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Sorry, can't remember the floor sizes. But you will get a feel for it, even if you don't actively count.
````````Exit``````````````````````````````````````````
______/__________________________ planet surface
/////////////////////////////////////////////I - I
..//////////////////////////////////////.....I I
...//////////////////////////////////........I I
........../////////////////..................I floor sizes
.............///////////.....................I I
.............../////.........................I _I
................///.................... .....I you start here
Here's a great table for min/max doors per level. It may not be 100% accurate, but it's surely a good start.
Floor Min Max
1 11 16
2 13 17
3 14 18
4 15 21
5 17 23
6 19 25
7 22 28
8 26 31
9 27 32
10 27 33
11 28 33
12 29 34
<DungeonRoomCountMin>
<CurveOperation Type="Multiplication">
<Curve Abscissa="Level">
<CurvePoint X="1" Y="12" Link="true" />
<CurvePoint X="8" Y="26" Link="true" />
<CurvePoint X="11" Y="28" Factor="0" />
</Curve>
<Curve Abscissa="PlayerCount" BaseValue="1">
</Curve>
</CurveOperation>
</DungeonRoomCountMin>
<DungeonRoomCountMax>
<CurveOperation Type="Multiplication">
<Curve Abscissa="Level">
<CurvePoint X="1" Y="16" Link="true" />
<CurvePoint X="9" Y="32" Link="true" />
<CurvePoint X="12" Y="34" Factor="0" />
</Curve>
<Curve Abscissa="PlayerCount" BaseValue="1">
</Curve>
</CurveOperation>
</DungeonRoomCountMax>
This is all I found in the game's files about number of room in the public folder.
(Didn't find anything about the number of doors)
If i understand it well, it should lead to something like that:
(It's really close from observation from Cook)
Floor Min Max
1 12 16
2 14 18
3 16 20
4 18 22
5 20 24
6 22 26
7 24 28
8 26 30
9 27 32
10 27 33
11 28 33
12 29 34
Edit: Yes, my values are based on the xml files, plus what I remember from my most recent games. I wasn't able to modify the values yet to check how it works in game but I will try when I have some time.
@Cook:
there was a discussion at one point if it would be possible to have one large floor and pretty much play an endles 1 floor game. I tried it by setting the Y value for the first floor to 100, figuring that would be a good start. It didn't work. Devs told me there was a cap. So if you edit the XMLs to increase floor size, it will cap around 48 or something like that - foggy memory :)
Also, if you ever manage to get that custom pod done, I would be happy to playtest it for you. I totally would love to see 48!
Now you can budget and forecast your generator building, by which door it will unlikely be profitable to build anymore.
Again, GOOD JOB!
For my No Pixel Left Behind run I set the number of rooms to 100 and the game capped at 44.
Not sure if the Drill pod goes past the max doors set at floor 12 though.
For future reference: I found a floor 10 with 26 Rooms so maybe scale the list down a bit. Untill now a very solid reference by the way!