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Hero hold I'll have a Dust Field, Autodoc, TearGas and Pepperspray.
A straight up murder room, I'll have a Neurostun and three KIPs (keeping science above 100, minimum).
Thats just me though. I've so far avoided seblasters because of the damage everything, and the claymores I don't really use either as most of the time a couple KIPs can far outpace them even with groups, and rather than weaken a bunch at a time, I can eliminate them with focus fire so my heroes have less to deal with.
Viral I don't really mess with because of my focus fire orientation. If I could guarantee that Viral would shoot at everything so it was all infected, I might try it out, but it seems to me it'll keep shooting a single target, which defeats the purpose of DoTing.
Holohero I haven't bothered with, because even maxed out the health isn't much and things are dead before it'll recharge. Some exception might be made in a shop with merchant, so they leave the merchant alone, but thats very niche.
I also caveat all this with the fact that I've only played on Very Easy so far. Higher difficulty might require some of these modules I ignore, for a better metagame strat.
It was actually pretty effective at softening up a few waves before they got to my heroes. It didn't really kill many of them, but turned those mobs into one-hit-kills for my heroes.
I also built a LAN module to improve their defence against those stupid flying mobs that bee-line straight for your modules and have an AoE attack.
I had one such room (level ~20, drill pod), where 3 seblaster modules + tear gas + neurostun kills thousands of monsters. Not even joking, i've waited in exit room for 5 minutes, after making this room the only way monsters could reach me. None(!) of them pass it.
But, dont forget about their true enemy - Silics Zoners. If they are present on current floor, you should beware of building them.
I keep your word m8. I just want to gave them an opporttunity since smoking guns, KIP claymores sumed up with neurostuns and holograms had been my way to go.
Btw what about prisoner pods? Is worth leveling them up? I mean they are cheap but you know.