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I like to set up 2-3 kill zones with one hero and a bunch of towers, so she's perfect for that.
I think she is a great concept that is just not truly viable for the way the game works.
That's why I told the devs I refuse to use her anymore and am boycoting her :P (the other reason is that she annoys the **** out of me. She is the result of the G2G vote in which we voted for a Sister of Mercy - a warrior priest who heals the wounded who can be saved and shows mercy to the dying - how the **** does that tie in with Mizi's story?)
- If you are not spamming her active skills, you are not using her correctly. She is penalized heavily due to both of her highly destructive active skills.
- Hellfire does not damage modules, unlike Shrapnellizer. While it is not as wide-spread as cooking-with-gas, its still useful enough.
- Don't confuse Adrenaline with Nyctophilia. So please avoid using her as door opener.
- She has SMG range, a lower priority target compared to swords and spears. Which also means enemies need to come to her.
- She has higher than average base defence, nearly as much as Lady Joheri. With good armour, she can hit defence level of Elise.
- Her high attack power is a red-herring. She will never reach DPS level of Golgy, Gork, Ken, Stroig, etc. That is why Battle Madness skill means so much to her.
- You can place more than one Neurostun in the room. It will likely worth more than a Tesla turret. She will be alone in the room, so its not worth placing any support modules. I have yet tested with Holohero, so not sure how well it perform.
- minus 10% defense does not mean you take 10% more damage. Defense formula does not work that way. For heroes with already low defense, the penalty negligible.
- Conclusion: She should stay alone in the largest powered rooms with 2 Neurostun.
If both her active skills are on cooldown, keep a fast hero on standby to relieve her.
Use science to recharge her active skills. Its often worth it.
Well, not really. There is a diminishing return with higher defense, so its probably going to affect guys with low defense even more.
Thanks for your comment, GenNyan :-), it prompted me to do some maths.
Personally I am not very certain how exactly Bad Company works. I based my calculation on damage formula on wiki. Its only an approximate, game rounds it up, so actual damage reduction may be higher.
Hero with 10 defence (total), original damage reduction: 10%, penalized DamRd: 9%
Hero with 50 def, original DamRd: 34%, penalized DamRd: 31%
Hero with 80 def, original DamRd: 45%, penalized DamRd: 42%
Seems like higher def result in larger penalty. Actual additional damage taken due to Bad Company is 1-3%.
15 level on the Library pod with her, and i level up Max to 15 everytime i play him regardless of the pod (unless it's sanitary i kept him to 10) but yeah it's not common until you learn every little tricks to save food ...
BUT It's definitely a possibility in the drill pod (infinite and you need to reach the 24 floor for the success / album unlock)
She's good in SP too. Kiting, hellfire refresh, skill stacking are strong at all points of the game. Once you have enough food to hit 15, you have the possibility of double-stacking rank 2 and 3 of Battle Madness for 8 seconds of dps. Food is not really a problem if you can defend your modules. It's quite possible on Easy difficulty to hit level 15 with four characters by floor 9 or 10 if you build many food modules.
edit: also, Mizi has the best leveling animation. boing
In that case, I'd almost rather have Rakya as a loner buffing the hell out of some modules while also giving me bonus resources from Operating...
Also, modules are for the weak.
Ken is more problematic near end game, where its near impossible for single hero to protect a room alone (unless using food/science).
If I really have to send someone to tribal council, its Joleri. ("You are suppose to kill the monsters, NOT run pass them. With your spear, how are you going to tank for sword-users and punchers?)
It maybe just me who have not figure out how to use her correctly.
Ken's attack speed, before a weapon adjustment (all reduce attack speed), is 1.0. Mizi's is 1.6, and is 1.3 at level 15. He is far more fragile though.
Also, I dunno what you're talking about with his skill stacking being worse. He can stack up some INSANE attack power, especially if you have Josh or Mormish using Armchair General. It's really impressive how fast he can clear a room if you stack abilities.
The skill stacking I am talking about is when you use an active skill and level instantly to use the upgraded version of the same skill. For example, Ken can use Sacrifice at rank 1, level up to 13, and then stack Sacrifice 2 with Sacrifice 1. This gives a +270% damage boost. It's pretty impressive, more so if you stack it with Sado-Selfish 2.
Mizi can stack Battle Madness 2 and Battle Madness 3 by leveling from 14 to 15. This gives her +60 attack damage and lowers her attack cooldown from 1.3 to 0.2. This is already at least an +813% damage boost (not counting the significant bonus she gets from level 15 stats alone). With A...Thing equipped, her cooldown shortens to 0.1, further doubling her damage output.