes next to it. You can cast force wall.
I really like the strategy of BG1&2. Some parts of the interface can be annoying, but the maps are really well designed. If you cannot win a fight, a dozen times out of a baker's you haven't got you head around it, and need to stretch your noggin.

I also love the voice acting.
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