Dungeon of the ENDLESS™

Dungeon of the ENDLESS™

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Expected rooms per level?
Is there an average number of rooms/doors per level, or do you just have to keep opening doors, and hope this next room is the last one (or run to the exit early).
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Showing 1-15 of 17 comments
melkathi Dec 20, 2014 @ 12:52am 
There is a specific size range for each floor and a cap of max doors. First floor is something around 15-18 doors. I think the last floor is around 48, but not sure.
Sorry, can't remember the floor sizes. But you will get a feel for it, even if you don't actively count.
odomi2 Dec 20, 2014 @ 3:57am 
Think of it as something like this:

````````Exit``````````````````````````````````````````
______/__________________________ planet surface
/////////////////////////////////////////////I - I
..//////////////////////////////////////.....I I
...//////////////////////////////////........I I
........../////////////////..................I floor sizes
.............///////////.....................I I
.............../////.........................I _I
................///.................... .....I you start here
Last edited by odomi2; Dec 20, 2014 @ 6:12am
Cook Dec 20, 2014 @ 9:39am 
48?? I've never even seen 34 doors for that matter, even on Drill pod.

Here's a great table for min/max doors per level. It may not be 100% accurate, but it's surely a good start.

Floor Min Max
1 11 16
2 13 17
3 14 18
4 15 21
5 17 23
6 19 25
7 22 28
8 26 31
9 27 32
10 27 33
11 28 33
12 29 34


Elythnwaen Dec 20, 2014 @ 10:00am 
<!-- ============= DUNGEON ROOM COUNT ============= -->
<DungeonRoomCountMin>
<CurveOperation Type="Multiplication">
<Curve Abscissa="Level">
<CurvePoint X="1" Y="12" Link="true" />
<CurvePoint X="8" Y="26" Link="true" />
<CurvePoint X="11" Y="28" Factor="0" />
</Curve>
<Curve Abscissa="PlayerCount" BaseValue="1">
</Curve>
</CurveOperation>
</DungeonRoomCountMin>

<DungeonRoomCountMax>
<CurveOperation Type="Multiplication">
<Curve Abscissa="Level">
<CurvePoint X="1" Y="16" Link="true" />
<CurvePoint X="9" Y="32" Link="true" />
<CurvePoint X="12" Y="34" Factor="0" />
</Curve>
<Curve Abscissa="PlayerCount" BaseValue="1">
</Curve>
</CurveOperation>
</DungeonRoomCountMax>

This is all I found in the game's files about number of room in the public folder.
(Didn't find anything about the number of doors)

If i understand it well, it should lead to something like that:
(It's really close from observation from Cook)

Floor Min Max
1 12 16
2 14 18
3 16 20
4 18 22
5 20 24
6 22 26
7 24 28
8 26 30
9 27 32
10 27 33
11 28 33
12 29 34

Edit: Yes, my values are based on the xml files, plus what I remember from my most recent games. I wasn't able to modify the values yet to check how it works in game but I will try when I have some time.
Last edited by Elythnwaen; Dec 20, 2014 @ 3:14pm
Cook Dec 20, 2014 @ 10:27am 
Your notes are based on (presumably) only xml files, but mine's based off XML and player experience as well (I recorded door amounts as I played).
melkathi Dec 20, 2014 @ 11:15am 
Haven't looked at the XMLs for a while (a few days, but only to edit). Before Launch that Y value for floor 1 was 18 at some point :)

@Cook:
there was a discussion at one point if it would be possible to have one large floor and pretty much play an endles 1 floor game. I tried it by setting the Y value for the first floor to 100, figuring that would be a good start. It didn't work. Devs told me there was a cap. So if you edit the XMLs to increase floor size, it will cap around 48 or something like that - foggy memory :)
Cook Dec 20, 2014 @ 12:44pm 
Oh wow, that's funny Mel. I think that cap is actually 33 because I've yet to ever see 34 doors in my play experience, but if anyone has seen 34, please chime in.

Also, if you ever manage to get that custom pod done, I would be happy to playtest it for you. I totally would love to see 48!

melkathi Dec 20, 2014 @ 2:33pm 
I'll let you know. Working on something *special* I think people will like. Just haven't gotten it to work yet.
clmn Dec 29, 2014 @ 8:12pm 
This thread should be stickied ^^
kopiC Dec 29, 2014 @ 11:09pm 
Good Job!!!
Now you can budget and forecast your generator building, by which door it will unlikely be profitable to build anymore.
Again, GOOD JOB!
Papa Pasda' Ⓢ Dec 29, 2014 @ 11:18pm 
So what about drill pod, is 34 or 48 the maximum door number ?
melkathi Dec 30, 2014 @ 7:37am 
Originally posted by Pasdawisk:
So what about drill pod, is 34 or 48 the maximum door number ?

For my No Pixel Left Behind run I set the number of rooms to 100 and the game capped at 44.
Not sure if the Drill pod goes past the max doors set at floor 12 though.
Last edited by melkathi; Dec 30, 2014 @ 7:39am
Papa Pasda' Ⓢ Dec 30, 2014 @ 10:37am 
Oki, ty
TheClaw Jun 18, 2015 @ 8:15am 
Originally posted by Elythnwaen:
<!-- ============= DUNGEON ROOM COUNT ============= -->
<DungeonRoomCountMin>
<CurveOperation Type="Multiplication">
<Curve Abscissa="Level">
<CurvePoint X="1" Y="12" Link="true" />
<CurvePoint X="8" Y="26" Link="true" />
<CurvePoint X="11" Y="28" Factor="0" />
</Curve>
<Curve Abscissa="PlayerCount" BaseValue="1">
</Curve>
</CurveOperation>
</DungeonRoomCountMin>

<DungeonRoomCountMax>
<CurveOperation Type="Multiplication">
<Curve Abscissa="Level">
<CurvePoint X="1" Y="16" Link="true" />
<CurvePoint X="9" Y="32" Link="true" />
<CurvePoint X="12" Y="34" Factor="0" />
</Curve>
<Curve Abscissa="PlayerCount" BaseValue="1">
</Curve>
</CurveOperation>
</DungeonRoomCountMax>

This is all I found in the game's files about number of room in the public folder.
(Didn't find anything about the number of doors)

If i understand it well, it should lead to something like that:
(It's really close from observation from Cook)

Floor Min Max
1 12 16
2 14 18
3 16 20
4 18 22
5 20 24
6 22 26
7 24 28
8 26 30
9 27 32
10 27 33
11 28 33
12 29 34

Edit: Yes, my values are based on the xml files, plus what I remember from my most recent games. I wasn't able to modify the values yet to check how it works in game but I will try when I have some time.


For future reference: I found a floor 10 with 26 Rooms so maybe scale the list down a bit. Untill now a very solid reference by the way!
Jiggy Jun 21, 2015 @ 4:07am 
I still cant get past floor 7 :(
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Date Posted: Dec 19, 2014 @ 9:42pm
Posts: 17