Dungeon of the ENDLESS™

Dungeon of the ENDLESS™

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Klaus Dec 1, 2014 @ 3:14pm
Can someone explain the "shop" to me
i'm gonna go ahead and say it's description just goes over my head, I don't really get what it does exactly.
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Showing 1-12 of 12 comments
Zarock Dec 1, 2014 @ 3:24pm 
If you discover a merchant, he will teleport to the shop.
When there is a merchant in the shop, you can operate the shop to generate dust every turn (like food, science or industry, you will see a +X under your dust). The amount of dust you gain each turn is based on the wit of your operator. I don't know the ratio, but it's something like 1 dust for 5 wit or something like that. With a good operator like Mormish or Josh, you can have +3 dust per turn easily.
Operating shop and emergency generator is the most efficient way to gain dust when you're above level 10. The shop is the best, but you have to find a merchant first.
Klaus Dec 1, 2014 @ 3:51pm 
Ok thanks for clearing that up. yea that seems incredibly useful. how exactly do you utilize emergency gen for dust?
Tomo Dec 1, 2014 @ 5:16pm 
Apart from the obvious (an emergency generator powers a room without using your dust) ,when operated increases dust drop chance when killing monsters.
Klaus Dec 1, 2014 @ 6:17pm 
in specific room or floor? is thta some sort of upgrade or just all the time lv 1?
Case_Number Dec 1, 2014 @ 11:25pm 
If you operate an emergency generator it applies a bonus to dust looted from killed monsters in the level, not just in the room. This bonus is based on how much total Wit is being applied to operating the emergency generator. If they are not being operated then they only grant the bonus of 10 dust added to your total on build.
Klaus Dec 2, 2014 @ 12:33am 
I didn't even realize it gave ten dust that's really helpful in itself. thx for responses.
Zayyeh Dec 3, 2014 @ 8:02am 
Seems like Shop gives you extra dust=Total Wit of operators/10 rounded down with the exception of 1<Wit<10. Then it gives you 1 extra dust. So if you place Mechanical Pal level 1, it gives you 1 dust per door. If you place five mechanical pals IV - 1 dust per door
If you place a hero with 11-20 wit - 2 dust per door and so on
ThorAxiun Dec 3, 2014 @ 11:09am 
Damn. Learned a LOT in this thread. Thanks everyone for the info ;)
Klaus Dec 3, 2014 @ 2:29pm 
5 mech pals can operate one gen? do you mean one dust each or still one dust?
Elythnwaen Dec 3, 2014 @ 3:49pm 
For dust generated by shop, you sum all the wit in the room (you count all mechanical pals + the hero who is operating if any) then you divide the wit by 10 and you round it up.

Example:
An hero is operating the shop, this hero has 16 wit and you have 5 mechanical pal who give each 2.5 wit.
You end up with a total of 16+5*2.5=28.5 wit
So you gain 28.5/10=2.85 rounded up to 3 dust per turn

If you add a 6th mechanical pal, you will have a total of 31 with, which mean you will now gain 4 dust per round (31/10 rounded up).
Last edited by Elythnwaen; Dec 3, 2014 @ 3:51pm
Klaus Dec 3, 2014 @ 4:01pm 
you can mech pal other things like that aswell like food modules?
Elythnwaen Dec 3, 2014 @ 4:09pm 
mech pal works for any major module, the only thing that change is the ratio.

For shop it's 0.1 dust per wit.
For food/industry/science it's 0.5 food/industry/science per wit.
For NAL module it's 0.012 (1.2% defense) per wit (0.017 at lvl 4).
For Tactical HUD it's 0.012 (1.2% attack power) per wit (0.018 at lvl 4).
For emergency module it's 0.005 (+0.5% dust from monsters) per wit.
Last edited by Elythnwaen; Dec 3, 2014 @ 4:21pm
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Date Posted: Dec 1, 2014 @ 3:14pm
Posts: 12