Hello Kitty Island Adventure

Hello Kitty Island Adventure

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PC GAMER Jan 29 @ 5:00pm
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Incorporates 3rd-party DRM: Denuvo
..and looks like it may be heavy "MMO"-based, as per store page descriptors and perhaps single player not even "real" - in that it will not be possible to play solo/offline.

Deluxe version too, and no doubt countless DLC over time making total price into the hundreds $$$$.

Was interested, partly as a LOL cow type thing, but hard nope. :steamthumbsdown:


..
Feb 4th edit:

1.) I did purchase this "gem" for the reason so many others have. This game is a living "meme", (thanks to South Park) like it or not. (Devs know this.)
The game is licensed, which typically means it may one day be removed from sale.
I actually like HK for what it is, both as a form of internal (ie: self) trolling, and as a world wide "famous" character.
..and the game may also actually by good/fun or close to.. :octavia:

2.) Hoping, in time, Denuvo is removed. That means the "ties that bind" will be gone, and the game will not rely on a 3rd party service to start/play. That way, as long as Steam itself remains and operates as expected, the game will continue to function and operate. Ergo, existing owners will have ("own") the game. Think about it logically. I own the game, as is clearly demonstrated by the forum mouse icon. So why do I really care - I'm no "pirate wanting a free copy". I have it. That argument is invalid for me. ..and so this is not even about Denuvo, per se. (It is Denuvo because that is what is used on this game, what with Denuvo being the "darling" of the DRM world.) If it was any other DRM that worked in the same manner, I would have the same issue. So to me it is not Denuvo, but "Denuvo" -- any DRM that requires something outside of the Steam API which means "ownership" is now controlled by them. Until removed from the current public build, even Sunblink has no control over that.

PS: May the fourth be with you. :lunar2019grinningpig:
Last edited by PC GAMER; Feb 3 @ 3:48pm
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Showing 16-30 of 175 comments
Honestly adding Denuvo few hours before release is BS.
If you think this will stop piracy, It won't. Game launched on switch as well so most pirates will just get switch version and played it on emulators.
Originally posted by DosBoss:
It's almost like they want this to fail xD

It seems to be a common theme these days, look at Stalker 2 and Planet Coaster 2, both launched a mess after much hype.
Originally posted by lukaself:
One piece of advice from developer to developer and I'll be out of your hair: adding a DRM will only potentially inconvenience your customers. There's no reason to make your paying customers shoulder the cost of that solution to barely annoy non-paying ones - as other posters already pointed out, your game is already available on pirate sites. It will prevent the groups and curators dedicated to DRM-free games from representing and recommending you in their reviews, diminishing your impact with customers interested in DRM-free products.

There are many DRM-free games on Steam, either because of a principled stand from the developers believing that their customers should have the best experience, or simply because there is no evidence that DRM helps with sales—quite the contrary, in fact.

Baldur's Gate, Valheim, Hades, Slay the Spire, Rimworld, Hollow Knight, Stardew Valley, The Witcher 3, and Cyberpunk 2077 are all examples—and far from an exhaustive list—of very successful games that made their games DRM-free on purpose. I hope this will convince you that using a DRM, especially Denuvo which comes with a lot of negativity and limits for the paying consumer, is counterproductive. :clickbutton:

Feel free to add me if you have any more questions about why it would be a good thing for your game to stay DRM-free, even on Steam. :happyotus:

https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_games_on_Steam
Yeah, add random guy here who "developed" his own backstory. He's important, you should listen to him. Add me too, I actually live on Hello Kitty's island in real life, so I also know what I'm talking about. For example, sandwiches are better with mustard. Oh, and rawr rawr Denuvo blah blah. Add me for important tidbits of insightment like this.
lukaself Jan 30 @ 6:06am 
Originally posted by Bunny Massacre:
Originally posted by lukaself:
One piece of advice from developer to developer and I'll be out of your hair: adding a DRM will only potentially inconvenience your customers. There's no reason to make your paying customers shoulder the cost of that solution to barely annoy non-paying ones - as other posters already pointed out, your game is already available on pirate sites. It will prevent the groups and curators dedicated to DRM-free games from representing and recommending you in their reviews, diminishing your impact with customers interested in DRM-free products.

There are many DRM-free games on Steam, either because of a principled stand from the developers believing that their customers should have the best experience, or simply because there is no evidence that DRM helps with sales—quite the contrary, in fact.

Baldur's Gate, Valheim, Hades, Slay the Spire, Rimworld, Hollow Knight, Stardew Valley, The Witcher 3, and Cyberpunk 2077 are all examples—and far from an exhaustive list—of very successful games that made their games DRM-free on purpose. I hope this will convince you that using a DRM, especially Denuvo which comes with a lot of negativity and limits for the paying consumer, is counterproductive. :clickbutton:

Feel free to add me if you have any more questions about why it would be a good thing for your game to stay DRM-free, even on Steam. :happyotus:

https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_games_on_Steam
Yeah, add random guy here who "developed" his own backstory. He's important, you should listen to him. Add me too, I actually live on Hello Kitty's island in real life, so I also know what I'm talking about. For example, sandwiches are better with mustard. Oh, and rawr rawr Denuvo blah blah. Add me for important tidbits of insightment like this.
Thank you for giving more visibility to my message, I'll make sure to relay yours as well :toglove:
Originally posted by sunblink:
the only time you need is internet is the first launch of the game and if you want to invite someone to play with you.

