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This right here actually makes Max the best door opener. He can get up to Pilfer lvl 3, which is +3 Dust per room with Dust, and is the only character to even get that skill at all (Third Eye gives lvl 1).
I see that you don't have Josh 'nTello on your list. He is hands down the best Operator in the game. He gets the highest base Wit and also gets a skill called "Knowledge is Good" which gives +2/3/4 Wit to all other heroes on the FLOOR (including himself). I tend to use him as a "Back Operator" and try and have a more sturdy/offensive character, usually with lower Wit (like Elise) as a "Forward Operator" that holds chokes.
I do want to add that Recycle on OpBot is ridiculous. Unlike Soylent Green, it effects every hero in the room. If you use OpBot as a "forward Operator" at your main choke, along with some support and have your Runner go back there? All of them get the +Industry on kills. Soylent Green only effects the hero who has the skill.
Ken is great for his huge spike dps. I generally have him in a room with two neurostuns. So he won't get hit and I can kite him back a little. A good dps hero even without his two skills. IMO he's truly one of the best choices for armory.
Hikensha is like a Ken but I would play her as a door opener. She will clear the room with no problem. Not the best for chokepoint holding though.
Other than that I would have to agree with your list.
I also don't have Josh 'nTello because I don't have the Crystal pack.
As for Ken, I just think there are better choices for his role, as is Hikensha. They just don't seem like they have the same oomph as the other characters.
Max could have 0 stats and he'd still be awesome because of Pilfer (and early Endless Expert). I've used him as a runner with zero problems, he has a pretty decent speed AND he has Run Away. I tend to purposefully not use him now that I've beaten the game a few times because he makes collecting Dust so much easier than it would be without him.
The merchant I get the most is the science one.