No offense, but i call bs. How does the game know its been launched the first time if i reinstall and play again sometime in the future? Denuvo makes periodic attempts to call home no matter what from what i gather. Persona 5 players got locked out of their game for a week from a mere server hiccup. It makes every game an online-only game which is worse than the whole we pay a license fee to play games reality. And sometime in the future if its never removed and you either die off or abandon the product, boom, game is broken/unplayable forever.
Marcus Jan 30 @ 8:59am 
No buy until the game is infected with denuvo.
NEED Jan 30 @ 9:27am 
Originally posted by sunblink:
There are no account requirements, just Steam. The game is fully supportive of offline and the only time you need is internet is the first launch of the game and if you want to invite someone to play with you.
Sir this is a hello kitty game
Originally posted by lukaself:
One piece of advice from developer to developer and I'll be out of your hair: adding a DRM will only potentially inconvenience your customers. There's no reason to make your paying customers shoulder the cost of that solution to barely annoy non-paying ones - as other posters already pointed out, your game is already available on pirate sites. It will prevent the groups and curators dedicated to DRM-free games from representing and recommending you in their reviews, diminishing your impact with customers interested in DRM-free products.

There are many DRM-free games on Steam, either because of a principled stand from the developers believing that their customers should have the best experience, or simply because there is no evidence that DRM helps with sales—quite the contrary, in fact.

Baldur's Gate, Valheim, Hades, Slay the Spire, Rimworld, Hollow Knight, Stardew Valley, The Witcher 3, and Cyberpunk 2077 are all examples—and far from an exhaustive list—of very successful games that made their games DRM-free on purpose. I hope this will convince you that using a DRM, especially Denuvo which comes with a lot of negativity and limits for the paying consumer, is counterproductive. :clickbutton:

Feel free to add me if you have any more questions about why it would be a good thing for your game to stay DRM-free, even on Steam. :happyotus:

https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_games_on_Steam
Thank you for posting this.
pkmis007 Jan 30 @ 9:34am 
What the point of Denuvo when u released switch version ?
Zeikar Jan 30 @ 12:14pm 
Originally posted by PC GAMER:
Originally posted by Zeikar:
jester thread

SLURP BABY BOOOOOYYYYYYYYY. :steammocking:
I don't get it. Are you licking my face?
There’s no way they charge for DLC at this price, that would be criminal. It’s just gonna get the same updates the phone version gets.
Gymnos Jan 30 @ 8:34pm 
Honestly its exactly this that makes me put this game on my ignore list right alongside about 101,000 other titles. Was actually pretty excited about it; there's potentially $120 profit if both my wife and I both purchase the full edition. Maybe will check this out again at a later date if Denovo gets removed. Anyway wishing the dev team the best, game looks great -- thanks and take care!
MegaMan Jan 30 @ 8:56pm 
Originally posted by sunblink:
There are no account requirements, just Steam. The game is fully supportive of offline and the only time you need is internet is the first launch of the game and if you want to invite someone to play with you.

AND whenever the Denuvo verification expires, then you can't play the game your purchased at all until you go back online.
Originally posted by yumi:
i looked up what this is and seems like its for anti piracy ? why do people here hate that if you plan on buying the game anyways? i see that it can make games laggier but this is originally a mobile game anyways so not like you need a super pc to play..

DRM/Denuvo is a heavy performance hitch and hurts it tremendously. It's WHY the game has performance issues day one
DRM should not ever be enabled on games
Originally posted by yumi:
i looked up what this is and seems like its for anti piracy ? why do people here hate that if you plan on buying the game anyways? i see that it can make games laggier but this is originally a mobile game anyways so not like you need a super pc to play..

The problem isn't that it's anti-piracy, the problem is that it's anti-ownership. If Denuvo shuts down their servers and the developers don't patch the game, or the developers go bankrupt and don't pay Denuvo fees anymore and also don't patch the game, or both companies straight up stop caring about this game and let it die, then it's gone forever. Nobody can ever play it again unless someone cracks it and then of course you, as a paying customer, must crack your games in order to play them again.

It's a very simple reason why I don't purchase Denuvo games. It's inherently against the paying customer. Not to mention the other issues like how Denuvo has a tendency to take some performance off the game, and act up in certain cases. For example there is an install limit, and just changing the Wine/Proton version on Linux makes Denuvo believe you installed it on a different PC and will lock you out of your purchase

It's nonsense all around, and I honestly think Denuvo is just a plight on the industry and a literal parasite. Developers give money to Denuvo, while they get less sales since less people buy the game due to Denuvo (typically people who pirate because they have no money or because they don't want to pay won't magically buy a game if they can't pirate it, they pirate something else). The players lose, the developers lose, the only winning party is Denuvo

Why do they do it? To appease shareholders most likely, but in practice this is complete BS
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Date Posted: Jan 29 @ 5:00pm
Posts: 175